Cant Load Images In A Class?
Sep 29, 2010
I am using AS3 and OOP to load multiple images, 1 image per class but I cant do this!The constructors dont take paramaters?I want this but I cant do this
var li:atest1= new atest1("img1");
var li2:atest1= new atest1("img2");
var li3:atest1= new atest1("img3");
[code].....
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Mar 21, 2012
I cannot seem to "convert" the loadImage into a dynamic field. I am making an mp3 player and have added a cover art portion, I can only figure out how to call a single static image.However I want to to be able to call from this image from my xml file:items[currentID].artHere is the original single static image loading code.
Actionscript Code:
var tSm:String = "easeOutElastic";var tIm:Number = 2; var imageLoader:Loader; function loadImage(Iurl:String):void
[code]....
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Jul 16, 2009
I'm trying to load a bunch (about 100) of images into memory, so I can display them at various times. Originally I had simply embedded them, but that of course resulted in the swf file being larger than I wanted. So now I'm trying to change it to load them in the background because they aren't needed immediately.There are probably plenty of problems with this. The current on is that I'm getting an error that says 'TypeError: Error #1034: Type Coercion failed: cannot convert "foo.jpg" to Class.'
I've been googling this awhile, assuming loading an external image is a common thing. That's where I got the Loader and URLRequest code, but I'm clearly missing something. Maybe it's due to my goofy looping logic.Here's the class so far
public class CardImages2
{
public static var fooImage1:Class;[code]....
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Nov 17, 2009
I am trying to load images by instancing my customised class.
Picture.as
Code:
package
{
import flash.display.Sprite;
[Code].....
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Oct 1, 2010
I have a read a few ways to animate an image in AS3 and not sure what is the most efficient way.I want to load 4 images(in 4 files) in a class. Each image is a different frame of a walking movement of a character. What I want to do is load all the images in the constructor and assign the sprite the current frame to display.eg sprite=bitmap1 then after some time swap images sosprite=bitmap2 then after some time swap images so etcsprite=bitmap3....Is this the logic you do in AS3?The code loads 1 image so I can change this to 4 images to load (4 bitmaps and 1 sprite for the current frame?)
[code]...
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Mar 14, 2011
I'm very very new on ActionScript 3.0 for mobile development. I'm using loader class to load images. I'm loading ten images with different sizes. I'm trying to load them with a common size (300x300) doing this:
[Cod]....
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Oct 29, 2009
I'm trying to set up a website that uses the MovieClipLoader class to load external images & swfs. The loader is working but I can't seem to get the preloader text to work, ie the onLoadProgress. The Percent text just has jibberish when I test the movie. Could some tell me what I'm doing wrong. Attached is the test file that I'm working on
[Code]...
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Nov 20, 2009
I am trying to load multiple images into a scene and then cycle through the images one at a time.So, here are the essentials what I've put together in AS3:First I set up a counter and a Loader
[code]....
Then, after loading a list of images from an XML file, I call a function that I called "createImages". This function then takes the list of images and creates a bunch of loaders:
[code]....
So far, so good! I now have a bunch of loaders each with a different name "img1","img2","img3" etc.
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Jun 21, 2007
I have a photo gallery that loads many images using a for loop (image data is from XML file). Simplified code looks like this:
Code:
var photos_xml = new XML();
photos_xml.ignoreWhite = true;
[code].....
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Oct 2, 2010
I am using actionscript 3. I can load an image in a class but how do Iload a number of images eg 4 images that animate.?These 4 images are a walking sequnce of a character. I am unclear after googling an loading multi images in as3( just love google).
Loading a single image I load this into a loader Once loaded I load the image into a bitmap and add to a sprite I then add the spite to the stage Q)Now for 4 related images I load 4 loader or 4 sprites or 4 bitmaps or do every thing 4 times?I want to do collisions eventually and I need bitmaps but bitmaps seem useless to use other than collisions.Googling for answers isnt helping me clarify this!
[Code]...
