I am trying create a tool for office use which builds a XML file on the users computer. I am able to output XML to the trace screen but I want to take it a step further and have that XML code saved to a document on the users computer. Each time the user enters text and hits submit, a new block of XML needs to be saved to that file. From what I understand, I need a "middle man" application such as Adobe AIR. Can someone point me in the right direction? I have been trying to research this for a few days now. And if AIR is the solution, why is it so non-user friendly to get the extension to work? I also heard something about being able to do this with CS4.
When the users loads the Flash File, I want the ActionScrip to create an XML file that says:<id="000000" tutorial="no" name="000000" coins="3000">Now, I want the flash file to see that the user hasn't completed the tutorial.. and if it says NO it should load: tutorial.swfThen, once the tutorial.swf end, after the final button is clicked I want it to edit the XML file so that tutorial="no" is replaced with tutorial="yes" and it loads 'user.swf' And when the FlashFile is reloaded, it checks that the tutorial="" says yes, and it skips outtutorial.swf and it goes straight to user.swf..If it's not clear I'll show it below:Load tutorialcheck.swfIf tutorial="" says no load tutorial.swfIf tutorial="" says yes load user.swf
I need to edit some CS5 files but don't have CS5. If anyone could open these and save them down to CS4 I'd be hugely grateful. There are 4 files. If there's a way I can return the favour I will. eg some beer money via PayPal.
I'm a newbie...it will be obvious I'm sure. This is what I'm doing.... 01. I take a PowerPoint slide show and convert it to an. emf (MetaData) PowerPoint show in power point. ( an aside...I have used enhance MetaData and regular MetaData and haven't noticed any difference. No biggie I guess)
02. I then load the Flash CS4 stage with the .emf PowerPoint slide show.
03. Do some clean-up.
04 I then must save individual .swf files of the timeline. ( I notice there doesn't seem to be a key board stroke for Export Image... that seems weird)
05. I do all the mouse clicks and save the .swf's in a folder. For 80 or more slide per show this is very tedious I must say. Clicking, numbering, saving, advanceing, clicking, numbering saving...etc. I typically end up with a folder with ...Slide_01, Slide_02, Slide_03 etc. which is what I want.
What is the best way to automate this process? I'm not a programmer, but is a Macro program what I need. Or is there a way in Flash to simplify this process ..of course I'm not a programmer.
I have a couple of Flash CS5 users who are having problems saving files. They can open the file, edit/make changes to the file and save it and from all appearances the save has been successful - the save progress bar has popped up and completed and everything "looks" ok.
However the file changes were not saved. This problem is intermittent, however if it is occuring in the current flash "session" then it will affect all save actions performed - including attempting to save the existing file under a new filename. I've checked for obvious problems on the PC including disk errors and readonly files and so on but I'm otherwise at a loss to explain why this is happening?
I am publishing and AIR 1.5 application from Flash CS4 on Mac OS X. I add a list of files to include in the Installer Settings>Included Files box. Sometimes when I publish or click "OK", the included files listing is not saved except for app swf and xml listings. This means I have to select all the files again. This does work sometimes, the files list is saved, but other times, not. It doesn't require opening and closing the Flash app, just opening and closing the dialog for it to fail to retain the list.
For a project we need to download and save pdf files on an IPAD device for offline use through an AIR for iOs application. After a lot of searching I haven't found much information on this subject. My question is, can it be done, and if so, can you provide us with some pointers to lead us in the right direction.
If a user in the web browser creates some sort of file using my swf and I then want them to be able to store that file on theyre local disk do I -HAVE TO- make a round trip to the server first or is there another way without having to send the file to the server and back to the client again?
Is it possible, either with AS1.0 or as2.0 to save a text file and create folders from flash in a specified directory?I know how to use sharedObject, but I was wondering if there was any way to save files to other locations or even create a folder to save them into.
Is there really no way to save an txt file on line. I know how to do it with a generator, i really would like to know it, so i could save the highscores on any computer.
I would like to create an application whereby users can load in a number of files (images), manipulate them (move them about, basically) and then save the results. Easypeasy.Now, my users typically aren't the most IT-literate people in the world (teachers, basically) and will struggle to understand that in order to use the results elsewhere, they will be required to move all the images and the data file (xml, probably) to whatever computer they need to use it on, re-install the app and then put the files in the appropriate directory to be loaded in.
So, to minimise how complicated this will be, I'd like to create a package (a .zip, perhaps - although I'd prefer a bespoke filetype) that contains the xml and the images, meaning that only one file needs to be moved, which can then be loaded in either via a load dialog, double-clicking it or even drag-drop onto the open app.
Does anyone know if there is any way for a Flash projector (either .exe or Mac app) to create or modify a file to the local file system? This could be anything... Flash creating a txt file, xml file, swf, anything at all.
Does anyone know if there is any way for a Flash projector (either .exe or Mac app) to create or modify a file to the local file system? This could be anything... Flash creating a txt file, xml file, swf, anything at all.
Is it possible to make such a thing: When Button_btn is clicked (onRelease), var( var Name:String = new String("Flash MX|) ) is send to file (File.txt) and saved there.
At work we've been having a particularly irritating issue with svaing flash files in CS5.After making some changes to a flash file, and trying to save it, the flash file simply doesn't commit the changesand keeps the earlier version.We believe we've isolated the issue to importing from illustrator (CS5).It seems if you copy any rasterized images, or vectors with effects on them (such as drop shadows, glows etc)saving starts to have some issues, the saving itself seems to work fine, but reopening the files with often result withflash being reverted to a pervious saved version.I'm not sure what is the exact cause of the issue, but I do think it's certainly linked to illustrator importing.Has anyone else had issues with saving, and it rolling back to previous saves, and is there any way to avoid/fix this issue?
