ActionScript 2.0 :: Browsing And Loading Files From Local Disk?
Aug 20, 2010
Im not sure if this is possible in AS2 but i will ask anyway! Would it be possible to have a standalone SWF which gives the user the ability to browse their computer files and then load a picture for example? I know this can be done in AIR but im restricted to AS2 only!
Is it possible to script a flash application to search the local hard disk to display txt files and or jpgs? I would like to be able to enter some text in an input text field then have flash search my hard drive for what i typed into the txt field.
While trying to develop some Android app I ran into the following problem:I load an swf file to a WebView, that makes js calls. I want to catch those js calls, so I useWebViews.addJavascriptInterface() to do so.Everything worked just fine when i loaded the swf file from a remote server, but when I load the same swf file form the Android file system, the javascript methods seem not to run (at least I cannot see them).
I have an mxml project with one button which browses for files and then uploads them. It seems that when i select a file lower then 200kb it passes ok but when the file is bigger it throws SecurityError: Error #2000: No active security context. Where is these restrictions set for size limit?
I would like to save a webcam captured video to the local disk using AS. The application is running in a standalone Flashplayer 10. I can save pictures from ByteArrays using file.save, but I can't find a way for doing this with video. There is a nice implementation for that using AS and AIR at http:[url]...I don't want to have to install AIR before running the app.
I am currently an English teacher and I am familiar with programming in DOT.Net platform. I am completely new to Flash. I turned to this platform because I thought that would be the best way to prepare interactive computer based exams in English. My real problem is, I don't have the slightest idea as to how I can create a Flash application which records the sound through the microphone and saves it on the local disk.
I want to do a stand alone application in wich you can select a mp3 from local disk with Flash MX. I've been searching for a function or a method who allows to open a "browser window" or to have a string with the filenames but I haven't find nothing. I also have searched for an argument for fscommand but nothing. Does someone know if some function exists in javascript to give a string with the filenames of a folder? And in this case, how to integrate it in actionscript? I know that I can use a explorer to do that with javascript, but I need to do it without browsers.
I need to save data to the local disk and then load it back up again as required. I'm using a local shared object to save data to and this works fine. Getting it back out again seems less straightforward. This is the code I'm using:
//Saving myLocal_so = sharedobject.getLocal("flashcookie","/"); datastring = "anyoldstuff";//sample data to save myLocal_so.data.savegame = datastring; myLocal_so.flush();
I'm creating a portfolio sitethat has an AS3 Flash navigation in one div (#main-left) and what I'd like it to do is load local .html files in the div next to it (#main-right). I had gotten it working by placing an iframe inside the right div, and calling it with:
ActionScript Code: function contactURL(e:MouseEvent):void{ e.currentTarget.gotoAndPlay("hit");
I am currently using filereference in as3 to load a file from the users local disk and display instantly within a loader on the stage. This works fine but i am now needing to load files that are already stored on a server not the local disk, is this possible?
I have tried loading the url into a loader object but this takes far too long if the image is quite big where is filereference is almost instant.
My current code is:
Code: var mFileReference:FileReference; browseButton.addEventListener(MouseEvent.CLICK, onBrowseButtonClicked); function onBrowseButtonClicked(event:MouseEvent):void {
[Code]....
Is there anyway i can take out the browse and selected stages and just load the server based image?
I am a developer in Web Flash Game.(I use AS3.0) I want to save and load the swf-file to a local disk of any user,Because I want to decrease the time for loading a flash movie from site.Is it possible?If it is possible, I hope the swf-file has only one loading from site and it will be loaded from a local disk of any user after that. (I know a concept of Internet temporary file. I want to know the other techniques of only using AS3.0.)
I would like to play AAC audio format file from local disk. I got example to play through netstreaming but I need to play it from local disk. I got an example to play mp3 file from local disk using Sound class.URL...
We have a Web login feature. We will offer Free calls to a large campaign.
