Professional :: Save And Load The Swf-file To A Local Disk Of Any User?
Sep 28, 2010
I am a developer in Web Flash Game.(I use AS3.0) I want to save and load the swf-file to a local disk of any user,Because I want to decrease the time for loading a flash movie from site.Is it possible?If it is possible, I hope the swf-file has only one loading from site and it will be loaded from a local disk of any user after that. (I know a concept of Internet temporary file. I want to know the other techniques of only using AS3.0.)
I need to save data to the local disk and then load it back up again as required. I'm using a local shared object to save data to and this works fine. Getting it back out again seems less straightforward. This is the code I'm using:
//Saving myLocal_so = sharedobject.getLocal("flashcookie","/"); datastring = "anyoldstuff";//sample data to save myLocal_so.data.savegame = datastring; myLocal_so.flush();
We have a Web login feature. We will offer Free calls to a large campaign.
Scenarios:
Because of free calls, we will offer a unique file to be downloaded and stored After a week or month we will call them and offer them our desktop application to scan and see how trusted, the user is If we dont find the same file again, we will never start business and more our own statistics Based on that report we want to do some follow ups campaign We can do this with cookies but we want user experience and trust analysis
Example: if you play a music in youtube.com, without notice your file is actually in /tmp/Flash....flv with lot of data on it.
Question: How can i do the similar using Flex/Flash from the web browser ?
I would like to save a webcam captured video to the local disk using AS. The application is running in a standalone Flashplayer 10. I can save pictures from ByteArrays using file.save, but I can't find a way for doing this with video. There is a nice implementation for that using AS and AIR at http:[url]...I don't want to have to install AIR before running the app.
var mic:Microphone = Microphone.getMicrophone(); mic.setUseEchoSuppression(true); mic.setLoopBack(true);
when I browse thru adobe documentation for microphone access. But I could not find a way to record the sound and save it in the local drive.How to store the sound in local drive???
I've been fooling with this problem since AS2.0 (and shared Objects) and I'm not much closer to solving it, partly because every article I read on it is focused on php and server-side stuff that doesn't apply. How to load a String Array from a txt file in local user space (the folder from which the .swf is run). What I need to know: The easiest way for the user to save/load a file. The file has to contain Objects and Arrays reflecting his current status in the game. The goal is to avoid non-Flash apps and languages, and external Classes if possible (I do everything right in the main fla). I don't mind that the user has to initiate and approve the upload/download.
don't have any experience with it but I've designed a tool for people to use on my website.I need a way for them save a section of the flash interactive flash to their computer Hard disk.link here
I know it's possible to load and save a local file using CS4 and Flash Player 10, but my question is if I can load a SWF local file without using 'browse' and 'load' methods and then save it. I really pretend to "copy" a specific SWF local file into another folder on my HD and I think this is possible loading first this file and then saving it. For this reason I don't want the dialog box appears (with browse method). ('maybe with 'Loader'?)
I am currently using filereference in as3 to load a file from the users local disk and display instantly within a loader on the stage. This works fine but i am now needing to load files that are already stored on a server not the local disk, is this possible?
I have tried loading the url into a loader object but this takes far too long if the image is quite big where is filereference is almost instant.
My current code is:
Code: var mFileReference:FileReference; browseButton.addEventListener(MouseEvent.CLICK, onBrowseButtonClicked); function onBrowseButtonClicked(event:MouseEvent):void {
[Code]....
Is there anyway i can take out the browse and selected stages and just load the server based image?
I'm writing a small application for myself and instead of using a database I'd like to just use Excel to store the small amount of data I have on my local file system. I want to be able to load that data without having to use the typical FileReference browse() method as it would just be annoying to do every time I use the application.
The code below seems to find the file fine as the file.exists method below and most of the other attributes seem to be correct but the file.data is always null.I'm guessing this is a security issue and that's why I'm running into this problem but I thought I'd ask and see if there is in fact a way around this problem.
var file:File = new File(fullPath + "\" + currentFolder + ".txt"); if(file.exists) { var byteArray:ByteArray = file.data; }
I want to do a stand alone application in wich you can select a mp3 from local disk with Flash MX. I've been searching for a function or a method who allows to open a "browser window" or to have a string with the filenames but I haven't find nothing. I also have searched for an argument for fscommand but nothing. Does someone know if some function exists in javascript to give a string with the filenames of a folder? And in this case, how to integrate it in actionscript? I know that I can use a explorer to do that with javascript, but I need to do it without browsers.
