Load Images With A Combobox?
Jul 7, 2011I am building an application built by external action script 3.0 files only. I want to load 5 images on a UILoader using the data providers of a combobox, both located in the library.[code]...
View 5 RepliesI am building an application built by external action script 3.0 files only. I want to load 5 images on a UILoader using the data providers of a combobox, both located in the library.[code]...
View 5 RepliesI'm looking for a way to use an XML driven Combobox to load external .JPG's and .swf files into my Flash file. I'm a Graphic Designer (way more of a designer than a coder, so I'm no pro when it comes to Action Script) used to AS2.
View 3 RepliesI am stumped. I have tried to load a comboBox with a for-loop to load k school names and can not get it to load dynamically. Here is what works:schools_cb.addItem({label:varLoad.data.school1});It manages to paste the name of school1 into the comboBox k times.Then, when I try:schools_cb.addItem({label:this["varLoad.data.school" + k]});orschools_cb.addItem({label:this.getChildByName("var Load.data.school" + k)});it brings up k blank entries in the comboBox.I am a poor teacher trying to make a signup page for our school's math contest
View 5 Repliesi have got a layer that contains some movie clips but i would like them hidden by default and then displayed when an option is chosen from the combobox.
View 1 RepliesI'm trying to implement this for an instance of ComboBox specifically, which uses a List to display the dropdown menu full of items. Lists can have icons associated with them, as described in the documentation:
var comboBox = addChild(new ComboBox());
comboBox.dataProvider = new DataProvider([{label:'item1',iconClass:IconClass1},{label:'item2',iconClass:IconClass2}]);
comboBox.dropdown.iconField = 'iconClass';
... assuming IconClass1 and IconClass2 are valid classnames of symbols in our library, this code works perfectly.
Here's my question - the contents of this ComboBox will be XML-driven, populated dynamically, and I'd really rather include that icon reference as a filename instead of a classname, so that when the whole thing is implemented, the icon can be changed in the XML without opening Flash and adding a new symbol to the library. Clients aren't generally good at that sort of thing.
Ideally, I'd like to be able to find a way to reference the container for the instance of that icon class - the ComboBox.dropdown is obviously keeping a reference to each list item somewhere, and if I can find it, I can load the icon images dynamically, then addChild them to the icon instance.
Basically, when i test the movie without loading it into the main _root movie it works fine, however when the swf with the combobox in it is loaded into the main _root movie the combobox doesn't work.
i assume this is a bug as i saw it somewhere on flashkit a year or so ago(unfortunatly the search at flashkit is somewhat impotent).
I have a combobox (comboBox) on the stage and an empty movieclip (holder_mc).
I want to load 3 external swf files in the holder_mc once the values in the combobox has been selected.
there are only three values in the combobox(Red, Black, White).
I have also this code on the first frame of the main time line:
function change(evt){
trace(evt.target.selectedItem.label);
}
comboBox.addEventListener("change", this);
I am trying to load multiple images into a scene and then cycle through the images one at a time.So, here are the essentials what I've put together in AS3:First I set up a counter and a Loader
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Then, after loading a list of images from an XML file, I call a function that I called "createImages". This function then takes the list of images and creates a bunch of loaders:
[code]....
So far, so good! I now have a bunch of loaders each with a different name "img1","img2","img3" etc.
I have a photo gallery that loads many images using a for loop (image data is from XML file). Simplified code looks like this:
Code:
var photos_xml = new XML();
photos_xml.ignoreWhite = true;
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I wonderd if it was possible to do so when clicking on one of the options in the ComboBox, it could load an .swf into an container?
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How do I load data from a mysql table to a combobox using php and AS ?
I do know how to retrieve the data from my table needed but how is this inserted the combobox ?
Assume you have combobox1 and combobox2. When I, in combobox1 select: 'cars' I would now like the script to search my table for cars in the column 'stuff' and then insert the result in combobox2.
I am using actionscript 3. I can load an image in a class but how do Iload a number of images eg 4 images that animate.?These 4 images are a walking sequnce of a character. I am unclear after googling an loading multi images in as3( just love google).
Loading a single image I load this into a loader Once loaded I load the image into a bitmap and add to a sprite I then add the spite to the stage Q)Now for 4 related images I load 4 loader or 4 sprites or 4 bitmaps or do every thing 4 times?I want to do collisions eventually and I need bitmaps but bitmaps seem useless to use other than collisions.Googling for answers isnt helping me clarify this!
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I am building an application that needs system fonts to be loaded inside a comboBox.
I am not sure of the exact way of doing.
Following is the code that loads the system fonts in an array [code]...
I wanna load system fonts into a comboBox component.
View 4 Repliesi made a camChooser using camboBox component.every thing is fine. but first time (page loading) camCombo(video combo) component x,y positions is ok, but micCombo(mic) x,y positions going to 0, 0.after i refresh the page then going to correct position.[code]
View 10 RepliesI'm trying to load an XML file from the internet in a CD-ROM flash application and seem to be getting nowhere. The XML object needs to retrieve the results of a PHP script with 2 variables. The first being T (territory), and the second TYPE (type). The TYPE variable is currently fixed. In this situation, we will consider its value: 'bsc'. I have tried an on(change) handler on the ComboBox, and gotten it to at least produce the correct URL with both GET variables, but the XML object refuses to load.
I have tried using trace() outputs, the debugger, and every permutation of my code I can think of ... but with no results. I do know that my PHP code is working properly, and IS generating the output I exactly expect. What am I doing wrong, is there an access restriction between a local Flash file and the internet?
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How do we load system fonts inside a comboBox?
