ActionScript 3.0 :: Trace The Image Name?
Dec 2, 2010I have a movieclip on stage.I load external image in it.Now on mouseclick over it I want to trace the image name eg "Andrew.jpg"How can I do this.
View 8 RepliesI have a movieclip on stage.I load external image in it.Now on mouseclick over it I want to trace the image name eg "Andrew.jpg"How can I do this.
View 8 Replieswhy I cannot load the image into the largePicture_MC
Code:
System.useCodepage = true;
stop();
// for easing
[Code]....
I am having issues with a global array. I have an actionscript file called MyGlobal.as at the same level as my main FLA:
[Code]....
I am able to trace that first element while trace is called within the function... but if I try to trace that first element outside of the function it is "undefined". Do I need to return the array at the end of the function? I tried that but I cant seem to get it working correctly.
I've been playing with prototype a bit and I've noticed that either it isn't as static as it should be or that some functions are protected from altering, or that in some cases the prototype actually extends a function. For example, I was trying to modifiy the global trace function to output the current time of a trace action, something like this :
Code:trace("lulu"); // output 12:48:17.286 lulu I DID achieve something close to it, but it seems that I haven't actually modified the global trace function, but rather it's "_root" counterpart,
[Code]...
ive got a loaded xml list for an mp3 player. from playing track1, when i select track 2, it traces "track1" but then after a second click it traces "track2" and stays on that. the actually music for track2 does load on the first click though, but not the trace. anyone know why on the first click it would still trace the previous track? here is the code for that function...
[Code]...
take a look at the results of these traces:
trace(imgGal); //traces "1"
trace(itemClip1._y); //traces "32"
trace(itemClip[imgGal]._y); //traces "undefined"
why does the last trace not trace "32" like the second trace? I want to insert the variable "imgGal" onto the end of the mc "itemClip", how can I do this?
[Code]...
var dane:Array = new Array();
dane_xml = new XML();
dane_xml.ignoreWhite = true;[code]....
and this last trace gives me undefined while trace(temp) gives me what I want
I'm trying to get a transparent image to fly in from the side. So, I *thought* I was doing the correct thing by moving the "symbol" off of the visible portion of the stage, and creating a motion tween to move it onto the stage. The motion works, but the quality of the image in general (and the text in specific) looks pixelated.Thus, I did a little bit of snooping, and everyone said that you should start with a bitmap. So I saved the image from Photoshop into .bmp format, and was able to set the properties to "allow smoothing" and with lossless compression. So far, so good. Now, as I expected, the transparency is no longer there...
So here's the question: how can I make this image retain its quality, still have transparency, and a motion tween?It seems like this is some set of characteristics that don't play well together, even though I see this type of thing online ALL the time.I tried "Trace Bitmap" to convert to a raster image, and tried to follow some suggestions online, but when I do "Trace Bitmap", it ends up looking like it has a bunch of grayish dots on the image... definitely NOT what I was expecting.
i'm preparing to do a tile based game, but i'm going to probably have access to at least maybe 20 tiles so i wish to do my tile map like this
var myArray:Array = [[001,001,001,001],
[001,000,002,001],
[001,015,000,001]];
that's a rough example. but to develop a map editor i need to be able to string a number will 0s preceding anything that is less than 100. is there an API for this or would i have to go with something like
if (a < 10) {
string = "00"+a;
} else if (a < 100) {
string = "0"+a;
}
I have define complete event handler and want to return value . But I lose "myString". I do not know how to return "myString" from loadXMLFile.[code]...
View 1 RepliesI wanted to ask that what is the method to trace the attribute in the xml file. I am trying a code but its saying undifined. The xml file looks like
[Code]...
This successfully traces that the cue point has occurred
how do I add tracing the name of the cue point?[code]...
I just bought CS5 like a week ago. I'm finally getting around to using it for older content and now my trace output doesn't work for anything. The output window opens up, but nothing prints out. I'm also getting TweenMax errors in something I haven't touched in weeks.
