ActionScript 2.0 :: Trace Gives Result, But Still Can't Load The Image

Jan 20, 2008

why I cannot load the image into the largePicture_MC

Code:
System.useCodepage = true;
stop();
// for easing

[Code]....

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we use "document.write" in javascript, similarly i use "trace" in flash. But, what if i want it to get displayed in the swf itself. Will i have to use a "dynamic text box" (if yes, how) like writing " mytxtbox.text= ..." or what else is the way. The point being that the result that gets displyed in the output panel because of trace should come in the 'swf' so that someone using the swf to test would not need my .fla

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In Flash/Flex, is it possible to capture the result of 'trace' in code?

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I'm getting the geolocation data of a viewer and creating a textfield to display this data (city,state). After the data is pulled the text is measured to fit in the textbox and if the length of the city is too long, the text is adjusted in size to fill the textfield. When I trace the end result of the final text size, I keep getting the (same) trace result outputted infinitely.

[Code]...

It worked, but I needed the text box to be made according to what data was pulled from the geolocation xml, so I added it in the geolocation script.

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the following code traces the loading status of '1.swf', and once it has loaded, starts loading '2.swf':
 
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[code]....

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I'm trying to clone / duplicate an object loaded in at runtime via the

--
ldr = new Loader();
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technique. The problem I think I'm having, is in understanding what exactly the loader returns and how it can be used. after loading an image and tracing the result after the loader completes like this ...

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[Code]...

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Since URLLoader is async, how to make sure the order of data from server side is the same as the loader.load() call? In other words, the data order in totalResults is the same order of url-related content?

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1.for each(var url in urls) {
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}
2.private function loadData(url:String):void {

[Code].....

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I have a movieclip on stage.I load external image in it.Now on mouseclick over it I want to trace the image name eg "Andrew.jpg"How can I do this.

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why this works

[Code]...

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I want that my movieclip load a file swf named "main.swf" and then trace its Bytes. Below i reported my script.

[Code]...

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ActionScript 2.0 :: Dynamic Text Will Not Load - Trace Undefined

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I have a dynamic text box on my main time line with an instance name (NOT var name) of MCtxt. My textfiles have the variable of txtMC. I have a movie clip with a little ease bar on it. When the user mouses over the movie clip the ease bar goes to the mouse and, once it comes close to stopping, it triggers some AS to capture a number. Then I have a switch statement that does some stuff depending on the number.

So here is the code I have on that movie clip:
onClipEvent (enterFrame){
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[Code] .....

Tracing j returns the correct number and the _root.date.text works just fine. But the text is not loading and the trace on the success returns an undefined. I have tried moving all of the loading text code inside the case but it doesn't work there either. All variable names are correct (quadruple checked, at least) so it's gotta be something with my code.

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Code:
package
{
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[code]...

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[Code]....

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[Code]...

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[Code]...

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I'm creating a moodboard application where the user can dynamically load an image onto the stage by pressing a thumb of the image in a menu item. I have most of that working but what I would like to know is that, if there is a way the user can interactively scale/transform the image when it is on the stage in the swf file?

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I would like to be able to add the functionality of being able to load different galleries from a menu without loading a new mc with gallery inside it. I managed to botch the file up pretty good on my own, and was wondering if there is a ready answer nearby.So I'm thinking have but1, but2 and but3, with a seperate xml file for each. What would you recommend for a smooth way to swap the the xml files to the gallery, and load the first image of the new xml file? Also, can it be done with one big ol' xml file while keeping the galleries seperate? It's not necessary, but could be handy, and save some loading.It would also be interesting to apply the same principle to the resizing script that Scotty has in that big Resizing thread, just a thought.

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Second, I'm struggling a bit on xml and hoping for a hand. Your xml image gallery is a sweet piece of work, and I would like to be able to add the functionality of being able to load different galleries from a menu without loading a new mc with gallery inside it. I managed to botch the file up pretty good on my own, and was wondering if there is a ready answer nearby.So I'm thinking have but1, but2 and but3, with a seperate xml file for each. What would you recommend for a smooth way to swap the the xml files to the gallery, and load the first image of the new xml file? Also, can it be done with one big ol' xml file while keeping the galleries seperate? It's not necessary, but could be handy, and save some loading.

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