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Jul 16, 2009
I have a rotaing menu that loads in images from an xml file, I would also like it to load in text info from the same xml file to the left side of the images that load in. In my main .fla have created a movieclip and called it 'textInfo' and inside that I have two dynamic text fields called 'headerText' and 'bodyText' where I want to load the text in. this is what I am using to loading in the text in my actionscript, is this correct?
[Code]...
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Apr 6, 2007
I have successfully dynamically loaded Jpegs into my flash document(using PHP), but then I have another small problem.When I dynamically load the image (example: image_icon_bluesky.jpg) I then need to tell the MC that is holding the loaded image that it needs to do this...
on (release) {
_root.image_bluesky.alpha = 100;
}
SO basically every time a new image is loaded in my sort of "loop" script. I need to tell the image that it needs to put specific code onto the MC using specific "image" details for that specific image.
I hope this is clear. Basically what I'm trying to do.On my flash stage I already have MC's that have their alpha properties set to "0". Lets say there are 3 images. One MC is called Blue, other is called Red and the last one is called Yellow.Now using AS + PHP I have dynamically loaded 3 Jpeg's .
[Code]...
and so on for each image....I have tried to explain this as well as I possibly can. I just wanna know if this is possible or if there is a simple way of doing it
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Jul 25, 2011
why my image won't load when I have it's class referenced from the document class rather that being in the document class?
This produces no errors and the second class traces the note, but it doesn't load the image.
// ----- Main Class
package {
import flash.display.Sprite;
[Code]....
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Aug 18, 2009
I found myself loading a new XML file every day and so decided to create a small class that will load the xml file and return it.The class is loading the file but when i try to return it to a new xml object in the document class it doesnt load it.I think that it's something to with the return being in a nested function but i tried a few ways and non seems to work.
[DOCUMENT CLASS]
loadXML:LoadXML = new LoadXML();
myXML:XML = new XML(loadXML.loadXMLFile("gallery.xml"));[code].....
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Dec 8, 2009
I've got a Flex/as3 application that is embedded into my webapp. Currently we're embedding images into the swf and loading them like:
Code:
[Embed(source="images/foo.png")]
[Bindable]
public var foo:Class;
There are two things I'm trying to accomplish. The first is the images in the swf are part of a pool of images that the whole web app uses. Currently i have 2 sets of images, one set are images that the rest of my app uses, and the other are duplicates that are used by the swf.
The reason for that is build related (ideally, we could fix this, but fixing the build process is something bigger than i want to tackle at this point in time) I have a ton of images to load up and instead of having a giant ugly if/else block, i was hoping to make a naming convention for the icons, so i could just build a string at runtime and use that to load an image. Is there a way to look up embedded images via a path, or image name? It seems that images/foo.png is floating somewhere around in the swf. Can i get to it without using foo?
Code:
myImage:Image = someMagicalFunction(foo.png);
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Jul 27, 2010
I'm having trouble adding images to the screen from an AS3 class that's being called from within a flex application. I'm writing the application using flash builder CS5.
As far as I understand it, display content is added to the screen using the addchild() method of the display object. Every which way I try to add an image to a display object I get an implicit coersion error from image to whatever.
Is there a specific set of steps I need to take?(i.e. wrap the image in a container and then add that) Or is there another way to display an image on the screen programmatically?
This application is for a game and I need to be able to display these images via a class that handles the tiling. I've been able to work around the problem so far by declaring the images as native mx:Image flex components and then referencing them via my program, but that's only suitable as a temp fix. Is there some other way to display the images from actionscript?
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Dec 12, 2011
Im working on a large project that requires text and images to load from an xml file. I have the text working like it should, but have problems with getting images. Its basically an interactive powerpoint IE: swf loads, shows menu selection buttons, when you click a lesson, you can go through different pages of info, I need to load images based on whatever page its on. Example: Lesson 1 has 4 pages of info, when you click the next button, a different picture needs to be displayed.
