Actionscript 3.0 :: Unable To Trace On MouseEvent.MOUSE_DOWN
Apr 5, 2011
Here is some code for a webpage I am building. I am using a custom document class named Vid.as for this FLA. The FLA is empty except for a button in the library and an instance of it on the stage named fieldsButton_1.When I compile the FLA i can click on the button, but nothing happens, neither the URL link nor a simple trace statement executes.
Code: Select all var btn:SimpleButton = new SimpleButton(fieldsButton_1);
addChild(fieldsButton_1);
fieldsButton_1.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler);
[code]....
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Oct 21, 2010
I'd like to know what is the difference between MouseEvent.CLICK & MouseEvent.MOUSE_DOWN. Because when i use MouseEvent.MOUSE_DOWN for a button to set full-screen view its doesn't work, instead of this MouseEvent.CLICK works. So what was the reason.
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May 26, 2010
i'm attempting to implement a mouse event where Mouse_Move can only occur if Mouse_Down. i could introduce a boolean that would toggle during Mouse_Down and Mouse_Up that could work, but is there a better way, perhaps a more official way, of doing this?
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Dec 28, 2010
i am making drag drop game.i create some movie clips dynamic.
this is the code::
recipesArray=["Steak","Chicken Panee","Bread","Fava Beans", "Jam"];
/////Create Movieclips && set their text
[code].....
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Jan 13, 2010
I have been working with this script for a few days now and have gotten to a near completed point, but I can't seem to script the final step. I have an xml file that is being parsed into my .fla file. There are 3 buttons which are dynamically created based on a tag called <navItem>. The function 'displayContent' should be displaying the appropriate chunk of xml in various text boxes, but instead, it only displays the last chunk (the 3rd chunk) no matter which button I click on. I have pasted my code on pastebin here:[URL]
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Dec 9, 2005
I almost feel dumb posting this, but I am develpoing a project and seem unable to trace from within a class. It definatley helps to have this ability and I have yet to find a suitable work around.
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Nov 1, 2011
I've set up FlexUnit in my app, I want to debug a test using trace, but im not sure how to get flexunit to traceto the flashlog file. Here's part of my test task in ant, I thought the 'localtrusted' property would help, but it doesnt seem to. In my logs I get the testcases only, none of my traces which are inside my tests.
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Nov 6, 2010
I have several stage event handlers to enable mouseovers over several dynamically generated moviecilps on the stage that then change their alpha to indicate the mouse is over that particular mc... fairly trivial (mcOver handler). Additionally, I also want to know what MC is clicked, so I update a public variable (public var activemc:Number) with the ID of the dynamic movieclip when the mouse is over it (using a hitTest to check, which is why the EventListener is added to stage and not to the MC), which is checked in the mcClicked handler:This is in the constructor:
//stage.addEventListener(MouseEvent.MOUSE_DOWN, startDrawing);
//stage.addEventListener(MouseEvent.MOUSE_UP, stopDrawing);
stage.addEventListener(MouseEvent.MOUSE_MOVE, mcOver);[code]....
However, the mouseover behaviour (alpha 0 when over, alpha 1 when out) stops working as soon as I click on any movieclip on the stage, and the mcClicked ID checking (below) stops working completely. I don't know if this is to do with focus:
private function mcClicked(event:MouseEvent):void {
myTextField.text = String(activemc); // activemc is a public var:Number with the movieclip //ID
}
I then tried adding the event handler for the stage mouse_move again and this gets the mouseover working again but only for 1 more click, after which it stops again:
private function mcClicked(event:MouseEvent):void {
myTextField.text = String(activemc); // activemc is a public var:Number with the movieclip //ID
stage.addEventListener(MouseEvent.MOUSE_MOVE, mcOver);
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Jul 9, 2009
I have a MovieClip (call it base_mc) which is under a bunch of other MovieClips (call them subclips). The MovieClips on top are all mouseEnabled with MOUSE_OVER, CLICK, etc, event handlers. I want to capture the event of MOUSE_OVER (or ROLL_OVER) on the base_mc as well. Any time I am over one of the subclips I am also over the base_mc clip. How can I capture this event?
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Nov 6, 2010
I'm making a button for the first time, and I wanted to use a full click to drive it. However, when I use addEventListener(MouseEvent.CLICK, onClickHandler); nothing happens when I click on it. When I use (with the rest of the code being identical) addEventListener(MouseEvent. MOUSE_ down, onClickHandler); it works like a charm.