I have written code to populate the system fonts and store it in an array.
var systemFonts:Array = new Array();
var fontNames:Array =new Array();
systemFonts = Font.enumerateFonts(true);
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If myComboBox is the combobox instance, how do I get it to display the fontNames.?
I have a rotaing menu that loads in images from an xml file, I would also like it to load in text info from the same xml file to the left side of the images that load in. In my main .fla have created a movieclip and called it 'textInfo' and inside that I have two dynamic text fields called 'headerText' and 'bodyText' where I want to load the text in. this is what I am using to loading in the text in my actionscript, is this correct?
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I'm using Flash CS3 and want to create a custom ComboBox. I've followed the steps outlined in "Editing component skins in a new document" (http:/[url]...), but every time I get to the step where I drag the ComboBox Assets folder from the HaloTheme.fla library into my library, if I test movie at that point my combobox has become an unclickable white rectangle with no label, button or anything.
View 2 RepliesI'm trying to set a specific list item in a mx combobox to have a custom item renderer, the problem is that I cannot do this via mxml, it needs to be done via actionscript at a later stage, eg: combobox gets created, combobox gets populated, user does other tasks, combobox needs to set one or more items in the combobox to have icons (via item renderer)..
I can do this via the onChange event, but it only applies the icon when the combobox is opened and there is a slight delay so you can see the icon being added.
How can I validate there's a selected item in a ComboBox before saving? If there's no selected item, how can I set focus on the ComboBox?
View 2 Replies**Warning** The linkage identifier 'ComboBox' was already assigned to the symbol 'ComboBox', and cannot be assigned to the symbol 'GUI MC/Combo Boxes/abc', since linkage identifiers must be unique.**Warning** The linkage identifier 'ComboBox' was already assigned to the symbol 'ComboBox', and cannot be assigned to the symbol 'GUI MC/Combo Boxes/def', since linkage identifiers must be unique.
Both of my ComboBoxes has the same identifier.I could not change the identifier through the properties tab because it is greyed out.
I have successfully dynamically loaded Jpegs into my flash document(using PHP), but then I have another small problem.When I dynamically load the image (example: image_icon_bluesky.jpg) I then need to tell the MC that is holding the loaded image that it needs to do this...
on (release) {
_root.image_bluesky.alpha = 100;
}
SO basically every time a new image is loaded in my sort of "loop" script. I need to tell the image that it needs to put specific code onto the MC using specific "image" details for that specific image.
I hope this is clear. Basically what I'm trying to do.On my flash stage I already have MC's that have their alpha properties set to "0". Lets say there are 3 images. One MC is called Blue, other is called Red and the last one is called Yellow.Now using AS + PHP I have dynamically loaded 3 Jpeg's .
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and so on for each image....I have tried to explain this as well as I possibly can. I just wanna know if this is possible or if there is a simple way of doing it
I have a combobox and list component on the stage. The combobox has 3 selections. How do I get it so that each selection triggers the specific xml file to load into the list component? I can't get them to communicate to each other.
View 1 RepliesI've got a Flex/as3 application that is embedded into my webapp. Currently we're embedding images into the swf and loading them like:
Code:
[Embed(source="images/foo.png")]
[Bindable]
public var foo:Class;
There are two things I'm trying to accomplish. The first is the images in the swf are part of a pool of images that the whole web app uses. Currently i have 2 sets of images, one set are images that the rest of my app uses, and the other are duplicates that are used by the swf.
The reason for that is build related (ideally, we could fix this, but fixing the build process is something bigger than i want to tackle at this point in time) I have a ton of images to load up and instead of having a giant ugly if/else block, i was hoping to make a naming convention for the icons, so i could just build a string at runtime and use that to load an image. Is there a way to look up embedded images via a path, or image name? It seems that images/foo.png is floating somewhere around in the swf. Can i get to it without using foo?
Code:
myImage:Image = someMagicalFunction(foo.png);
Im currently making a flash website. and trying to make it as light as possible.so decided to load images dynamically.Im using UILoaders.I drag the UILoader from components into the main timeline and set the source as 1.jpg, because the image is in the same folder as the .fla file.and scale - false
Tested the movie but nothing shows up. i guess i need some coding? but i dont know where to add the codes. on the same frame? or in frame 1? i also need the image to fade-in.the end result im looking for is, as i click a button. 3 images show up at the same time, fading in.
I have about 20 images. And on click I need the images to load in to a MC. I've used this script to each frame. (shown are example scripts are placed in two frames.
1. The stop command dosen't seem to function. It keeps on restarting.
2. Getting an error "1061: Call to a possibly undefined method addChild through a reference with static type flash.display:Shape."
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I have some AS2 code which loads up the images via an xml file. I have been asked to eliminate XML entirely and have images be loaded from with in the library. Aside from images, there are other xml nodes such as:image_name, image_description and such.What would be the best way going about eliminating the XML and getting the code to load images and other related info from the library.
View 3 RepliesI am using AS3 and OOP to load multiple images, 1 image per class but I cant do this!The constructors dont take paramaters?I want this but I cant do this
var li:atest1= new atest1("img1");
var li2:atest1= new atest1("img2");
var li3:atest1= new atest1("img3");
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I got this demo Flash file which loads images through XML and adds different effects. Currently it's being used as a banner on a page. Now I have been asked to keep the effects but to embed to pictures inside Flash (so to get rid of the XML). how to change this to not read from XML. I stopped using Flash back in MX era... :S
import caurina.transitions.Tweener;
import caurina.transitions.properties.ColorShortcuts;
import flash.events.MouseEvent;
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