ActionScript 2.0 :: Unable To Trace From Within A Class

Dec 9, 2005

I almost feel dumb posting this, but I am develpoing a project and seem unable to trace from within a class. It definatley helps to have this ability and I have yet to find a suitable work around.

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Here is some code for a webpage I am building. I am using a custom document class named Vid.as for this FLA. The FLA is empty except for a button in the library and an instance of it on the stage named fieldsButton_1.When I compile the FLA i can click on the button, but nothing happens, neither the URL link nor a simple trace statement executes.

Code: Select all var btn:SimpleButton = new SimpleButton(fieldsButton_1);
addChild(fieldsButton_1);
fieldsButton_1.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler);

[code]....

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i am creating a card game. useing a tutorial i got from a paid training site.i now want to evolve what i learned into something more advance.so far i have a blackjack game. i want to now create a new game.but im stuck already i ahve been playing around with it for hours. i want to check EACH player card SUIT to the dealer card SUIT but i cant work out how.numbers and score are easy and fine just cant work out how to do the suit.

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IDE :: Put A Trace In The Constructor Of The Class?

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I am trying to things efficiently and put as little code as possible on the timeline.

I have a document class loading and working at runtime.

It creates a button that takes me to a different frame on the timeline.

I have a movie clip there. I put a trace in the constructor of the class of that movie clip but it will not show the trace comment in the output window-its not working. There are no errors.

I also tried instantiating the same movie clip from the document class-which worked-but the trace in it's class's constructor still does not output.

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I have come back to a project and i needed to look at a few classes before i found where an active trace statement was coming from. Just asking for the sake of it, would there be some way to see where the trace is coming from? much like it gives you the line# when an error occurs? In flashCS5.5 i don't see any way in debugger. Perhaps other tools have this ability?

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Is there a way in AS 3 to trace what embedded fonts are available to your class at runtime.

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Now i am learning Oops concepts.... It going welll..... but i have doubt in some places....

[Code]....

I put this script in Brick.as file. Actionscript Code: import com.adobe.ooas3.Brick;var firstBrick:Brick = new Brick(); I put this script in my_flash.fla file. I got the out put from this example file. I am clear with this. Because the class name and function name are same. But,

[Cdoe]....

In the above script the class name and function name are different.... What script should i put in the fla file to get the output?

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I'm running into an instance where I am trying to load a file 'main.swf' using the Loader class and the content of the 'evt.currentTarget.content' points to '[ object Main__Preloader__ ]'. When attemting to trace the content of the loader, I would expect the trace would show similar to '[object Main ]' since the document class for the main.swf is 'Main'. In Safari I can get the file to load and play properly (admitting through a work around) however, on Firefox for mac all that displays is some sort of 'preloader' (which I can assure you I did not create) which looks like so:

Here's the animated sequence:
oooooooooo
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Actionscript 3.0 :: Trace Statement Not Working In Document Class

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I am new to actionscript and just like some of you, I would like to start off on the right foot. After several attempts to solve this problem I am now taking a break and reaching out to those in the community. I have created a .as file named Main.as and the code inside main.as is:[code]then i created a new fla file and named it testas. I then typed Main in the Document class under properties.The code has no errors and when I attempt to test the movie, there is no output to the output panel.

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Flash :: AS3 - Print Current Class In Trace Statement For Debugging?

Mar 3, 2010

Is there a statement in AS3 that will return current class and/or scope? I'd like to use that in trace statements so that I know the exact location of a trace.

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ActionScript 3.0 :: Make Run A Doc Class That Load An XML File And Output The Results On Trace?

Mar 1, 2009

I am trying for first time actionscript as package document.And I am trying to make run a Doc class that load an XML file and output the results on trace.I don't know where are my errors:

Code:
package
{
import flash.display.MovieClip;
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[code]...

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Flash :: Unable To Convert An Instance Of A Class To An Instance Of The Class's Subclass?

Sep 15, 2011

I'm using a library that has a function that returns an instance of some class Engine.

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var engine:Engine = generateEngine();

to this: var interfacedEngine:InterfacedEngine = generateEngine();

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TypeError: Error #1034: Type Coercion failed: cannot convert ...::Engine@1bc2bf11 to ....InterfacedEngine.

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ActionScript 3.0 :: Global Array - Trace That First Element While Trace Is Called Within The Function

May 29, 2009

I am having issues with a global array. I have an actionscript file called MyGlobal.as at the same level as my main FLA:

[Code]....

