ActionScript 2.0 :: Load Jpg Images From The Outside?
Apr 16, 2006
why doesn't flash load jpg images from the outside?why do i have to convert them to swf? i need them to be jpgs in a folder so that the user can change them without using flah or anything...
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Similar Posts:
Nov 20, 2009
I am trying to load multiple images into a scene and then cycle through the images one at a time.So, here are the essentials what I've put together in AS3:First I set up a counter and a Loader
[code]....
Then, after loading a list of images from an XML file, I call a function that I called "createImages". This function then takes the list of images and creates a bunch of loaders:
[code]....
So far, so good! I now have a bunch of loaders each with a different name "img1","img2","img3" etc.
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Jun 21, 2007
I have a photo gallery that loads many images using a for loop (image data is from XML file). Simplified code looks like this:
Code:
var photos_xml = new XML();
photos_xml.ignoreWhite = true;
[code].....
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Oct 2, 2010
I am using actionscript 3. I can load an image in a class but how do Iload a number of images eg 4 images that animate.?These 4 images are a walking sequnce of a character. I am unclear after googling an loading multi images in as3( just love google).
Loading a single image I load this into a loader Once loaded I load the image into a bitmap and add to a sprite I then add the spite to the stage Q)Now for 4 related images I load 4 loader or 4 sprites or 4 bitmaps or do every thing 4 times?I want to do collisions eventually and I need bitmaps but bitmaps seem useless to use other than collisions.Googling for answers isnt helping me clarify this!
[Code]...
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Jul 16, 2009
I have a rotaing menu that loads in images from an xml file, I would also like it to load in text info from the same xml file to the left side of the images that load in. In my main .fla have created a movieclip and called it 'textInfo' and inside that I have two dynamic text fields called 'headerText' and 'bodyText' where I want to load the text in. this is what I am using to loading in the text in my actionscript, is this correct?
[Code]...
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Apr 6, 2007
I have successfully dynamically loaded Jpegs into my flash document(using PHP), but then I have another small problem.When I dynamically load the image (example: image_icon_bluesky.jpg) I then need to tell the MC that is holding the loaded image that it needs to do this...
on (release) {
_root.image_bluesky.alpha = 100;
}
SO basically every time a new image is loaded in my sort of "loop" script. I need to tell the image that it needs to put specific code onto the MC using specific "image" details for that specific image.
I hope this is clear. Basically what I'm trying to do.On my flash stage I already have MC's that have their alpha properties set to "0". Lets say there are 3 images. One MC is called Blue, other is called Red and the last one is called Yellow.Now using AS + PHP I have dynamically loaded 3 Jpeg's .
[Code]...
and so on for each image....I have tried to explain this as well as I possibly can. I just wanna know if this is possible or if there is a simple way of doing it
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Dec 8, 2009
I've got a Flex/as3 application that is embedded into my webapp. Currently we're embedding images into the swf and loading them like:
Code:
[Embed(source="images/foo.png")]
[Bindable]
public var foo:Class;
There are two things I'm trying to accomplish. The first is the images in the swf are part of a pool of images that the whole web app uses. Currently i have 2 sets of images, one set are images that the rest of my app uses, and the other are duplicates that are used by the swf.
The reason for that is build related (ideally, we could fix this, but fixing the build process is something bigger than i want to tackle at this point in time) I have a ton of images to load up and instead of having a giant ugly if/else block, i was hoping to make a naming convention for the icons, so i could just build a string at runtime and use that to load an image. Is there a way to look up embedded images via a path, or image name? It seems that images/foo.png is floating somewhere around in the swf. Can i get to it without using foo?
Code:
myImage:Image = someMagicalFunction(foo.png);
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Jun 13, 2009
Im currently making a flash website. and trying to make it as light as possible.so decided to load images dynamically.Im using UILoaders.I drag the UILoader from components into the main timeline and set the source as 1.jpg, because the image is in the same folder as the .fla file.and scale - false
Tested the movie but nothing shows up. i guess i need some coding? but i dont know where to add the codes. on the same frame? or in frame 1? i also need the image to fade-in.the end result im looking for is, as i click a button. 3 images show up at the same time, fading in.
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Jan 21, 2010
I have about 20 images. And on click I need the images to load in to a MC. I've used this script to each frame. (shown are example scripts are placed in two frames.
1. The stop command dosen't seem to function. It keeps on restarting.
2. Getting an error "1061: Call to a possibly undefined method addChild through a reference with static type flash.display:Shape."
[Code]....
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Feb 24, 2010
I have some AS2 code which loads up the images via an xml file. I have been asked to eliminate XML entirely and have images be loaded from with in the library. Aside from images, there are other xml nodes such as:image_name, image_description and such.What would be the best way going about eliminating the XML and getting the code to load images and other related info from the library.
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Jul 7, 2011
I am building an application built by external action script 3.0 files only. I want to load 5 images on a UILoader using the data providers of a combobox, both located in the library.[code]...
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Sep 29, 2010
I am using AS3 and OOP to load multiple images, 1 image per class but I cant do this!The constructors dont take paramaters?I want this but I cant do this
var li:atest1= new atest1("img1");
var li2:atest1= new atest1("img2");
var li3:atest1= new atest1("img3");
[code].....
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Feb 18, 2012
I got this demo Flash file which loads images through XML and adds different effects. Currently it's being used as a banner on a page. Now I have been asked to keep the effects but to embed to pictures inside Flash (so to get rid of the XML). how to change this to not read from XML. I stopped using Flash back in MX era... :S
import caurina.transitions.Tweener;
import caurina.transitions.properties.ColorShortcuts;
import flash.events.MouseEvent;
[Code].....
