I have wmv files that i need available for download from answf (both swf and .wmv's will be on a DVD or CD). The wmv files arein a folder named WMV which is at the same level as the swf. I justwant the user to be able to click on a button and select "Save As"and download the file. I've been trying to use the download()method but keep getting IO Errors and also tried usingnavigateToURL but it tries to download it through firefox (no "SaveAs" option, just tries to open with Windows Media Player) andwindows media player says it can't find the fil
For a project we need to download and save pdf files on an IPAD device for offline use through an AIR for iOs application. After a lot of searching I haven't found much information on this subject. My question is, can it be done, and if so, can you provide us with some pointers to lead us in the right direction.
here is what i am trying to do. i would like to post action script files onto my server space for people to download, which i can do. Question is, is it like a print command for them to download the files to there computer for use? or what is the best way to go about this? The files are inside a folder called action script and then the sub folders depending on the file you are looking for.
I'm working in an audio player. I'm looking for a way to prevent users download the mp3 files by following the file url ( for example: by using the Firebug o similar).
I'm trying to set up flash's FileReference class to download files from a publicly accessible web directory to a specific location on my hard drive, without having to use the browse dialogue that is automatically triggered using the download() method. Anyone know how to predefine a location for the downloaded file so I don't have to trigger the dialogue? [URL].
I'm working in an audio player. I'm looking for a way to prevent users download the mp3 files by following the file url ( for example: by using the Firebug o similar)
Is there a way to download some files directly to the user disk, without browsing? (assuming they give permission of course).FileReference does this, but does not allow to directly save files to the hard disk (if not through browsing).
My users upload a certain kind of text file that sometimeshas references to images stored locally on their hard drive. I needto check this file either on the server or within a flash app tosee if it has these references and then grab those images in aflash app to upload to my server.So I can use FileReference easily enough to have users uploadlocal images. But FileReference requires users to select their files with a dialog box. I can't have that. Myusers wouldn't know where to look and there are typically way toomany files, sometimes with the same name but in differentdirectories.
I can also just use URLLoader with a local URL, I guess I canprobably just use Loader too? That works great. The problem here isI can't communicate with both the server and the local filesystemin the same flash application due to Flash's security sandboxrestrictions. So I can get out of those security restrictions byplacing or editing a trust file in designated locations on variousOSes. I then need to install this trust file which is more invasiveand confusing to users then I want to be...Java's method of accessing local files from a web applet bysimply signing the applet with a certificate and having a dialogbox popup where the users grants access is ideal. Is there anything
I'm using a var and an Array code on an empty move clip. The code is set on an "Actions" layer. The code checks good. All files are on my desktop.When I test movie I get 'Error opening [url]...I'm on Mac running CS3. Flash setting is set to "Access local files only" I searched hours for a solution to this problem.[code]...
i have the problem of local files of flash not working in any browser. to explain further i have html pages with headers in flash in my hard disk with links of the connecting pages. when i open such pages in any browser the links dont work. the page just stays as it is. when i click on the links only the state of the rollover changes when clicked on a link. the links when clicked dont go to the linked page. but when i upload these files to the server, they open and work perfectly in any browser.
I have noticed that I have to put flv files in the same or sub-directories of the application file, for example myproject/bin-debug/flvs/1.flv, and use videodisplay.source="flvs/1.flv" to load.
If I put it in myproject/flvs/1.flv, I cannot load it in VideoDisplay, using videodisplay.source="../flvs/1.flv". However the metadata (duration for example) is retrieved, but play() cannot start it.
I have a very stupid problem. I'm using Flash Builder (Flex) 4. My application displays a video using VideoDisplay component and some images. The video filename is always named video.mp4 and the images are inside a folder called "real/". The video file and the real folder are in the SAME location of the .swf built.
The video source in the code is set like this: videoDisplay.source = 'video.mp4';
in older versions of flash player if I opened a swf file in a web page locally it would bring up a security settings box where I could allow files to play locally - but this doesn't seem to happen in flash player 11 - how do I enable my swfs to play locally?
The reason Ordinarily I would just host everything on the server, the swf file and images and serve them out using something like apache. However, we're working with an embedded device with hardware limitations. So we thought we could avoid this by hosting the images locally on a cd.But Flash player moans about the security settings. I know a way to overcome this would be to give the user instructions to change the global security settings- hence allowing both network and local access. But we feel that this would be too much to expect the end user to do.We want our model to work out of the box so to speak. Or as best as possible.
I had to change my global settings to be able to view my project on my local machine (clicking on index.html and have it open with explorer). Everything runs fine, locally.Videos play, music sings, everything is great.I put it online, no videos will play.All files are where they should be. I've checked 50 times and will do #51 soon.My swf does do some activex calls (this will eventually only be run locally on machines in a wrapper so its like a kiosk)
without explaining why, I need to run a flash slideshow from a live web page and it is for a photo exibition: The problem is that the slideshow, while running on a love site, must read the image files from the local computer that it is browsed from. If the computer is always the same and the files are in the same directory when it was developed, how would I tell flash that the files are not on the server, but on the local computer?
I'm creating a portfolio sitethat has an AS3 Flash navigation in one div (#main-left) and what I'd like it to do is load local .html files in the div next to it (#main-right). I had gotten it working by placing an iframe inside the right div, and calling it with:
ActionScript Code: function contactURL(e:MouseEvent):void{ e.currentTarget.gotoAndPlay("hit");
I've recently encountered a problem whilst coding when trying to upload local files to flash. With Flash Player 10 you can use the following code to load local files into flash.
[code]...
This is not available in Flash Player 9 which is causing me issues as I only have a copy of CS3. All I need to do is retrieve a local jpg from the users computer and temporarily display it in my flash application. So to clarify, uploading to the server isn't required unless this is the only way to do this with Flash Player 9?
Is it possible to access both network and local files, flash player 9/10?
Here is the situation:
I have an SWF which runs locally on the client's machine.
It communicates, via XML socket, to a C++ server.
It also needs to read some configuration files from the local file system...
c:config.xml <---> test.swf <---> C++ server
So I need the SWF to be fully trusted, as if it was ran from the Flash IDE.But I can't tell my clients to set it to be fully trusted using Adobe's Global Security Settings Panel
What I can do is alter my C++ server code, somehow granting permissions to the SWF.
I've recently encountered a problem whilst coding when trying to upload local files to flash. With Flash Player 10 you can use the following code to load local files into flash. FileReference.load(); This is not available in Flash Player 9 which is causing me issues as I only have a copy of CS3. All I need to do is retrieve a local jpg from the users computer and temporarily display it in my flash application. So to clarify, uploading to the server isn't required unless this is the only way to do this with Flash Player 9?
A project has various local HTML & video files for pages. We need to be able to embed these videos in HTML pages - but because all are local files we have no server-side streaming.
Can I still just use SWFObject? Are there other well-known controls that will let us play .mp4, .swf/flv, .wmv files? This solution is targeting HTML4 across Chrome, FF and IE (I don't know if IE6 is needed).
I am looking for a way to edit .sol-files (LSO/Local Shared Object). I have tried searching quite a bit, but I have not been able to find any program that can edit AS3-files properly. Is there a solution for me out there?