I got this demo Flash file which loads images through XML and adds different effects. Currently it's being used as a banner on a page. Now I have been asked to keep the effects but to embed to pictures inside Flash (so to get rid of the XML). how to change this to not read from XML. I stopped using Flash back in MX era... :S
I am trying to load multiple images into a scene and then cycle through the images one at a time.So, here are the essentials what I've put together in AS3:First I set up a counter and a Loader
[code]....
Then, after loading a list of images from an XML file, I call a function that I called "createImages". This function then takes the list of images and creates a bunch of loaders:
[code]....
So far, so good! I now have a bunch of loaders each with a different name "img1","img2","img3" etc.
Anyway what im trying to achieve is - AS reads a directory on a server lets say, it contains 10 images, this would create movie clips for each one and assign them to array "pockets"(im not sure if you can do this in AS, you can in PHP and JS so I'd expect so) then I'd use a repetitive function to manipulate each one of those images.
I recentley looked at the tutorial on how to load images using xml in flash.http:[url]...so far I understand that the images loads from the empty movie clip at its co-ordinates 0,0. I would like images to load from the centre of the empty movie clip rather then top left.how to change these co-ordinates from which the image loads from ?
I am using actionscript 3. I can load an image in a class but how do Iload a number of images eg 4 images that animate.?These 4 images are a walking sequnce of a character. I am unclear after googling an loading multi images in as3( just love google).
Loading a single image I load this into a loader Once loaded I load the image into a bitmap and add to a sprite I then add the spite to the stage Q)Now for 4 related images I load 4 loader or 4 sprites or 4 bitmaps or do every thing 4 times?I want to do collisions eventually and I need bitmaps but bitmaps seem useless to use other than collisions.Googling for answers isnt helping me clarify this!
I'm making a highscore table in flash using AS3, I have successfully got working code that displays the names and the scores but also part of my high score table it needs to display the users country flag. The images for the flags are stored on a remote server.
Now I know how to load in a single image and add it to my movie clip but things get very complicated when I want to load in 20+ by iterating through a loop. I've looked at many examples and just cant adopt the sample code to work for me. Anyway without a further a do here is what I have so far.
I have some pretty large PNG images stored in a database (example 1000x15000 px, 4.5MB). I am trying to load this using the Loader class...the problem I am having is when I call load(), nothing happens. No events, no errors.I can take the same image and embed it. As long as as I set the height to less than 8000px it works fine. If I convert the embedded image to a ByteArray and try to load it, nothing happens.
This is supposed to fetch me the PATH of the image, the name so it goes on the label of the tile that displays the image, and brings me also the id so i can launch another query when that image is clicked on.
All this is set into a dynamically created XML.
What to do o AS3?? I already have the AS3 for the tilelist, i only need to load this dynamically created XML from PHP to it.
I have a flex 3 app that is attempting to load images from Amazon S3. The images fail to load, so I fired up debug mode. In debug mode, the images load, but I also get the following output in the debugger[code]...
I am trying to write a small flash app which will load and display images provided as a query. My flash app works fine when I provide the image path directly in the browser address bar, but it is not working when I do the same using html. Here is the direct link to the flash app: [URL]
Here is the link to the html with which I am trying to invoke the app. [URL]
I know my app is getting invoked and it appears to work fine when I hardcode the image url into the flash app. But the query method just does not seem to be working!
it loads the images and text from xml. I need this to load in two images simultaneously, 1 picture and 2 the color bar over it.. becuase each slide needs to have its own color.
[URL]I have a huge image .. about 16 mb JPG. It is a map of big housing society and i need to make an flash application that should work like Flash Earth to display , pane , zoom like Flash Earth. want to load that image in such a way thay it load in lower resolution and become detailed on zooming . What should i use to make that application working.
Here's the site: [URL] From feedback I've gotten, it appears that under certain circumstances the first image in a set of images does not load properly, although I haven't seen it myself. I'm told this happens only in Firefox. And I believe only Flash player 8. Works fine with FF and Flash player 9, or IE with 8 or 9 I believe.