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Jan 14, 2009
I have a movieclip with a scroll pane. also a mc which i named a class with a 'delete' button and an image holder inside it. (linked as chosen_thumb_mc)For some reason, the thumbnails are not loading? I cant find out why because it says the code is correct.... Can anyone see what is wrong with my code?[code]
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Jan 18, 2009
How can I load all the images in my folder without specify their names ?
something like "images/*.*";
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May 31, 2010
im trying to figure out how to load images thru XML. I can get one image to load to one MC named upperLeftmc.load_img, however, I have 5 more mc's on my main timeline that need different images loaded. One mc is called MidLeftmc.load_img, BottomLeftmc.load_img and so on. But how do I get these images loading into more than just my Upperleft mc? They all have to be different images too, so my xml looks like
PHP Code:
- <Projects>
<Project ISBN="Upperleft_mc">
<Title>Schools</Title>
<Text>This is a test text</Text>
[code]....
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Sep 7, 2010
I looked through the forum and couldn't find any thread specifying my problem. I bought a flash template from monster-templates.com and I change the pictures in the gallery folder (kept the same file names). When I test movie, the gallery works fine, but when I upload the site on the server it won't show my pictures. does anyone know what could be the issue? Below is part of the XML code.
<?xml version="1.0" encoding="iso-8859-1"?>
<content>
<!-- general vars -->
<section name="settings">
[code]....
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Apr 21, 2011
I'm creating a Photo Gallery, and i want to use a for to load the photos to the 100x100 pixels miniatures. Idk if there's a way to do that in as 2.0, but i usually work with that on C.Would be something like this:
ActionScript Code:
for (i = 1; i < 16; i ++)
{
loadMovie ("photo[i].jpg", "miniatures.photo[i]");
}
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Nov 23, 2005
I been checking out the tutorials on this site, very nice indeed must say but i didnt find any for the issue that im stuck with, on how to load images into a scroll bar. Is it anything like loading external text into scroll bars at all?
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Feb 5, 2006
[URL] Two sections one loads SWFs, one isn't loading JPGs
Loaded from main file ag_master_maui.swf in main_mc
Code:
loadMovie("maui_products/me_hiddenstrap_main.swf", "media_mc");
and
Code:
loadMovie("maui_photos.swf", "media_mc");
click on 'photo gallery' - images load
[Code].....
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Jan 14, 2008
i made an XML gallery based on Kirupa's example. when the page is loaded i have all my thumbnails and the first image loaded but then every time press on a thumbnail it takes a bit for the image to load. is it possible first to load ALL the images the just fly by the previrew ??? is there a better way to load the gallery? [code]
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Jan 22, 2010
in XML gallery , how we can load all images first so that rest of the slide show runs smoothly For example: I have placed 10 images in XML , when slideshow starts , all the effects not appears, because it waste time in loading each image on its turn I want to load all images first , then want to start the slideshow how i load all images at the start?
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Jan 27, 2010
I want to keep the images from my app in a separate .swf file. So I embed them using the Embed tag. I know how to load the .swf, just need to use the Loader class. But, after that how can I retrieve a certain image from it?
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Feb 23, 2010
Here's the code which i use to center scale and all the other stuff[code]...
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Nov 5, 2004
I am making a project to pull the external images, but this total bad one, what I would like to know is, I make to pull 5 external images showing one loading before show the images, I only start to show the images when all the images already will be pulled.
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Apr 4, 2009
I've been doing a lot of thinking about how best to construct classes that load multiple images, e.g. photo galleries and such.
What is everyone's take (or the general agreement, if there is one) on how to load those images? The 2 ways I am thinking about are these (after you've already got all the filepaths or urls to be loaded):
1)Create a for loop [code]...
Here, you are creating anywhere from one to a billion loaders, depending on the number of photos in your gallery, but they will load simultaneously. Is that a terribly bad approach?
The only other way I know of doing it is to add an event listener that re-calls the loading function when the loading of one image completes.
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May 10, 2009
I'm trying to load png images from library. My code is:
Code:
var deactiveShow_mc:deactiveShow_id = new deactiveShow_id(0,0);
trace(deactiveShow_mc);
addChild(deactiveShow_mc);
deactiveShow_mc.x=goster_btn.x;
[code]....
this code gives following error:
Code:
1067: Implicit coercion of a value of type deactiveShow_id to an unrelated type flash.display:DisplayObject.
I tried this.addChild(deactiveShow_mc) and addChild(MovieClip(deactiveShow_mc) and addChild(BitmapData(deactiveShow_mc) but it gives various errors. How can I fix this?
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Nov 5, 2009
So what im planning to do is load a whole bunch of images at once. Flash doesnt know how many images it will load though, so this is what im thinking..
PHP Code:
var l:Loader = new Loader();
var urlreq:URLRequest = new URLRequest("[URL]" + i + ".jpg");
l.load(urlreq);
if (AN ERROR HAPPENS meaning the url is invalid){
//Stop and continue with operations
} else {
//Do stuff with the loader and image
}
How would I check to see if the loader has an invalid url?
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Jan 28, 2010
i have a weird issue....the flash file plays properly when i test it like enter+shift then all images load correctly.but same file if i stimulate download then it doesnt load the images.
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Feb 27, 2010
If I wanted my flash web page to show a different picture on the bottom layer with graphics on layers above each time it is opened, would I be better off using xml or some kind of onLoad function?
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