ActionScript 2.0 :: Movieclip Load A File Swf And Then Trace Its Bytes
Apr 10, 2007I want that my movieclip load a file swf named "main.swf" and then trace its Bytes. Below i reported my script.
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I want that my movieclip load a file swf named "main.swf" and then trace its Bytes. Below i reported my script.
[Code]...
Is it possible to load a swf file in bytes through loadbytes method? Instead of giving the URL(URLRequest = "sample.swf"); i want to load through bytes.
View 8 RepliesWhat I'm trying to do is get the total bytes of all the files I want to load and display the percentage loaded of total bytes and bytes loaded of all the files. Its a slideshow so i want all the files loaded and then it will play. I've looked at bulk-loader but it wasn't what I needed. The image are loaded from an xml file. I think I would need to create an Array and then find out the total bytes but I don't know how to reference the loader in the progress.
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i'm working on a flex project where we load in a bunch of swf files from a zip archive using fzip. And whenever i'm running in debug mode, I get a whole bunch of trace statements saying like, [SWF] filepath - 251 bytes after decompression I'm just wondering if anyone knows how to hide these statements in the output window as there are a lot of them as i've got over 200 swf files being loaded in and these statements
View 1 RepliesI am trying for first time actionscript as package document.And I am trying to make run a Doc class that load an XML file and output the results on trace.I don't know where are my errors:
Code:
package
{
import flash.display.MovieClip;
import flash.events.*;
[code]...
how can I get the bytes loaded and bytes total, from a JPG i'm loading using loadMovie? the point it's making a loadbar
Code:
image.loadMovie("pic.jpg");
I have an ActionScript 3 project in which I'm using a Loader to load external SWFs. In Chrome, the Flash Player will not fire Event.COMPLETE if the size of the SWF is greater than 32768 bytes! I tried to use ProgressEvent.PROGRESS and execute the logic when event.bytesLoaded == event.bytesTotal. This works, it does get there, but then loader.contentLoaderInfo.applicationDomain.getDefinition()
Can't find the class inside the SWF.
Is it possible in flash using as3 that we read first few bytes from a file and calculate MD5 of it ?
View 4 RepliesI have a legacy file format that contains sounds embedded in it (in various encodings). I would like to be able to play these sounds in Flash (Air?) by reading the sound bytes out of the file and instantiating a Sound object with them.
If the sound is unencoded (e.g., raw pcm), I've found that I can use the new flex 4 SampleDataEvent.SAMPLE_DATA event to play the sound.
However, if the sound is encoded (e.g., mp3), then I'm at a loss. The sound expected by SampleDataEvent.SAMPLE_DATA has to be raw pcm. From what I've seen, encoded Sounds can only be instantiated by [Embed]ing them, or by using a URLRequest with Sound.load().
I'm using Flash 9 Public Alpha, AS 3.0.I have an image pre-loader that loads an uncertain number of external image files. I wish to show a progress bar based on the current bytes loaded vs the total bytes that need to be loaded for all images.
The problem I'm having is that the .bytesTotal property of the Loader (well, technically the LoaderInfo) class always returns 0 until the first ProgressEvent is dispatched, which doesn't happen until after you begin loading the file. So I can't figure out a good way to find out what the grand total number of bytes that need to be loaded is unless I start all of my images loading simultaneously or somehow begin loading and then stop them from loading--either of which seems a poor solution to me.
I tried using the File class to reference the .size property, but this apparently only works in Flex, not in F9PA since the compiler didn't recognize the File class.
the following code traces the loading status of '1.swf', and once it has loaded, starts loading '2.swf':
preload1.loadMovie("portfolio/100_design/1.swf");
onEnterFrame = preLoadMeter;
var tl:MovieClip = this;
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im having a problem..i,e. i need to load an external swf which is in as3...and need it to be played in my as2 swf layout. with a time slider ,play, pause ,next, previous for that swf movie clip. pls give ur mail id i can sent my original files.
View 3 Replieshow i can load a SWF file in Area of my Environment ?i want load a exist swf file in one movieClip in other project.