I`m currently working on a website in flash which is going to be kinda like a blog. The swf loads in in two files for each "post", one image and one text file. I already know how to do that. But the website has to be update able without using flash. How would you do this? I thought i maybe could have one folder named "posts" and in that folder i could have folders named something like "post1", "post2" etc. And the post with the highest number would be the newest one. Something like this:
Can flash read directories on the server? (but i cant get the search to work. Neither in Chrome nor IE. I just get HTTP error 500)
Trying to load remote images into a flash sideshow local files work even if I use absolute path. I am updating existing gallery to dynamically pull images from Picasa.The php works fine and pulls the images from the API. But when I pass the XML to flash it wont load remote images. to ActionScript but it still wont work. The scrip for the sideshow is:
System.security.loadPolicyFile("http://photos.googleapis.com/data/crossdomain.xml"); System.security.allowDomain("*"); MovieClip.prototype.addProperty("onLoad", function () {
Trying to load images dynamically from library NOT externally since i want these images to be loaded when the site is launched. Basically i have several buttons, each button returns an event that throws a specific image name to grab. Here is the function;
function sendDisplayData(e:MouseEvent){ display_mc.displayName.text = e.currentTarget.parent.menuItemName.text; //name of image eg. "myImageName" in the library; //create the image object
[code]....
So how can i make this function dynamic by using a String and then grabbing the image related to that string from the library.
I'm looking to display three images, chosen at random on load, throughout the duration of a banner ad.Basically, these images are health tips displayed on post it's - as it plays, the post-it's fly off, revealing the next tip.I also need ensure that the images don't repeat I 'm mostly a timeline guy, but I've been learning AS and have no problem getting one image to display randomly - however the three separate ones with no repeat is throwing me off. My thoughts are to are to either
a) Put all the images on separate frame within 3 MC's, and somehow display a random frame within that clip on load, ensuring no repeat or
b) Load the images into 3 separate MC's through and XML doc, and pick one at random.
The images only appear one at a time - so I think each MC would only contain one of the 3 random images selected.So is it possible to load a random image into a MC,and then duplicate that MC without a chance of the image repeating?
I have a flash image gallery that loads images through xml. Images have to be croped for thumbnails. So u have to have two folders, one for the thumbnails an another file for the big size images. I would like to know if there is a way to load only one image ( and not this image's thumbnail too) and with a script or something, to resize this image to get the thumbnail. To make my self clearer here is the xml code:
image../gallery_flash/imageGallery/images/watches/i1005.jpg image thumb../gallery_flash/imageGallery/thumbs/watches/i1005.jpg thumb
(For some reason it doesnt show the xml right...) I dont want to have the line (thumb>../gallery_flash.), but only load one image and get the thumbnail also.
I have a Flash projector (.exe) file which load some images from local hard drive and move them. This application is called by a VB app at the startup (so it runs when you turn on the system). Everything works fine but there is a terrible issue. Randomly it DOES NOT load all images. I try to figure it out with disabling "Hardware acceleration" in flash [URL] and also disable "fullscreen", but it happen randomly again!!
I can view it in my browser by going directly to the file however when it is embedded the photos will not load. The images it loads has to be in the same directory as the .swf file and as i stated it clearly works when going directly to the file but not once it has been embedded.
how to load different background images into the flash movie, so that they appear randomly (each time a different image, not in the same order). I would think to put the imgs into external swf and then load them into my main swf, but how do I get the random effect?
I am creating a Flash site for a client who wants to display many (about 15) fairly hi-res photos as well as a video. I am using the Video class to display and control the video, and the Loader class to load the photos. I preload them from an XML file up front, while "loading..." is displayed.
The video plays immediately after the loader finishes, and the user can also choose to view the slideshow, which has left/right arrows which show each photo with a simple fade tween between each one.
The problem I am having seems to be that when all these assets are loaded, the video and the "fade" effects are very choppy. If I cut down on the number of photos, everything works fine; but I have to include all of them, plus the video.
I am storing all the Loader instances in an array, and when they are requested, I add them to the stage and fade them in. When it finishes fading in I remove the previous one from the stage. So they are all stored in Flash's "memory", but there is only one Loader or Video instance on the stage at any given time. Is there a better way to handle this? Perhaps some way to cache the images but not bog down Flash's memory? I would prefer to have everything loaded up front in order to avoid needing a "loading..." for every slide.