ActionScript 3.0 :: Trace A Value From A Class?
Apr 8, 2011
i am creating a card game. useing a tutorial i got from a paid training site.i now want to evolve what i learned into something more advance.so far i have a blackjack game. i want to now create a new game.but im stuck already i ahve been playing around with it for hours. i want to check EACH player card SUIT to the dealer card SUIT but i cant work out how.numbers and score are easy and fine just cant work out how to do the suit.
card class
ActionScript Code:
package com.lynda
{
public class CardDeck
[code]....
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Aug 28, 2009
I am trying to things efficiently and put as little code as possible on the timeline.
I have a document class loading and working at runtime.
It creates a button that takes me to a different frame on the timeline.
I have a movie clip there. I put a trace in the constructor of the class of that movie clip but it will not show the trace comment in the output window-its not working. There are no errors.
I also tried instantiating the same movie clip from the document class-which worked-but the trace in it's class's constructor still does not output.
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Dec 9, 2005
I almost feel dumb posting this, but I am develpoing a project and seem unable to trace from within a class. It definatley helps to have this ability and I have yet to find a suitable work around.
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Oct 27, 2011
I have come back to a project and i needed to look at a few classes before i found where an active trace statement was coming from. Just asking for the sake of it, would there be some way to see where the trace is coming from? much like it gives you the line# when an error occurs? In flashCS5.5 i don't see any way in debugger. Perhaps other tools have this ability?
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Dec 10, 2009
Is there a way in AS 3 to trace what embedded fonts are available to your class at runtime.
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May 24, 2011
Now i am learning Oops concepts.... It going welll..... but i have doubt in some places....
[Code]....
I put this script in Brick.as file. Actionscript Code: import com.adobe.ooas3.Brick;var firstBrick:Brick = new Brick(); I put this script in my_flash.fla file. I got the out put from this example file. I am clear with this. Because the class name and function name are same. But,
[Cdoe]....
In the above script the class name and function name are different.... What script should i put in the fla file to get the output?
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Oct 13, 2010
I'm running into an instance where I am trying to load a file 'main.swf' using the Loader class and the content of the 'evt.currentTarget.content' points to '[ object Main__Preloader__ ]'. When attemting to trace the content of the loader, I would expect the trace would show similar to '[object Main ]' since the document class for the main.swf is 'Main'. In Safari I can get the file to load and play properly (admitting through a work around) however, on Firefox for mac all that displays is some sort of 'preloader' (which I can assure you I did not create) which looks like so:
Here's the animated sequence:
oooooooooo
I will mention I am using CS5 on a mac and this file works fine when published from CS4 to FP9. I will also mention that the main.swf does contain imported assets from a RSL.
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Jan 27, 2009
I am new to actionscript and just like some of you, I would like to start off on the right foot. After several attempts to solve this problem I am now taking a break and reaching out to those in the community. I have created a .as file named Main.as and the code inside main.as is:[code]then i created a new fla file and named it testas. I then typed Main in the Document class under properties.The code has no errors and when I attempt to test the movie, there is no output to the output panel.
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Mar 3, 2010
Is there a statement in AS3 that will return current class and/or scope? I'd like to use that in trace statements so that I know the exact location of a trace.
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Mar 1, 2009
I am trying for first time actionscript as package document.And I am trying to make run a Doc class that load an XML file and output the results on trace.I don't know where are my errors:
Code:
package
{
import flash.display.MovieClip;
import flash.events.*;
[code]...
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May 29, 2009
I am having issues with a global array. I have an actionscript file called MyGlobal.as at the same level as my main FLA:
[Code]....
I am able to trace that first element while trace is called within the function... but if I try to trace that first element outside of the function it is "undefined". Do I need to return the array at the end of the function? I tried that but I cant seem to get it working correctly.
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Nov 9, 2011
I've been playing with prototype a bit and I've noticed that either it isn't as static as it should be or that some functions are protected from altering, or that in some cases the prototype actually extends a function. For example, I was trying to modifiy the global trace function to output the current time of a trace action, something like this :
Code:trace("lulu"); // output 12:48:17.286 lulu I DID achieve something close to it, but it seems that I haven't actually modified the global trace function, but rather it's "_root" counterpart,
[Code]...
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Nov 14, 2009
ive got a loaded xml list for an mp3 player. from playing track1, when i select track 2, it traces "track1" but then after a second click it traces "track2" and stays on that. the actually music for track2 does load on the first click though, but not the trace. anyone know why on the first click it would still trace the previous track? here is the code for that function...