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Jun 13, 2009
Im currently making a flash website. and trying to make it as light as possible.so decided to load images dynamically.Im using UILoaders.I drag the UILoader from components into the main timeline and set the source as 1.jpg, because the image is in the same folder as the .fla file.and scale - false
Tested the movie but nothing shows up. i guess i need some coding? but i dont know where to add the codes. on the same frame? or in frame 1? i also need the image to fade-in.the end result im looking for is, as i click a button. 3 images show up at the same time, fading in.
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Jan 21, 2010
I have about 20 images. And on click I need the images to load in to a MC. I've used this script to each frame. (shown are example scripts are placed in two frames.
1. The stop command dosen't seem to function. It keeps on restarting.
2. Getting an error "1061: Call to a possibly undefined method addChild through a reference with static type flash.display:Shape."
[Code]....
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Feb 24, 2010
I have some AS2 code which loads up the images via an xml file. I have been asked to eliminate XML entirely and have images be loaded from with in the library. Aside from images, there are other xml nodes such as:image_name, image_description and such.What would be the best way going about eliminating the XML and getting the code to load images and other related info from the library.
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Jul 7, 2011
I am building an application built by external action script 3.0 files only. I want to load 5 images on a UILoader using the data providers of a combobox, both located in the library.[code]...
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Feb 18, 2012
I got this demo Flash file which loads images through XML and adds different effects. Currently it's being used as a banner on a page. Now I have been asked to keep the effects but to embed to pictures inside Flash (so to get rid of the XML). how to change this to not read from XML. I stopped using Flash back in MX era... :S
import caurina.transitions.Tweener;
import caurina.transitions.properties.ColorShortcuts;
import flash.events.MouseEvent;
[Code].....
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Jan 14, 2009
I have a movieclip with a scroll pane. also a mc which i named a class with a 'delete' button and an image holder inside it. (linked as chosen_thumb_mc)For some reason, the thumbnails are not loading? I cant find out why because it says the code is correct.... Can anyone see what is wrong with my code?[code]
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Jan 18, 2009
How can I load all the images in my folder without specify their names ?
something like "images/*.*";
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May 31, 2010
im trying to figure out how to load images thru XML. I can get one image to load to one MC named upperLeftmc.load_img, however, I have 5 more mc's on my main timeline that need different images loaded. One mc is called MidLeftmc.load_img, BottomLeftmc.load_img and so on. But how do I get these images loading into more than just my Upperleft mc? They all have to be different images too, so my xml looks like
PHP Code:
- <Projects>
<Project ISBN="Upperleft_mc">
<Title>Schools</Title>
<Text>This is a test text</Text>
[code]....
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Sep 7, 2010
I looked through the forum and couldn't find any thread specifying my problem. I bought a flash template from monster-templates.com and I change the pictures in the gallery folder (kept the same file names). When I test movie, the gallery works fine, but when I upload the site on the server it won't show my pictures. does anyone know what could be the issue? Below is part of the XML code.
<?xml version="1.0" encoding="iso-8859-1"?>
<content>
<!-- general vars -->
<section name="settings">
[code]....
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Apr 21, 2011
I'm creating a Photo Gallery, and i want to use a for to load the photos to the 100x100 pixels miniatures. Idk if there's a way to do that in as 2.0, but i usually work with that on C.Would be something like this:
ActionScript Code:
for (i = 1; i < 16; i ++)
{
loadMovie ("photo[i].jpg", "miniatures.photo[i]");
}
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Nov 23, 2005
I been checking out the tutorials on this site, very nice indeed must say but i didnt find any for the issue that im stuck with, on how to load images into a scroll bar. Is it anything like loading external text into scroll bars at all?
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Feb 5, 2006
[URL] Two sections one loads SWFs, one isn't loading JPGs
Loaded from main file ag_master_maui.swf in main_mc
Code:
loadMovie("maui_products/me_hiddenstrap_main.swf", "media_mc");
and
Code:
loadMovie("maui_photos.swf", "media_mc");
click on 'photo gallery' - images load
[Code].....
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Apr 16, 2006
why doesn't flash load jpg images from the outside?why do i have to convert them to swf? i need them to be jpgs in a folder so that the user can change them without using flah or anything...
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