I'm using Flash 9 Public Alpha, AS 3.0.I have an image pre-loader that loads an uncertain number of external image files. I wish to show a progress bar based on the current bytes loaded vs the total bytes that need to be loaded for all images.
The problem I'm having is that the .bytesTotal property of the Loader (well, technically the LoaderInfo) class always returns 0 until the first ProgressEvent is dispatched, which doesn't happen until after you begin loading the file. So I can't figure out a good way to find out what the grand total number of bytes that need to be loaded is unless I start all of my images loading simultaneously or somehow begin loading and then stop them from loading--either of which seems a poor solution to me.
I tried using the File class to reference the .size property, but this apparently only works in Flex, not in F9PA since the compiler didn't recognize the File class.
How can I get the size of a ByteArray in bytes? I want to know, to see the difference in data transferred before and after the compression of a string (via ByteArray).
I want to know the 'file path' when an user selects a file from 'any location' on his hard disk. I like to know is it possible to fetch the entire file URL instead of the file name alone?
Code: var fileRef= new FileReference(); fileRef.addListener(mylistener); mylistener.onOpen = function(file){ [Code]....
I need to write a ByteArray to a file on local disk with Flash AS3. The flashapplication is run locally (it's a projector exe).
I found the FileReference class with the save() function which works perfect. The only problem is, that this function opens a filebrowser and let's the user select where to store the file. However - i have the path already as string and need to save to this location without useraction (since i'm exporting a lot of files into this directory in one go and don't want the user to choose each one manually).
Is there a way to store a bytearray from a projector to local disk without opening a filebrowser?
I'm also using mdm Zinc, which actually provides a function to save a ByteArray to disk, but this function is for some unknown reasons not working. I already filed a bugreport, but I need to get this to work very urgently, so i'm looking for alternatives!
What I'm trying to do is get the total bytes of all the files I want to load and display the percentage loaded of total bytes and bytes loaded of all the files. Its a slideshow so i want all the files loaded and then it will play. I've looked at bulk-loader but it wasn't what I needed. The image are loaded from an xml file. I think I would need to create an Array and then find out the total bytes but I don't know how to reference the loader in the progress.
I'm running an application off of a large XML file, and I want non-tech-savvy employees to be able to add/subtract from the entries that I have currrently. While I am fine editing XML on my own, I know some of them wont be, and so I am wondering if there is a way for me to be able to set up a SWF file to actually edit the XML rather than just reading it? I don't know if this is even possible. Also if need be i'm not opposed to some server side script, but if there's a way to do it without it, I would much prefer it.
Also, this applet would be running from disk not from a web server.
I want to do a stand alone application in wich you can select a mp3 from local disk with Flash MX. I've been searching for a function or a method who allows to open a "browser window" or to have a string with the filenames but I haven't find nothing. I also have searched for an argument for fscommand but nothing. Does someone know if some function exists in javascript to give a string with the filenames of a folder? And in this case, how to integrate it in actionscript? I know that I can use a explorer to do that with javascript, but I need to do it without browsers.
I am a developer in Web Flash Game.(I use AS3.0) I want to save and load the swf-file to a local disk of any user,Because I want to decrease the time for loading a flash movie from site.Is it possible?If it is possible, I hope the swf-file has only one loading from site and it will be loaded from a local disk of any user after that. (I know a concept of Internet temporary file. I want to know the other techniques of only using AS3.0.)
I would like to play AAC audio format file from local disk. I got example to play through netstreaming but I need to play it from local disk. I got an example to play mp3 file from local disk using Sound class.URL...
We have a Web login feature. We will offer Free calls to a large campaign.
Scenarios:
Because of free calls, we will offer a unique file to be downloaded and stored After a week or month we will call them and offer them our desktop application to scan and see how trusted, the user is If we dont find the same file again, we will never start business and more our own statistics Based on that report we want to do some follow ups campaign We can do this with cookies but we want user experience and trust analysis
Example: if you play a music in youtube.com, without notice your file is actually in /tmp/Flash....flv with lot of data on it.