[Code]...
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Dec 21, 2004
take a look at the results of these traces:
trace(imgGal); //traces "1"
trace(itemClip1._y); //traces "32"
trace(itemClip[imgGal]._y); //traces "undefined"
why does the last trace not trace "32" like the second trace? I want to insert the variable "imgGal" onto the end of the mc "itemClip", how can I do this?
[Code]...
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Aug 8, 2006
var dane:Array = new Array();
dane_xml = new XML();
dane_xml.ignoreWhite = true;[code]....
and this last trace gives me undefined while trace(temp) gives me what I want
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Jun 25, 2007
I'm having some problems importing a class, the message that Flash gives me is this; The class being compiled, 'ImageLoader', does not match the class that was imported, '[URL]'. The only line of code in my flash movie is this: import com.martijndevisser.*; And yes, the class is in that folder The class is from here: [URL] I've used the class before and it works fine, I just dont know what to do?
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Dec 21, 2010
i'm preparing to do a tile based game, but i'm going to probably have access to at least maybe 20 tiles so i wish to do my tile map like this
var myArray:Array = [[001,001,001,001],
[001,000,002,001],
[001,015,000,001]];
that's a rough example. but to develop a map editor i need to be able to string a number will 0s preceding anything that is less than 100. is there an API for this or would i have to go with something like
if (a < 10) {
string = "00"+a;
} else if (a < 100) {
string = "0"+a;
}
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Nov 25, 2009
I have define complete event handler and want to return value . But I lose "myString". I do not know how to return "myString" from loadXMLFile.[code]...
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Feb 20, 2009
I wanted to ask that what is the method to trace the attribute in the xml file. I am trying a code but its saying undifined. The xml file looks like
[Code]...
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May 7, 2009
This successfully traces that the cue point has occurred
how do I add tracing the name of the cue point?[code]...
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Dec 2, 2010
I have a movieclip on stage.I load external image in it.Now on mouseclick over it I want to trace the image name eg "Andrew.jpg"How can I do this.
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Jun 29, 2010
I just bought CS5 like a week ago. I'm finally getting around to using it for older content and now my trace output doesn't work for anything. The output window opens up, but nothing prints out. I'm also getting TweenMax errors in something I haven't touched in weeks.
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Aug 24, 2011
Im using hitTestObect to detect collision.
if (movieclip1.hitTestObject(movieclip2) {
// do something
}
the above code detects whether movieclip1 hits movieclip2.... ok
if (hitTestObject(movieclip2) {
// do something
}
the above code detects whether 'Anything' has hit movieclip2.... ok
what i want is a way to use the second code but for example, trace the movieclip's name that hit movieclip2
there are above 50 possible movieclips that could have hit movieclip2
the only way i've thought of doing it is doing a loop using the first method (replace movieclip1 with movieclipArray[x])
but rather than doing a loop i would just like for it to trace the name of whatever hit movieclip2
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Sep 17, 2011
I'm new to flash but I have over 15 years in software and 20 in IT.In everything I have worked with so far in Flash I've used trace( message ) to put a message in the output window. Then it just stopped.
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May 21, 2010
I chose new actionscript file(3.0) and wrote as simple as trace("Hello World");, but it is not working. I have flash player 10 and i also made sure i have not checked omit trace statements in publish settings.
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Jan 27, 2011
I wonder if there is a function in ActionScript that can let me trace a bitmap file on the fly though scripting: something like myimg.TraceBitmap(), instead of having me to open a *.fla and work it there.
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Sep 20, 2011
I am trying to trace some XML Data. I used a URLLoader and once load is complete, I try to trace back the XML Data. I can trace the entire file
trace(xmlData);
but if I try to trace a specific node, I get nothing in my trace
trace(xmlData.captions);
What could I be doing wrong? All tutorials I've seen make this seem so straight forward, but it's just not working for me?
//////EDIT////here is the question clarified.
protected var xmlLoader:URLLoader = new URLLoader();
public var xmlData:XML = new XML();
public function loadXML(_filename:String) {
[code]....
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Jan 24, 2009
What is the equivalent of the following program in AS 2.0?
In other words, how can I trace segments = a line between 2 points defined with their coordinates (x1,y1) and (x2,y2) ?[code]...
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Nov 8, 2009
how to trace value within ActionScript function.
Problem solved moderators can close this thread.
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Aug 29, 2010
how do i do the following correctly?
Code:
var myArray:Array = [a,b,c,d,e,f];
trace(myArray._name);
[code].....
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