I am able to trace that first element while trace is called within the function... but if I try to trace that first element outside of the function it is "undefined". Do I need to return the array at the end of the function? I tried that but I cant seem to get it working correctly.

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ActionScript 2.0 :: Modifiy The Global Trace Function To Output The Current Time Of A Trace Action

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I've been playing with prototype a bit and I've noticed that either it isn't as static as it should be or that some functions are protected from altering, or that in some cases the prototype actually extends a function. For example, I was trying to modifiy the global trace function to output the current time of a trace action, something like this :

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ActionScript 3.0 :: Delayed Trace - First Click Still Trace The Previous Track?

Nov 14, 2009

ive got a loaded xml list for an mp3 player. from playing track1, when i select track 2, it traces "track1" but then after a second click it traces "track2" and stays on that. the actually music for track2 does load on the first click though, but not the trace. anyone know why on the first click it would still trace the previous track? here is the code for that function...

[Code]...

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Actionscript 3 - Unable To Get Proper Class From Flash IDE

Aug 11, 2011

I'm trying to replace instances created by dragging and dropping into a MovieClip through Flash's IDE with actual classes so I can add them to a game loop and have them as actual entities. In other words, I'm trying to create a streamlined way to allow developers to visually add their entities to a platforming engine I'm working on.

This is my third attempt at it and I'm completely stuck.The code below loops through a movieclip that contains an exported symbol with a class linked to it named MyEntity. However, it loses its extension to BaseClass and thus doesn't move when compiled.

It inherits: MovieClip > BaseClass > MyEntity. However when compiled with the IDE it ignores BaseClass and just does MovieClip > MyEntity.

My code is designed to find and store the position of MyEntity, remove it from the container movieclip, add a brand new instance of it (with the base being proper) then set that new instance to the same position of the original.

for ( var i:int = 0; i < LayerInIDE.numChildren; i++ )
{
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var original:DisplayObject = LayerInIDE.getChildAt( i );

[code]....

This does not work.

It outputs Game.entities::MyEntity [class MyEntity] false. MyEntity is a proper class and DOES extend from BaseClass. However, the issue is the IDE weirdly removes the reference to the base class - as if MyEntity never had a base class. I cannot seem to recreate it as getting the reference to the class also returns that MyEntity never had a BaseClass. However, if I type in var newEnt = MyEntity(); instead of getting the class name through getDefinitionByName it works normally and extends from BaseClass.I need it to extend from BaseClass as that is the main class all entities in my game engine require to use.

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ActionScript 3.0 :: Unable To Load Image From Another Class

Aug 20, 2011

I ran into some trouble trying to load a new image from the class other than the "document" class. Attach is a sample of what I'm dealing with. Loader.as is the document class. I can create an image fine from there but not from GamePanel.as.

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ActionScript 3.0 :: Unable To Use Some Properties In Netstream Class?

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I am trying to use "maxPauseBufferTime" property in NetStream class.I am using Adobe Flash Pro CS3. I have defined an object by the name nsStream of NetStream class. When I write nsStream and put a dot next to nsStream it shows me a drop down list of the properties of NetStream. However it doesn't show me maxPauseBufferTime property. I also tried the same with Adobe Flash Pro CS5. Even there the drop down list for nsStream doesnt show me the maxPauseBufferTime property.The adobe help page (first link that shows up when I google for as3 NetStream. Forum rules doesn't allow me to post the link here) indicates that this property is part of NetStream class.

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ActionScript 2.0 :: XML Class - Unable To Access Elements?

Aug 9, 2004

I'm looking at the XML class. I would like to be able to access elements by name and the order they came in.

For example, if an xml document is structured like this:

<a>
<b>info</b>
<d>something</d>
<b>more info</b>
</a>

[Code]...

xml_object.childNodes.length will return the number of childnodes there are. But I don't see a way to get at the number of childnodes of a particular type. This will not tell me, for example, how many childnodes of type "b" that "a" has. I can't see Flash XML support being this sparse. Is there a built-in way of accessing the nth child of a node of a particular element name or am I stuck with accessing it only by number.

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ActionScript 3.0 :: Unable To Add A CLICK Function To A Class?

Aug 19, 2009

When using the class listed below, I am unable to add a CLICK function that will not break the piece. I want to add another tween on CLICK that clears all mcs off of the stage except the e.target, which will have a zoom applied to it... I get my trace fine, but then I am unable to CLICK again on that particular mc, and the proximity begins to break.

Code:
package {
// Import Flash classes

[code]........