I would like to play AAC audio format file from local disk. I got example to play through netstreaming but I need to play it from local disk. I got an example to play mp3 file from local disk using Sound class.URL...
While trying to develop some Android app I ran into the following problem:I load an swf file to a WebView, that makes js calls. I want to catch those js calls, so I useWebViews.addJavascriptInterface() to do so.Everything worked just fine when i loaded the swf file from a remote server, but when I load the same swf file form the Android file system, the javascript methods seem not to run (at least I cannot see them).
I want to know the 'file path' when an user selects a file from 'any location' on his hard disk. I like to know is it possible to fetch the entire file URL instead of the file name alone?
Code: var fileRef= new FileReference(); fileRef.addListener(mylistener); mylistener.onOpen = function(file){ [Code]....
in writing XML File on hard disk ... i make a xml object on runtime .. menupulat it and then i want it to save on hard disk of the client .... i want to used this for both online and offline flash aplication.
I'm playing with Local Shared Objects, and I was able to save and load simple data types like strings and integers. Pretty cool.
I want to Save/Load a Bitmap Object but I'm having problems. I think I got a Bitmap Object to save but when I loaded it back in, it was basically a blank bitmap. I located the actual .SOL file on my computer and opened it up. It had some basic Bitmap info like scale, rotation, visible, width, height, etc, but NOT the actual bitmap.
So I realized that I need to be saving/loading a BitmapData object instead of just Bitmap. BitmapData holds the actual bitmap pixels, I think. Anyway I saved out a BitmapData object. When i tried to load it back in, I get a type coercion error: "Type Coercion failed: cannot convert Object@df355b1 to flash.display.BitmapData". I dont get it because this error didnt occur for Strings, ints, or Bitmap Objects. Whats happening?
Also, I looked again at the .SOL file after saving out the BitmapData object, And I dont see any pixel data there. The bitmap I'm saving is 800x800 so the .SOL file should be pretty big but its just a tiny file so I know the pixels havn't been saved properly.
Here is the code I'm using (Simplified - error handling removed, etc)
Code: // save var mySo:SharedObject = SharedObject.getLocal("mysharedobjecttest"); mySo.data.testA = 14; mySo.data.testB = "hello this is a test";
is there a way to save, not save as, from an online flex app onto someone's local machine?asically, if a user opens a file local to their machine in an online flex app, is there a way to allow them to save it locally without going through dialog boxes and picking file names?
Is it possible to save text format file to our local system using Flash Player 9? Flash Player 10 has that facility to save text file, but i am not sure about Flahs Player 9. Please replay if anyone have implemented such using Flash Player 9.
how to allow the user to upload some image of his/her choice from his/her local computer, plus adding some control on size and dimension limit.
I've seen this performed for instance in webs where they sell sunglasses. The movie allows you to upload your own picture of yourself so that you can virtually try them on.
I'd like to know how to allow the user to upload some image of his/her choice from his/her local computer, plus adding some control on size and dimension limits, and to check that the file to be uploaded is actually a JPG/PNG/GIF and not another else.
I've seen this performed for instance in webs where they sell sunglasses. The movie allows you to upload your own picture of yourself so that you can virtually try them on.
step1- I got an xml that is locally loaded(works fine) step2- the content goes into a datagrid that is displayed (works fine) step3- In AS3 I dynamically add some lines to this xml file(works fine) step4- I save it locally (works fine) step5-and want the datagrid to be updated..(works not-so-well)
So, in step 4, the data is saved into the xml file, but in order to finish the save, the user has to click on the "Save as" windows in order to have the file updated of course.. and that's where's my problem, how can i tell flash to wait till the user actually saves the file, before reload the xml file in the datagrid ? here's the code :
I'm making a Flash projector which will be distributed on CD. I want to allow people to copy files off of the CD. Is this possible? Should I be using FileReference?
Im not sure if this is possible in AS2 but i will ask anyway! Would it be possible to have a standalone SWF which gives the user the ability to browse their computer files and then load a picture for example? I know this can be done in AIR but im restricted to AS2 only!
I am currently an English teacher and I am familiar with programming in DOT.Net platform. I am completely new to Flash. I turned to this platform because I thought that would be the best way to prepare interactive computer based exams in English. My real problem is, I don't have the slightest idea as to how I can create a Flash application which records the sound through the microphone and saves it on the local disk.