Ios :: Flash - Downloading And Saving Files With AIR?
Aug 12, 2011
For a project we need to download and save pdf files on an IPAD device for offline use through an AIR for iOs application. After a lot of searching I haven't found much information on this subject. My question is, can it be done, and if so, can you provide us with some pointers to lead us in the right direction.
I am working on my first Flash website for my photography, and along with placing watermarks on my images, I want to disable the users ability to "Right Click", and other saving options.
(By the way, I do not know if this matters but I am using "Adobe Flash CS5", on a Mac, running the most up-to-date version of "Snow Leopard". Also, I assume in-order to disable "Right Click" and other saving/downloading features I would have to enter some code; Can you either post the code, or put the website where I can get it?)
I'm trying to set up flash's FileReference class to download files from a publicly accessible web directory to a specific location on my hard drive, without having to use the browse dialogue that is automatically triggered using the download() method. Anyone know how to predefine a location for the downloaded file so I don't have to trigger the dialogue? [URL].
I need to edit some CS5 files but don't have CS5. If anyone could open these and save them down to CS4 I'd be hugely grateful. There are 4 files. If there's a way I can return the favour I will. eg some beer money via PayPal.
I have a couple of Flash CS5 users who are having problems saving files. They can open the file, edit/make changes to the file and save it and from all appearances the save has been successful - the save progress bar has popped up and completed and everything "looks" ok.
However the file changes were not saved. This problem is intermittent, however if it is occuring in the current flash "session" then it will affect all save actions performed - including attempting to save the existing file under a new filename. I've checked for obvious problems on the PC including disk errors and readonly files and so on but I'm otherwise at a loss to explain why this is happening?
I have wmv files that i need available for download from answf (both swf and .wmv's will be on a DVD or CD). The wmv files arein a folder named WMV which is at the same level as the swf. I justwant the user to be able to click on a button and select "Save As"and download the file. I've been trying to use the download()method but keep getting IO Errors and also tried usingnavigateToURL but it tries to download it through firefox (no "SaveAs" option, just tries to open with Windows Media Player) andwindows media player says it can't find the fil
here is what i am trying to do. i would like to post action script files onto my server space for people to download, which i can do. Question is, is it like a print command for them to download the files to there computer for use? or what is the best way to go about this? The files are inside a folder called action script and then the sub folders depending on the file you are looking for.
I know this can be done, but not sure how. I have seen a program that basically has its own fscommands and must compile them itself. Does anyone know how you would do this. The program i refer to is [URL] flash studio pro. There are other programs out there like this but these all cost money for commercial use.
I'm working in an audio player. I'm looking for a way to prevent users download the mp3 files by following the file url ( for example: by using the Firebug o similar).
I'm working in an audio player. I'm looking for a way to prevent users download the mp3 files by following the file url ( for example: by using the Firebug o similar)
Read about saving files directly from flash player 10 recently. If I can pull this off then it will be a life saver with a project I am working on. I read a tutorial on [URL] But i am not able to understand fully what's going on there. For my project I allow users to drag and drop object around the stage and save the the whole thing as an image once they are done.
I am currently developing a form that saves all text fields, and creates a text file for each field. Some fields require a lot of information, so I figured (I think its called) URL Encoding wouldn't be useful. I can save one text field, to one text file good. The issue I'm running into, is how to save multiple text fields on the same frame, to multiple text files.Currently this is the code I have now:
Is there a way to download some files directly to the user disk, without browsing? (assuming they give permission of course).FileReference does this, but does not allow to directly save files to the hard disk (if not through browsing).
I want to develop a backend admin solution to save images for a post using some multiupload flash uploader. I mean that kind o f uploader, where when you click on browse and than in the open dialogue box you can choodse mulitple files using CTRL plus LEFT MOUSE CLICK).I would like to save every new image to the database. With saving I mean, creating a new row for every item(image) in my table called images:1.id (automaticallyncreasing)2.file_name3.user_who_uploaded_that_bookI would like also to limit the number of files that can a user uplaod (e.g. max 20 files) somewhere in the config file.
