Flash :: Editing .sol-files (LSO / Local Shared Object)

Jan 18, 2011

I am looking for a way to edit .sol-files (LSO/Local Shared Object). I have tried searching quite a bit, but I have not been able to find any program that can edit AS3-files properly. Is there a solution for me out there?

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In one of the classes in my Flex application I have a dictionary, which is periodically updated from other parts of the application. It contains some sort of user preferences and I want to keep it in sync with a local shared object - the dictionary needs to be read during the class initialization and saved to the local storage when an element is changed, added or deleted.

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Does anyone know if it's possible to save and access a LSO from an EXE projector on a CD?

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I am building an application that uses a Shared Object that is shared (ironically) between 3 separate applications. 1 application listens for updates, and the others update the app. The problem I am having is that I need the main application to be able to detect changes to the Shared Object. Unfortunately there seems to be no events to listen for that are not for 'remote objects'. Because of this I created a timer that gets a new local instance of the shared object every X seconds.I just call the following before I read or write to the sharedObject:[code]This is causing a CPU Hiccup every 3 seconds and bogging down the system. so all this being said, does anyone know of a clean way to refresh a copy of the sharedobject without creating a brand new instance of it

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ActionScript 2.0 :: Local Shared Object OnRelease?

Oct 3, 2010

I have begun to use Local Shared Objects in my projects but i appear to have got a bit stuck. To be more specific, i have two input fields, first and last names, the user enters his/her first and last names into these fields, the user clicks the "Save details" button and the Local Shared Objects are then set to remember the two names. The text above the first and last name fields change from "Welcome guest" to "Welcome, First Last!". So at this point the whole system works.

The point at which the code fails to work is when the user navigates away from the page where he/she entered the first and last names. The user then returns back to that page and the Local Shared Object has been set to the two input fields which are now blank because of the scene change. The Local Shared Object is set to nothing but is still accepted as a variable and thus makes the text above the two text fields display "Welcome, !".

I understand that what i just wrote may appear a bit compicated, but what i am essentially needing to find out is how to set the Local Shared Objects to the two input values only once when the "Save Details" button is clicked, instead of constantly checking the values of the inputs and changing the Local Shared Objects.

In code:

Code:
save.onRelease //only do this once// = function() {
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}

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ActionScript 2.0 :: Shared Object Local/server?

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Alright, so I have a projector application running, and an SWF on a server. The projector loads the SWF on the server.The projector will save all of the sharedobjects it creates in the local-host folder, whereas the swf on the server will store it in it's own folder "or example. I want to be able to have them both store shared objects in the same folder, so that they can interact with each other through shared objects. Even if I load the SWF from the projector, it still creates it's own folder.

I need to have this because it stores level data for a game I'm making, where all the levels are on the server, and you can download each one individually, and make your own levels, and upload them, so others can play. The data would be loaded from a swf on the server, and then create the S/O on the users computer. Then, the actual game would load this SO and then create the map, based on the data.

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ActionScript 3.0 :: Local Shared Object Corrupt?

May 3, 2011

Do you see anything wrong with this?

PHP Code:
package import flash.net.SharedObject; import flash.display.MovieClip; public class Example extends MovieClip var currentStage:int;var SOData:SharedObject; public function Example

[code].....

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ActionScript 2.0 :: Game Scoreboard Using Local Shared Object?

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I would like to know how to save more than 1 score into the text file and not overwriting the previous score so that it can be displayed in the high score list...I'm not sure how to write the array and where to write itwrite a sample code of for example getting 3 scores, saving it and displaying it in the high score board ?

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IDE :: Accessing Local Shared Object From Diff SWFs

Jan 19, 2009

I am facing a problem in accessing Local shared object from 2 diff. swfs. Let me explain the scenario clearly.I am developing a radio widget (in maindomain.com for ex)which has a button to open a html page (placed in contentserver.com) as a popup with specific wt and ht. The html page loads the same SWF file of radio widget from "maindomain.com", means whatever changes we do for the SWF in maindomain will be reflected automatically in the popup also.Here where the problem is:

1. Say I am playing radio station "A" in main window and added this station to favourite list (which is done by storing in Share object). So when i open the popup its reflect there.

2. Now when i change radio station "A" to "B" in the popup and added "B" to favourites and closed the popup.

3. When I refresh the main window, I can get both "A" and "B" in fav, as expected.

4. But if without refreshing in main window when I changed to some new station "C" and then open the popup, it has got only radio station "A" in the fav list.

I am pretty sure this is because of Sharedobject.flush(). The thing I am wondering is, why the station "B" which is also pushed to sharedobject when added to favourite is getting deleted when I flush() the SO.?I googled many forums but not satisfied solution for this. Even I tried to get the Sharedobject.getLocal("SO","/") every time before using data in it. but no use.Is it a Flash limitation accessing LSO from diff SWF?

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Jan 28, 2010

I need to make a local shared object (or javascript cookie function- below) that I can use to calculate the time since an ad was last loaded. It's an expanding ad, and I only want it to expand once every 2 hours. (Trying to keep the expanding-annoyance to a minimum!) I understand the basics of creating an "lso" but the action script for retrieving the time, placing it as a variable in the lso, and later retrieving it to figure the time is well beyond me. I considered a normal browser cookie, set to delete after the session, bypassing all time calculations... Forcing javascript to create a cookie ONLY when flash tells it to (after the ad has expanded) is tripping me up and creating a function to check for the cookie on the first frame to decide whether or not to continue is also beyond my simple animation skills.