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ActionScript 3.0 :: Unable To Detecting Class Inheritance?

Jul 12, 2010

I have a class called BgItem that I want many other classes to extend. But I also want to be able to use instances the BgItem class itself. Within the BgItem class file, I want to be able to detect whether the specific instance is of the BgItem class or an extension of it. I know I can detect if a class is in an object's chain of inheritance using the "is" operator, but how do I detect if a class is at the end of the chain?

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ActionScript 3.0 :: Flash Unable To Find New Class File

Jun 28, 2010

C:alexflashportfolioimagesDualGallery.as, Line 15001: The name of package 'portfolio.images' does not reflect the location of this file. Please change the package definition's name inside this file, or move the file. C:alexflashportfolioimagesDualGallery.as

My class file is located here: C:alexflashportfolioimagesDualGallery.as
My class file is defined as:
package portfolio.images
{.....

My FLA is importing it as :
import portfolio.images.DualGallery;

Normally I use portfolio.classes and I have no trouble. My AS3 prefs are set to the alexflash folder.

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ActionScript 3.0 :: Flash Unable To Find Document Class

Jul 13, 2010

I have a App.fla file on a path and a App.as file on the same path. On the Class field I put "App" and on the ActionScript Settings Source path there is "." which means the same path of the .fla file, right? I open the App.fla file and click on the little "pencil" icon in order to edit App.as but then Flash whether tells me there's no class file associated or it opens a new ActionScript file.

So I can't do nothing , I even copied all code into the App.as , and pasted into the new ActionScript file it generates when I click the little pencil button. It still cannot find the god damned class. A little detail, I'm using Mac OS X 10.6.2. I've been working full time with flash on a Windows and that never happened to me before. That hasn't happend to me on Mac either (though I have hardly used it to do FLASH/AS).

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Flex :: Unable To Bind Warning: Class Is Not An IEventDispatcher?

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I am getting the error: warning: unable to bind to property 'Description' on class 'Object' (class is not an IEventDispatcher)

this is only when the data is bound to a List as an ArrayList, though. I had it in a Datagrid before (just as an Array) and it did not cause any issue. I'm not expecting to be able to bind any data back to the class 'object' not even sure which object exactly it's referring to.

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private function loadDayComplete():void
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var Meals:Array = _day.MealResults;

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The day class I have is a data holder to get all the data (from several tables) for a 24 hour span.. I have classes for each individual datatype for editing them. But I'm not sure do I even need to worry about the warning if I don't plan on editing the values? it completely spams the console though whenever I touch anything, so I really would like to get rid of it. I tried an object proxy as I saw described elsewhere but nothing changed. The text is in label fields right now anyway, which can't even be edited.

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ActionScript 3.0 :: Unable To Setup A Second Class In A Second File That Works?

Oct 3, 2009

I have a Flash file that calls com.plaidfox.MainClass as it's document class (com/plaidfox/MainClass.as). This class has the following code:

ActionScript Code:
package com.plaidfox {
import flash.display.MovieClip;

[Code].....

This code works perfectly the way I want it to. However, I am having a very difficult time splitting this code up. What I want to do is take the function PlantGrass and place it in another action script file [URL] to help organize my functions and classes. I tried putting the PlantGrass function in the second file, but I can never get it to work.

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ActionScript 2.0 :: Unable To Access Variables In A Class File

Aug 21, 2007

I am unable to access variables written in a class file.

This is the class file:

class readXML {
public var modArray:Array;
public function setModule() {

[Code]....

When I access the getModule method from flash (on click of a button), I get modArray as undefined.

how I could get the data of modArray?

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ActionScript 2.0 :: Button Unable To Change Value In Object/class?

Dec 5, 2008

i have created a character.as class that links to an object sitting on the stage.
This class i have initialize var name;

i have created a button that uses on(release){}

the problem im having is, my button does not change the value inside the object.

for example:

my object has a variable called 'name' that holds the value "ayumilove"

and the button on the stage (once click and release) would change that name to "123"

i did 2 traces, before and after. the before trace is "ayumilove", and after trace is "123" However, after i click again (the 2nd time) , it still shows "ayumilove" then "123" shouldn't it be "123" and then "123" ? This shows that the name is not renamed, but overwrite back by the default value in the object.

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ActionScript 3.0 :: Unable To Override A Function For A Class On Movieclip

Feb 16, 2009

i know its easy to override a function of a parent class, but I need to be able to override a function for a class on movieclip.. see highlighted code.

[Code]...

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