View 1 Repliesi want to load an image to empty movieclip using xml: i use this code: sample.xml
<?xml version="1.0" encoding="utf-8"?>
<sample>
<image>
[code]....
it doesnt show any errors but i cannot see my image load into my empty movieclip.
How can i let a xml file load swf files into a movieclip
View 1 RepliesDoes anyone knows if it's possible to write some bytes received from an AIR or Flex client in a server side file using the File class ? I have been trying for hours without any result.My goal is to store on the server side a swf file sended by a client in a ByateArray.Here is the code I have ended with, assuming that myfile.swf alreadey exists on the server prior to the code execution, and is at the right place, and that pBytes is a ByteArray received from the client which contains a swf file :
function writeFile( pBytes )
{
var myFile = new File( "myFile.swf" );
[code]........
I read a tutorial online on externally load swf file into a movieclip of the main swf.[code]
View 5 RepliesI'm loading an external logo (.swf) into a movieclip. The user would actually select what logo to load from a list. After loading the selected logo into the empty movieclip, the user can than apply certain changes such as changing the logo colors, the size, the rotation and the position of the logo over a certain product.What I want to do is to expand on this by allowing the user to select whether they want the logo tiled across the product
View 3 RepliesI'm trying to load an image found in a xml file into a movieclip but am not having much luck... I get this error (I changed the path to shorten):
Error opening URL 'file:///Cpathonmycomputer/myflashproject/undefined'
the code I'm using looks like:
Code:
var _imgme =_xml.firstChild.childNodes[_currSong].childNodes[3].firstChild.nodeValue;
imgholder.loadMovie(_imgme[_currSong], 1);
imgholder is the MC on the stage, _currSong is the current xml child being read.
I want to load my external SWF file using the following code in "Panel4_mc" instead of on stage. How can I do it" function btnClick(event:MouseEvent):void {
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why this works
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why I cannot load the image into the largePicture_MC
Code:
System.useCodepage = true;
stop();
// for easing
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i know that:
sample_mc1.loadMovie("example.swf",1)
//will load "example.swf" into the current "sample_mc1" of the same swf file
however how can I load 'sample_mc1' to a movieclip located in a external swf file?
I want to load Variables from a .txt-file to edit the properties of a movieClip. For example: 700 is written in the .txt-file. After loading the Clip the x-position of the clip should be set to 700. How can I do this?
View 14 RepliesI have a dynamic text box on my main time line with an instance name (NOT var name) of MCtxt. My textfiles have the variable of txtMC. I have a movie clip with a little ease bar on it. When the user mouses over the movie clip the ease bar goes to the mouse and, once it comes close to stopping, it triggers some AS to capture a number. Then I have a switch statement that does some stuff depending on the number.
So here is the code I have on that movie clip:
onClipEvent (enterFrame){
if (_global.stopped == true){
//trace(_global.j);
function textLoad(filename) {
loadText = new LoadVars();
[Code] .....
Tracing j returns the correct number and the _root.date.text works just fine. But the text is not loading and the trace on the success returns an undefined. I have tried moving all of the loading text code inside the case but it doesn't work there either. All variable names are correct (quadruple checked, at least) so it's gotta be something with my code.
I'm having trouble tracing the value of a movieclip name [code]...
View 1 RepliesBased on the Kirupa Flash XML Gallery, I tried to expand it as far as I could. Right now, it loads the images, generates buttons dynamically according to how many images are in the XML que, and each image is hyperlinked. I want to load in a swf file dynamically via XML into an another empty movieclip everytime I go to a new image. In another words if I have 9 images in my gallery, each image is assigned a swf file to load into another empty movieclip.
View 1 RepliesI can successfully trace out the movieclip instance name..Code: Select alltrace(regions[i].name);but if I try to use it in the following code to hide a movieclip Code: Select alluk.regions[i].name.turtleMc.visible = false;[code]
View 2 RepliesIf I attach a movieClip this way:
[cODE]....
Is there a way in as3 to trace out the swf file's location. I.E. if the swf is located at C:/documents and settings/Desktop/folder1 How do I get the swf to return that path?
View 1 Replies