Question: How can i do the similar using Flex/Flash from the web browser ?
While trying to develop some Android app I ran into the following problem:I load an swf file to a WebView, that makes js calls. I want to catch those js calls, so I useWebViews.addJavascriptInterface() to do so.Everything worked just fine when i loaded the swf file from a remote server, but when I load the same swf file form the Android file system, the javascript methods seem not to run (at least I cannot see them).
in writing XML File on hard disk ... i make a xml object on runtime .. menupulat it and then i want it to save on hard disk of the client .... i want to used this for both online and offline flash aplication.
Is it possible to load a swf file in bytes through loadbytes method? Instead of giving the URL(URLRequest = "sample.swf"); i want to load through bytes.
i was wondering when I import a class, for example "import flash.text.*;", and when I import the same class in the subsequent AS file in the same package, isn't it disk space consuming? If so, is there a way to like, import it once and it will apply to all the other AS in your package?
When I preview my flash file it says that the filesize is 29kb. However when I look at the properties of the outputted swf it's coming in a t 36kb. Which is the correct size? Also what extra information is being added to push it up by 7kb?
When I preview my flash file it says that the filesize is 29kb. However when I look at the properties of the outputted swf it's coming in a t 36kb. Which is the correct size? Also what extra information is being added to push it up by 7kb?
I made a preloader for my single scene movie and although the preloader is about 16k, when placed into frame 1 of the movie and tested, the frame is shown to have about 256k, which is larger than the movie it's loading. I've gone through all the files and made sure that export in frame 1 is not checked and made sure the publish settings also are set to export in frame 1.
Does anyone knows if it's possible to write some bytes received from an AIR or Flex client in a server side file using the File class ? I have been trying for hours without any result.My goal is to store on the server side a swf file sended by a client in a ByateArray.Here is the code I have ended with, assuming that myfile.swf alreadey exists on the server prior to the code execution, and is at the right place, and that pBytes is a ByteArray received from the client which contains a swf file :
function writeFile( pBytes ) { var myFile = new File( "myFile.swf" );
Is there any "mainstream" library used for this purpose? Commonly spread, well maintained, documented etc.I found these (using flash):
Uploadify - not many releases, latest 12/2010, no documentation (!) SWFUpload - latest release 03/2010, documentation fancyupload - looks buggy.
phpfileuploader - looks heavyweight, and looks commercial (?) I cannot read the licence (you can download it but are you allowed to use it forever without paying?) plupload New version of pure javascript (no flash) Valums' ajax upload claims to handle file size limit and progress bar, which is quite suspicious to me: these features require to guess the file size before the upload, which seems impossible in javascript (look also here). Or can it work?
I have developed a video player in adobe flash cs4 and used all vector arts but when I open this fla file in Adobe Flash CS5 and published it, the swf file size more then fla file.
I would like to run a .swf file into an existing flash file, but the dimension size of the .swf file is too big. I am a beginner to flash and not sure of the steps to execute this. Would anyone be willing to walk me through the steps to import the code?
If a user in the web browser creates some sort of file using my swf and I then want them to be able to store that file on theyre local disk do I -HAVE TO- make a round trip to the server first or is there another way without having to send the file to the server and back to the client again?
Is it possible to save image from Flash with ActionScript3 without using of any server side script? I need the download image functionality on application distributed on a cd so I can't use any server side scripts.
I have a piece of code that opens a netconnection to a FLV file that is essentially identical to the netstream example in the online docs (see below). The video in question is being generated on the fly from a 3rd person app but while it is presented in a SWF running in a browser it is also automatically being cached to disk. Since I am generating the video live and do not wish to keep it, I would much prefer to avoid writing anything to disk (since I will eventually run out of space if the SWF runs too long). Is there any way to clear the data in a netconnection or netstream to avoid it acting in this fashion?