I'm a newbie...it will be obvious I'm sure. This is what I'm doing.... 01. I take a PowerPoint slide show and convert it to an. emf (MetaData) PowerPoint show in power point. ( an aside...I have used enhance MetaData and regular MetaData and haven't noticed any difference. No biggie I guess)
02. I then load the Flash CS4 stage with the .emf PowerPoint slide show.
03. Do some clean-up.
04 I then must save individual .swf files of the timeline. ( I notice there doesn't seem to be a key board stroke for Export Image... that seems weird)
05. I do all the mouse clicks and save the .swf's in a folder. For 80 or more slide per show this is very tedious I must say. Clicking, numbering, saving, advanceing, clicking, numbering saving...etc. I typically end up with a folder with ...Slide_01, Slide_02, Slide_03 etc. which is what I want.
What is the best way to automate this process? I'm not a programmer, but is a Macro program what I need. Or is there a way in Flash to simplify this process ..of course I'm not a programmer.
I am publishing and AIR 1.5 application from Flash CS4 on Mac OS X. I add a list of files to include in the Installer Settings>Included Files box. Sometimes when I publish or click "OK", the included files listing is not saved except for app swf and xml listings. This means I have to select all the files again. This does work sometimes, the files list is saved, but other times, not. It doesn't require opening and closing the Flash app, just opening and closing the dialog for it to fail to retain the list.
I am trying create a tool for office use which builds a XML file on the users computer. I am able to output XML to the trace screen but I want to take it a step further and have that XML code saved to a document on the users computer. Each time the user enters text and hits submit, a new block of XML needs to be saved to that file. From what I understand, I need a "middle man" application such as Adobe AIR. Can someone point me in the right direction? I have been trying to research this for a few days now. And if AIR is the solution, why is it so non-user friendly to get the extension to work? I also heard something about being able to do this with CS4.
If a user in the web browser creates some sort of file using my swf and I then want them to be able to store that file on theyre local disk do I -HAVE TO- make a round trip to the server first or is there another way without having to send the file to the server and back to the client again?
Is it possible, either with AS1.0 or as2.0 to save a text file and create folders from flash in a specified directory?I know how to use sharedObject, but I was wondering if there was any way to save files to other locations or even create a folder to save them into.
Is there really no way to save an txt file on line. I know how to do it with a generator, i really would like to know it, so i could save the highscores on any computer.
I would like to create an application whereby users can load in a number of files (images), manipulate them (move them about, basically) and then save the results. Easypeasy.Now, my users typically aren't the most IT-literate people in the world (teachers, basically) and will struggle to understand that in order to use the results elsewhere, they will be required to move all the images and the data file (xml, probably) to whatever computer they need to use it on, re-install the app and then put the files in the appropriate directory to be loaded in.
So, to minimise how complicated this will be, I'd like to create a package (a .zip, perhaps - although I'd prefer a bespoke filetype) that contains the xml and the images, meaning that only one file needs to be moved, which can then be loaded in either via a load dialog, double-clicking it or even drag-drop onto the open app.
Is it possible to make such a thing: When Button_btn is clicked (onRelease), var( var Name:String = new String("Flash MX|) ) is send to file (File.txt) and saved there.
At work we've been having a particularly irritating issue with svaing flash files in CS5.After making some changes to a flash file, and trying to save it, the flash file simply doesn't commit the changesand keeps the earlier version.We believe we've isolated the issue to importing from illustrator (CS5).It seems if you copy any rasterized images, or vectors with effects on them (such as drop shadows, glows etc)saving starts to have some issues, the saving itself seems to work fine, but reopening the files with often result withflash being reverted to a pervious saved version.I'm not sure what is the exact cause of the issue, but I do think it's certainly linked to illustrator importing.Has anyone else had issues with saving, and it rolling back to previous saves, and is there any way to avoid/fix this issue?
I am currently developing a form that saves all text fields, and creates a text file for each field. Some fields require a lot of information, so I figured (I think its called) URL Encoding wouldn't be useful. I can save one text field, to one text file good.how to save multiple text fields on the same frame, to multiple text files.[code]My text fields are named t2, t3... t9.Also, I run into no compiler errors.
Is there any way of disabling flash files to get saved in the temp folder of the user's machine? In other words, saving the swf files from being copied?