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Apr 7, 2009
What is the difference between MouseEvent.MOUSE_UP and MouseEvent.CLICK? Why should I use one of these over the other?
Code:myButton_btn.addEventListener(MouseEvent.MOUSE_UP, fNavigate, false, 0, true);
myButton_btn.addEventListener(MouseEvent.CLICK, fNavigate, false, 0, true);
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Aug 11, 2011
I have a MOUSE_DOWN handler that creates a CLICK event listener on a child object. Naturally, as soon as you release the mouse button, if you happen to be over the child object, the CLICK event fires.I was disappointed to discover that event.stopImmediatePropagation doesn't interrupt the CLICK event from registering the MOUSE_DOWN as part of its detection cycle. It makes sense that it doesn't but still... disappointing.A MouseEvent.CLICK consists of detecting a MOUSE_DOWN on the object and then if it's followed by a MOUSE_UP without leaving the object, he event fires. I had hoped that by cancelling the MOUSE_DOWN event, it would clear that out of the CLICK buffer, but no such potatoes, alas.This could all be handled with a flag and a couple more MOUSE_UP and MOUSE_DOWN handlers, but dang, smacks of effort
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Jul 24, 2009
I have the following:
rwBtn.addEventListener(MouseEvent.MOUSE_OVER, audioOver);
function audioOver(e:MouseEvent):void
{
var thisClip:MovieClip = e.relatedObject;
thisClip.alpha = 0;
}
I would like to change the alpha of the clip that is being rolled over. I don't know how to target the clip that is being rolled over. How do I do that?
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May 29, 2009
I am having issues with a global array. I have an actionscript file called MyGlobal.as at the same level as my main FLA:
[Code]....
I am able to trace that first element while trace is called within the function... but if I try to trace that first element outside of the function it is "undefined". Do I need to return the array at the end of the function? I tried that but I cant seem to get it working correctly.
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Nov 9, 2011
I've been playing with prototype a bit and I've noticed that either it isn't as static as it should be or that some functions are protected from altering, or that in some cases the prototype actually extends a function. For example, I was trying to modifiy the global trace function to output the current time of a trace action, something like this :
Code:trace("lulu"); // output 12:48:17.286 lulu I DID achieve something close to it, but it seems that I haven't actually modified the global trace function, but rather it's "_root" counterpart,
[Code]...
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Nov 14, 2009
ive got a loaded xml list for an mp3 player. from playing track1, when i select track 2, it traces "track1" but then after a second click it traces "track2" and stays on that. the actually music for track2 does load on the first click though, but not the trace. anyone know why on the first click it would still trace the previous track? here is the code for that function...
[Code]...
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Jan 26, 2012
I am looking how to get the row that is clicked on on a MOUSE_DOWN event.
I am using actionscript 3, and am trying to implement a drag and drop from a datagrid to another datagrid.
Do I have to add a Mouse_Down listener to each and every row I add in the dataProvider, or just check the event target on click of my dataGrid?
The way I have it now is:
playerPool is my dataGrid
playerPool.addEventListener(MouseEvent.MOUSE_DOWN, dragStarted);
function dragStarted(e:Event){
dragInitiated = true;
// Need to determine which Row was MOUSE_DOWN'ed on
}
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Dec 21, 2004
take a look at the results of these traces:
trace(imgGal); //traces "1"
trace(itemClip1._y); //traces "32"
trace(itemClip[imgGal]._y); //traces "undefined"
why does the last trace not trace "32" like the second trace? I want to insert the variable "imgGal" onto the end of the mc "itemClip", how can I do this?
[Code]...
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Jun 29, 2010
I want to be able to drag a symbol without firing the CLICK event.Basically I have a pile of thumbnails on the stage that can be viewed by dragging them out of the pile. This also changes the Z order of the one I drag. I also want to be able to click on the one I want once I've found it in the pile.By using Trace() I have discovered that dragging fires CLICK, MOUSE_UP and MOUSE_DOWN and probably a few others as well. When I Double Click it fires all three events twice.How can I drag the thumbnail but not activate the CLICK event.
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Nov 10, 2009
I'm making a navigation bar which will be embedded into html via a php include(). What I'm trying to accomplish is when the user clicks a button, it stays in the mouse_down state while it's on the page. I have this much working, but as soon as the mouse moves off the button, the mouse_out function is called, thus playing the mouse_out animation.
