ActionScript 2.0 :: How To Select File From Local Disk Dynamically
Feb 22, 2004
I want to do a stand alone application in wich you can select a mp3 from local disk with Flash MX. I've been searching for a function or a method who allows to open a "browser window" or to have a string with the filenames but I haven't find nothing. I also have searched for an argument for fscommand but nothing. Does someone know if some function exists in javascript to give a string with the filenames of a folder? And in this case, how to integrate it in actionscript? I know that I can use a explorer to do that with javascript, but I need to do it without browsers.
I am a developer in Web Flash Game.(I use AS3.0) I want to save and load the swf-file to a local disk of any user,Because I want to decrease the time for loading a flash movie from site.Is it possible?If it is possible, I hope the swf-file has only one loading from site and it will be loaded from a local disk of any user after that. (I know a concept of Internet temporary file. I want to know the other techniques of only using AS3.0.)
I would like to play AAC audio format file from local disk. I got example to play through netstreaming but I need to play it from local disk. I got an example to play mp3 file from local disk using Sound class.URL...
We have a Web login feature. We will offer Free calls to a large campaign.
Scenarios:
Because of free calls, we will offer a unique file to be downloaded and stored After a week or month we will call them and offer them our desktop application to scan and see how trusted, the user is If we dont find the same file again, we will never start business and more our own statistics Based on that report we want to do some follow ups campaign We can do this with cookies but we want user experience and trust analysis
Example: if you play a music in youtube.com, without notice your file is actually in /tmp/Flash....flv with lot of data on it.
Question: How can i do the similar using Flex/Flash from the web browser ?
While trying to develop some Android app I ran into the following problem:I load an swf file to a WebView, that makes js calls. I want to catch those js calls, so I useWebViews.addJavascriptInterface() to do so.Everything worked just fine when i loaded the swf file from a remote server, but when I load the same swf file form the Android file system, the javascript methods seem not to run (at least I cannot see them).
I'm building an application in Flash CS3 to be deployed on CD as a Projector file. Is there any way to enable the user to browse to and play video files from their local file system.
I would like to save a webcam captured video to the local disk using AS. The application is running in a standalone Flashplayer 10. I can save pictures from ByteArrays using file.save, but I can't find a way for doing this with video. There is a nice implementation for that using AS and AIR at http:[url]...I don't want to have to install AIR before running the app.
Im not sure if this is possible in AS2 but i will ask anyway! Would it be possible to have a standalone SWF which gives the user the ability to browse their computer files and then load a picture for example? I know this can be done in AIR but im restricted to AS2 only!
I am currently an English teacher and I am familiar with programming in DOT.Net platform. I am completely new to Flash. I turned to this platform because I thought that would be the best way to prepare interactive computer based exams in English. My real problem is, I don't have the slightest idea as to how I can create a Flash application which records the sound through the microphone and saves it on the local disk.
I need to save data to the local disk and then load it back up again as required. I'm using a local shared object to save data to and this works fine. Getting it back out again seems less straightforward. This is the code I'm using:
//Saving myLocal_so = sharedobject.getLocal("flashcookie","/"); datastring = "anyoldstuff";//sample data to save myLocal_so.data.savegame = datastring; myLocal_so.flush();
I am currently using filereference in as3 to load a file from the users local disk and display instantly within a loader on the stage. This works fine but i am now needing to load files that are already stored on a server not the local disk, is this possible?
I have tried loading the url into a loader object but this takes far too long if the image is quite big where is filereference is almost instant.
My current code is:
Code: var mFileReference:FileReference; browseButton.addEventListener(MouseEvent.CLICK, onBrowseButtonClicked); function onBrowseButtonClicked(event:MouseEvent):void {
[Code]....
Is there anyway i can take out the browse and selected stages and just load the server based image?
var mic:Microphone = Microphone.getMicrophone(); mic.setUseEchoSuppression(true); mic.setLoopBack(true);
when I browse thru adobe documentation for microphone access. But I could not find a way to record the sound and save it in the local drive.How to store the sound in local drive???
Is it possible to script a flash application to search the local hard disk to display txt files and or jpgs? I would like to be able to enter some text in an input text field then have flash search my hard drive for what i typed into the txt field.
I've been asked to write an app where I have to get the user to select a local directory, scan that directory for all images inside and then upload these images to the web. After a few hours of searching the only way that seems like it could be possible is with the use of an AIR application rather than just a flash application.
I want to know the 'file path' when an user selects a file from 'any location' on his hard disk. I like to know is it possible to fetch the entire file URL instead of the file name alone?
Code: var fileRef= new FileReference(); fileRef.addListener(mylistener); mylistener.onOpen = function(file){ [Code]....
I would like to select a specific xml file to load from a local directory. The file name is composed of "Title" + "number sequence". I know the Title (in this case its XLink07), but I need to select the latest number sequence or the latest by date stamp.