I am currently developing a form that saves all text fields, and creates a text file for each field. Some fields require a lot of information, so I figured (I think its called) URL Encoding wouldn't be useful. I can save one text field, to one text file good.how to save multiple text fields on the same frame, to multiple text files.[code]My text fields are named t2, t3... t9.Also, I run into no compiler errors.
I know this can be done, but not sure how. I have seen a program that basically has its own fscommands and must compile them itself. Does anyone know how you would do this. The program i refer to is [URL] flash studio pro. There are other programs out there like this but these all cost money for commercial use.
Is there any way of disabling flash files to get saved in the temp folder of the user's machine? In other words, saving the swf files from being copied?
Read about saving files directly from flash player 10 recently. If I can pull this off then it will be a life saver with a project I am working on. I read a tutorial on [URL] But i am not able to understand fully what's going on there. For my project I allow users to drag and drop object around the stage and save the the whole thing as an image once they are done.
I am currently developing a form that saves all text fields, and creates a text file for each field. Some fields require a lot of information, so I figured (I think its called) URL Encoding wouldn't be useful. I can save one text field, to one text file good. The issue I'm running into, is how to save multiple text fields on the same frame, to multiple text files.Currently this is the code I have now:
I want to develop a backend admin solution to save images for a post using some multiupload flash uploader. I mean that kind o f uploader, where when you click on browse and than in the open dialogue box you can choodse mulitple files using CTRL plus LEFT MOUSE CLICK).I would like to save every new image to the database. With saving I mean, creating a new row for every item(image) in my table called images:1.id (automaticallyncreasing)2.file_name3.user_who_uploaded_that_bookI would like also to limit the number of files that can a user uplaod (e.g. max 20 files) somewhere in the config file.
Well ok so, I've been looking, and I see similar things, but not really going anywhere. And I also can't make it happen at will, it just happens.But often enough to make it really frustratrating and scary to close a file.It's easy to explain what happens when it happens.I open a file, work on it for a while, during which time I've imported some images or wav files and placed them on the main timeline or movie clip timelines.I can test and save the file often while I'm working and everything seems fine. Eventually I close the file.When I reopen the file, the imported images are all missing from the timelines. It's very odd.All of the edits are still complete.The keyframes where the assets were placed are still where they belong, and the assets are all in the library.So I have to go through to each location and put the image or wav file back in its keyframe where it belongs.So far, it seems like after I go through this exercise once, it doesn't happen again.Here are the only details I can really offer.
Don't know about new files.The files I'm working on originated on a Mac, and they may have gone back and forth between CS4 anc CS5 versions, and finally are going to CS5.5 on a pc.I have seen this problem now in both CS4 and CS5 on both the Mac and the pc.It only seems to affect newly imported assets.Doesn't seem to matter how they're imported.Sometimes I use the menus, sometimes I drag and drop them into the library, sometimes I copy them from other Flash files and paste them into the current one.So far, I'm not sure that his problem has been seen on my own equipment.Just at my contractor location.Because of the things I'm seeing around, I'm beginning to suspect that this could have something to do with these RAID systems these guys usually set up, which I know virtually nothing about. RAID5 on these new machines.But I'm wondering if some caching of something is going on somewhere, and somehow not being saved somewhere else
I'll probably start trying some things like importing assets, saving,closing and re-opening before I do anything, or some such exercises, in an attempt to make it stop happening.Like I said though, it's virtually impossible for me to reproduce.It really seems to be one of those things that just likes to happen out of the blue.Maybe 15 to 20 percent of the time.Probably whenever it'll do the most damage.
This is absolutely driving me crazy. While I'm a fan of the availability of asynchronous calls in AIR, I'm finding that being forced to use them for something that should be SUPER simple is a severe limitation. So severe that I may end up abandoning AIR and writing native Android and iOS apps instead of using the shared AIR platform.
OK, now that I have that off my chest, here's what I'm trying to accomplish. I have an app that, when deployed, is relatively small. But once deployed to a user's device that user will log in using a login name/password. Once they log in, content specific to that user needs to be downloaded and saved to the local device. Since the content varies by user I can't include it in the package for deployment.
But I cannot figure out how to accomplish this: say I want to download 10 files and each file is 2-3mb and I want to show a "Downloading, please wait..." view during the download. The application cannot proceed until all 10 files are downloaded. But since from what I've seen URLStream and URLLoader are both async I cannot figure out how to block the app from opening the "View available content" and say on the "Downloading, please wait..." view.
I found that .fla files do not save in Flash CS4 when the Deco tool or Spray Brush tool is selected. Is this a bug? Or is there a workaround to this issue.
I use .txt files a lot with flash to load external news and updates. Although you can use the loadVariablesNum() command to load the .txt files is there anyway to edit and save the external files in flash? e.g. say I have a text box and a submit button in flash is there some way where I can add the text boxes content to a .txt file?
I'd like to know if there's a way to take data entered into a field in flash, save it, and call it later via an object.I don't want anyone to walk me through it if there is, that's not what I'm asking. I'm just asking what I need to know in order to do this. I'd like to build a certain flash app that takes information (such as a name, paragraph, and/or sentence) saves it, and can then be recalled when a user clicks a button... even if the user has closed out the application.I'm still relatively new to flash, I know enough to get by on basic projects, but I want to expand my knowledge so I don't end up stuck in a beginners rut.Would this require using PHP and Flash? Or can it be done entirely in flash via exporting data to a designated external file?
I want to create more than one button instance that go to different URL address's. From the Adobe Video Workshop, I got the code:
[Code]....
I get 1021 duplicate function error. I think I understand in priciple what's wrong but don't know how to fix it. MyI knowledge of Action Script 3 is zero. What I need is sample code that works that I could copy and paste, with appropriate changes.