View 7 RepliesIm using hitTestObect to detect collision.
if (movieclip1.hitTestObject(movieclip2) {
// do something
}
the above code detects whether movieclip1 hits movieclip2.... ok
if (hitTestObject(movieclip2) {
// do something
}
the above code detects whether 'Anything' has hit movieclip2.... ok
what i want is a way to use the second code but for example, trace the movieclip's name that hit movieclip2
there are above 50 possible movieclips that could have hit movieclip2
the only way i've thought of doing it is doing a loop using the first method (replace movieclip1 with movieclipArray[x])
but rather than doing a loop i would just like for it to trace the name of whatever hit movieclip2
I'm new to flash but I have over 15 years in software and 20 in IT.In everything I have worked with so far in Flash I've used trace( message ) to put a message in the output window. Then it just stopped.
View 4 RepliesI chose new actionscript file(3.0) and wrote as simple as trace("Hello World");, but it is not working. I have flash player 10 and i also made sure i have not checked omit trace statements in publish settings.
View 1 RepliesI wonder if there is a function in ActionScript that can let me trace a bitmap file on the fly though scripting: something like myimg.TraceBitmap(), instead of having me to open a *.fla and work it there.
View 2 RepliesI am trying to trace some XML Data. I used a URLLoader and once load is complete, I try to trace back the XML Data. I can trace the entire file
trace(xmlData);
but if I try to trace a specific node, I get nothing in my trace
trace(xmlData.captions);
What could I be doing wrong? All tutorials I've seen make this seem so straight forward, but it's just not working for me?
//////EDIT////here is the question clarified.
protected var xmlLoader:URLLoader = new URLLoader();
public var xmlData:XML = new XML();
public function loadXML(_filename:String) {
[code]....
What is the equivalent of the following program in AS 2.0?
In other words, how can I trace segments = a line between 2 points defined with their coordinates (x1,y1) and (x2,y2) ?[code]...
how to trace value within ActionScript function.
Problem solved moderators can close this thread.
how do i do the following correctly?
Code:
var myArray:Array = [a,b,c,d,e,f];
trace(myArray._name);
[code].....
I would like to trace the full hexdecimal value from a xml attribute color="0x000000". I don�t know if there is a special datatype for hexdecimal values so i declared it with color:uint;
If i try tracing it out i only get the first letter "0" instead of "0x000000"
Lets say I have variable x = 5.
How can I use trace to trace "x" by feeding it the variable x, as in not the value 5 but the variable name?Since I need to know what variables were passed in my functions for debugging.
i am creating a card game. useing a tutorial i got from a paid training site.i now want to evolve what i learned into something more advance.so far i have a blackjack game. i want to now create a new game.but im stuck already i ahve been playing around with it for hours. i want to check EACH player card SUIT to the dealer card SUIT but i cant work out how.numbers and score are easy and fine just cant work out how to do the suit.
card class
ActionScript Code:
package com.lynda
{
public class CardDeck
[code]....
I'm familiar with AS2 and just now beginning AS3. I have a main or root SWF that will call other SWFs. In the past I would put them on levels but now I know with AS3 that isn't so. I will only load one swf at a time. Each will replace the other. I'm using addChild and it seems to work.I really want the Stage SWF to check inside the added child SWF for a String. What is the correct syntax for that in AS3. I have done many attempts but nothing. The last trace I ran was:trace(MovieClip(clipLoader.content)); and that gave me [object MainTimeline]. FYI - The string is "BtnName".[code]
View 1 RepliesI've loaded an XML file and after load is complete I try to trace the data.If I trace the data as a whole I can see everything.
Code:
trace(xmlData);
but if I try to trace a specific node, my trace comes up blank.
Code:
trace(xmlData.captions);
i have the movie clip name in a string;for example var="mc1";how can i trace the value _x of the mc1 using the var variable?i need to use this on a with(var) action.
View 5 RepliesHow can I trace Fps for the movie with actionscript?How can I trace Cpu for the movie with actionscript?
View 7 Replies_root>mc1>mc2>box
The box got this code:
PHP Code:
onClipEvent (enterFrame) {if (_parent.hitTest(this)) { trace("hitting"); }}
I want the box to trace when it hits mc2, but it don't works!
I have a array where I put the products id and the amount of that same product in it.when I trace the cart array, flash walks trough all the keys (from 0 to 23443) and that takes a long time.Is there a other way to do it? like this maybey:[code]How can you trace the key of an array in AS?
View 1 Replies