For example, the local directory has the following files: XLink01[36735298100].xml XLink02[36735298100].xml XLink02[36735298101].xml XLink07[36735298100].xml XLink07[36735298101].xml
In this example I need to select file XLink07[XXXXXXXXXXX].xml where XXXXXXXXXXX is the highest number within the XLink07[XXXXXXXXXXX].xml files. Title is Xlink07 and function should return Number sequence [36735298101]. Files with higher number sequence have later date stamps than files with lower number sequences. I need to select the highest number or the latest date stamp for the file that begins with XLink07.
My action script to load the local .xml file without any function to select the correct file is: Security.allowDomain("*", "*") var xmlLoader:URLLoader = new URLLoader(); xmlLoader.load(new URLRequest("XLink07[36735298101].xml")); xmlLoader.addEventListener(Event.COMPLETE, showXML); function showXML(e:Event):void { [Code] .....
I need to write a ByteArray to a file on local disk with Flash AS3. The flashapplication is run locally (it's a projector exe).
I found the FileReference class with the save() function which works perfect. The only problem is, that this function opens a filebrowser and let's the user select where to store the file. However - i have the path already as string and need to save to this location without useraction (since i'm exporting a lot of files into this directory in one go and don't want the user to choose each one manually).
Is there a way to store a bytearray from a projector to local disk without opening a filebrowser?
I'm also using mdm Zinc, which actually provides a function to save a ByteArray to disk, but this function is for some unknown reasons not working. I already filed a bugreport, but I need to get this to work very urgently, so i'm looking for alternatives!
I'm using Flash 9 Public Alpha, AS 3.0.I have an image pre-loader that loads an uncertain number of external image files. I wish to show a progress bar based on the current bytes loaded vs the total bytes that need to be loaded for all images.
The problem I'm having is that the .bytesTotal property of the Loader (well, technically the LoaderInfo) class always returns 0 until the first ProgressEvent is dispatched, which doesn't happen until after you begin loading the file. So I can't figure out a good way to find out what the grand total number of bytes that need to be loaded is unless I start all of my images loading simultaneously or somehow begin loading and then stop them from loading--either of which seems a poor solution to me.
I tried using the File class to reference the .size property, but this apparently only works in Flex, not in F9PA since the compiler didn't recognize the File class.
i am having a problem launching a local html file from my swf. i have a button called print that when clicked it is supposed to open the local html file and print out the content. this is the code i used on the button
on (release){ getURL("folder/folder/file.htm","_self"); }
I'm running an application off of a large XML file, and I want non-tech-savvy employees to be able to add/subtract from the entries that I have currrently. While I am fine editing XML on my own, I know some of them wont be, and so I am wondering if there is a way for me to be able to set up a SWF file to actually edit the XML rather than just reading it? I don't know if this is even possible. Also if need be i'm not opposed to some server side script, but if there's a way to do it without it, I would much prefer it.
Also, this applet would be running from disk not from a web server.
in writing XML File on hard disk ... i make a xml object on runtime .. menupulat it and then i want it to save on hard disk of the client .... i want to used this for both online and offline flash aplication.
My users upload a certain kind of text file that sometimeshas references to images stored locally on their hard drive. I needto check this file either on the server or within a flash app tosee if it has these references and then grab those images in aflash app to upload to my server.So I can use FileReference easily enough to have users uploadlocal images. But FileReference requires users to select their files with a dialog box. I can't have that. Myusers wouldn't know where to look and there are typically way toomany files, sometimes with the same name but in differentdirectories.
I can also just use URLLoader with a local URL, I guess I canprobably just use Loader too? That works great. The problem here isI can't communicate with both the server and the local filesystemin the same flash application due to Flash's security sandboxrestrictions. So I can get out of those security restrictions byplacing or editing a trust file in designated locations on variousOSes. I then need to install this trust file which is more invasiveand confusing to users then I want to be...Java's method of accessing local files from a web applet bysimply signing the applet with a certificate and having a dialogbox popup where the users grants access is ideal. Is there anything
i was wondering when I import a class, for example "import flash.text.*;", and when I import the same class in the subsequent AS file in the same package, isn't it disk space consuming? If so, is there a way to like, import it once and it will apply to all the other AS in your package?
I have a button that uses attachMovie to add a movieclip to the stage. You can add multiple instances of this clip to the stage, which works fine. I also have a feature whereby you can select and move these objects around the stage one by one. I am trying to add a feature whereby you can select more than one object at a time (indicated with a drop shadow - which I have working) and then move them together. This feature would also allow you to rotate the selected objects by 90, leaving the unselected objects where they are. I'm fairly certain that I'll need an array to hold the selected objects, and then use this info to move/transform only the chosen objects, but I can't figure out how to implement this.