Scenarios:
Because of free calls, we will offer a unique file to be downloaded and stored After a week or month we will call them and offer them our desktop application to scan and see how trusted, the user is If we dont find the same file again, we will never start business and more our own statistics Based on that report we want to do some follow ups campaign We can do this with cookies but we want user experience and trust analysis
Example: if you play a music in youtube.com, without notice your file is actually in /tmp/Flash....flv with lot of data on it.
Question: How can i do the similar using Flex/Flash from the web browser ?
var mic:Microphone = Microphone.getMicrophone(); mic.setUseEchoSuppression(true); mic.setLoopBack(true);
when I browse thru adobe documentation for microphone access. But I could not find a way to record the sound and save it in the local drive.How to store the sound in local drive???
i am currently building an application ( projektor) which loads big local files (no webserver) for some reason the flash player freezes until the whole file is loaded. i cannot display the load progress. the same code works fine when used with streaming from a server.
I have a strange problem loading external assets from local files with Loader() Class in AS3. If i use query string in the file name, the asset don't loads.
[Code].....
if i dont use the '?id=33' it works. More strange... in Flex with SWFLoader it works
I have a problem when i try to access the internet from a swf that is run localy.I want to load other swf files from diffrent domains into my main file wich works fine when the swf is on some domain but when i download the file and run it localy it doesn't work.
Can i change the sandbox type from actionscript? Mochi Media does it after enctypting your swf but i don't know how.
If a user in the web browser creates some sort of file using my swf and I then want them to be able to store that file on theyre local disk do I -HAVE TO- make a round trip to the server first or is there another way without having to send the file to the server and back to the client again?
I am trying to write a client side app that would download a number of mp3 files, then cache them to the harddrive. I can download the mp3 files using URLLoader and access the raw mp3 data via URLLoader.data. But how do I save them to disk without the benefits of AIR only classes
Is there a way to download some files directly to the user disk, without browsing? (assuming they give permission of course).FileReference does this, but does not allow to directly save files to the hard disk (if not through browsing).
MMO best practice. Download music and heavy files to users hard disk? I have just downloaded a Hello Kitty MMO app for research (for my kid of course).I am developping my English teaching app with LOADS of classical music, mp3 sentences and heavy background bgs. Would the best idea be for client to download these to their hardisk ie I would not need to stream them and therefore save a fortune on bandwidth charges from my ISP?
My users upload a certain kind of text file that sometimeshas references to images stored locally on their hard drive. I needto check this file either on the server or within a flash app tosee if it has these references and then grab those images in aflash app to upload to my server.So I can use FileReference easily enough to have users uploadlocal images. But FileReference requires users to select their files with a dialog box. I can't have that. Myusers wouldn't know where to look and there are typically way toomany files, sometimes with the same name but in differentdirectories.
I can also just use URLLoader with a local URL, I guess I canprobably just use Loader too? That works great. The problem here isI can't communicate with both the server and the local filesystemin the same flash application due to Flash's security sandboxrestrictions. So I can get out of those security restrictions byplacing or editing a trust file in designated locations on variousOSes. I then need to install this trust file which is more invasiveand confusing to users then I want to be...Java's method of accessing local files from a web applet bysimply signing the applet with a certificate and having a dialogbox popup where the users grants access is ideal. Is there anything
I have wmv files that i need available for download from answf (both swf and .wmv's will be on a DVD or CD). The wmv files arein a folder named WMV which is at the same level as the swf. I justwant the user to be able to click on a button and select "Save As"and download the file. I've been trying to use the download()method but keep getting IO Errors and also tried usingnavigateToURL but it tries to download it through firefox (no "SaveAs" option, just tries to open with Windows Media Player) andwindows media player says it can't find the fil
I'm using a var and an Array code on an empty move clip. The code is set on an "Actions" layer. The code checks good. All files are on my desktop.When I test movie I get 'Error opening [url]...I'm on Mac running CS3. Flash setting is set to "Access local files only" I searched hours for a solution to this problem.[code]...