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can a shared local object (.sol) store nested arrays? like:

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I am trying to have a local shared object in flash to detect whether a user is a new user or a returning user. If they are a new user I want to do newUser function and if they are a previous user I want to do a previousUser function. This should all be happening on an onEnterFrame.

Here is my code I have so far:
//shared object - cookie
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ActionScript 3.0 :: Save (and Load) Bitmap To Local Shared Object

Dec 8, 2009

I'm playing with Local Shared Objects, and I was able to save and load simple data types like strings and integers. Pretty cool.

I want to Save/Load a Bitmap Object but I'm having problems. I think I got a Bitmap Object to save but when I loaded it back in, it was basically a blank bitmap. I located the actual .SOL file on my computer and opened it up. It had some basic Bitmap info like scale, rotation, visible, width, height, etc, but NOT the actual bitmap.

So I realized that I need to be saving/loading a BitmapData object instead of just Bitmap. BitmapData holds the actual bitmap pixels, I think. Anyway I saved out a BitmapData object. When i tried to load it back in, I get a type coercion error: "Type Coercion failed: cannot convert Object@df355b1 to flash.display.BitmapData". I dont get it because this error didnt occur for Strings, ints, or Bitmap Objects. Whats happening?

Also, I looked again at the .SOL file after saving out the BitmapData object, And I dont see any pixel data there. The bitmap I'm saving is 800x800 so the .SOL file should be pretty big but its just a tiny file so I know the pixels havn't been saved properly.

Here is the code I'm using (Simplified - error handling removed, etc)

Code:
// save
var mySo:SharedObject = SharedObject.getLocal("mysharedobjecttest");
mySo.data.testA = 14;
mySo.data.testB = "hello this is a test";

[Code].....

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Professional :: Local Shared Object (undefined) - Retrieve Data From A SOL File

Mar 14, 2011

I am trying to write a piece of code to retreive data from a SOL file : this is my code :[CODE]//get External interfaceimport flash.external.*;

[Code]...

How can that be ? what can I do ? What am I doing wrong ?(bear with me, as I said, I'm kind AS newbie).

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ActionScript 2.0 :: Save The Local Shared Object(.sol) File At A Desired Location?

Jun 8, 2004

!--Does anyone know if it possible to save the local shared object(.sol) file at a desired location or to embed it within the flash movie?

2--Is it possible to create an image file at runtime from a flash projector file?

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Mar 26, 2008

I am programming a web based application with Actionscript 2.0 classes for flash 8, and I want to save user data using the local shared object.As the data is potentially rather complex I would prefer to store it in an instance of a custom class that I then stick in an array property of the local shared object data property.However, when I try to do this, if I retrieve the stored object it seems to have lost all its instance methods. If I do a for in on it, I can see the private properties to which I have assigned my data, but as they are private I cannot retrieve them.how I can store an instance of a custom class in a local shared object without it being corrupted in this way?

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ActionScript 3.0 :: Error #2148: Only Local-with-filesystem And Trusted Local SWF Files May Access Local Resources

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I'm trying to load a local xml file:

xmlLoader.load(new URLRequest("../xml/xmlData.xml"));

But I'm getting this security sandbox violation:

#2148: Only local-with-filesystem and trusted local SWF files may access local resources.

I don't get this error when I embed the XML file directly with the EMBED metadata tag.

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ActionScript 3.0 :: AIR Shared Object Shared Between Flash & AIR?

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I created a very simple experiment to attempt to access the same shared object in Flash Player and AIR.

A Flash SWF creates a local shared object.

A AIR application (being tested from CS3 or installed) opens the same shared object.

The data does not persist. Is this theoretically possible?

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case: user clicks button and flash goes frame 2 what I want is that flash knows, that user has pressed the button once earlier. So flash goes straight to frame 2 if th user refresh the page. I ques I have to do this with local shared objects? How do I do it? Or should I use php/javascript?

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Free Flash IDE For Editing .fla Files?

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Is it possible (and if so, how?) to edit the .mxp-files that you install with the extension manager? The extension I have in mind is an API with some functions that need to be tweaked.

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Flash :: Professional - Creating / Editing / Converting Sound Files To .wav Or .mp3

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I'm looking for something similar to the muted property of the Microphone class [URL] or the Camera class.

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I'm trying to make a flash game have save files using shared objects and I'd like to keep all the data in one file with several children.

The three things I'd like to do are:Check whether the file exists (create a new file if it doesn't), then check whether to child named with text in an imput box exists, and if it doesn't create a new file (using the text in an imput box), and then set the value of that node to 0.

Then later I'd like to change that node to another number (the easy part).I'd also like there to be a way to disable the shared objects (incase the user doesn't allow shared objects).I've tried to do this myself using a few tutorials, but I could get it to work.I couldn't use the text in the input box to name the child,and I couldn't check the size of the child node to see whether it existed or not.

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