Here's the relevant part of my code, with only one instance of each repeated part of code to save space:
ActionScript Code:
import flash.events.MouseEvent;
var getAbout:URLRequest = new URLRequest("about.php");
var pageURL:String=ExternalInterface.call('window.location.href.toString');
[Code].....
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Jan 22, 2009
recently seen this scroll bar on koko kaka's site [URL]
The thing I noticed though is that if you click on the bar and move outside of the browser window, the scroll bar moves just like a real browser.
How would you be able to keep the event fired like this??
Each time i move out of the browser the MOUSE_DOWN event stays triggered even if I release the mouse button is released.
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Feb 12, 2012
I have a question about Mouse_Down vs. Click.I read that if
Mouse_Down/Up listeners are used, they'll interfere with the CLICK listener, so
I want to see if it's doable something like this
use a MOUSE_DOWN
listener, by default when it's triggered will turn an _isclick true, but if it's in the DOWN state for more than 150 ms, then _isdown is true. This way,I can click on an MC and trigger an action, or I can drag it if I decide to keep the DOWN state more than 150ms.Note, that the goal is for the same value to check itself at 0ms and enter the _isclick state and then at 150 ms to enter _isdown state
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Aug 8, 2006
var dane:Array = new Array();
dane_xml = new XML();
dane_xml.ignoreWhite = true;[code]....
and this last trace gives me undefined while trace(temp) gives me what I want
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Jul 17, 2009
I'm trying to set the MovieClip I MOUSE_DOWN on to the highest index using
var mcToMove:MovieClip;
mcToMove = this[e.target.parent.name][e.target.name];
trace(mcToMove is MovieClip); // "true"
setChildIndex(MovieClip(mcToMove), (this.numChildren - 1));
but I think it's only giving me the e.target.name and not the whole path that includes the parent mc as well.
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Jun 8, 2011
I'm developing a word game for mobile and I'm trying to solve a bug:I have many squares with letters and when the user mouses down (or touches) a letter, the app starts to put together a word. Every letter that is moused over is added to the word and I have a textfield that shows the current word the user is trying to put together.Every letter added to the word (text.change event) I check if this is a word that is available in my dictionary (array of words). If this word is correct and exists, I want to paint the color of the textfield showing the word so the user would know that this is a valid word, even if he doesn't know the word.
My problem is that this code runs and traces correct and in the right moment (the trace "word exists" is being called when I add a letter that makes the word valid. But the painting of the word just happens when the text changes again. This causes the app to make the word blue after adding or removing a letter from a "valid" word, but in this case I want it to happen immediately when the user reaches a valid word.Can the problem be happening because the mouse is down?
Code:
if (dict.wordExists(word))
{
[code]......
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Dec 4, 2009
I wrote some code that creates a bunch of rounded rectangles which are placed on the screen. You then select 7 of them...once you select 7...and press a next button...they move to the top of the screen and 3 windows are drawn which i want the user to drag them into. However, I'm experiencing a problem where the MOUSE_DOWN event handler only works half the time, or on certain areas of the rounded rectangle...it appears to work more toward the left hand side of the rounded rectangle and middle....so I can drag them...but not effectively since I can't drag them by clicking anywhere on the sprite. At first I thought this had to do with a label that I had added as a child of the rectangle, however, I comment out the code that puts the label on the rectangle...and still no luck... here is my code... you'll see I thought maybe it was a memory issue with sprites, so i place them in a globally defined array and only clear it when i'm sure the sprites are done. So I've narrowed it down not to have anything to do with the sprites or the labels.
import fl.transitions.Tween;
import fl.transitions.TweenEvent;
import fl.transitions.easing.*;
import fl.controls.Label;
[Code]...
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Dec 17, 2010
I have no ideas what is going on with my scripts but the MOUSE_DOWN AND CLICK event doesn't work. This is actionscript 3.0. The MOUSE_OVER IS working fine.
var myCell:MovieClip = new MovieClip();
myCell.graphics.clear();
myCell.graphics.lineStyle(1, 0xfff000);//add yellow border
[Code].....
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Oct 28, 2011
I'm trying to figure out a way to have one button perform a function if the mouse is "clicked" and perform another if it is "held down". In my example I have the functionality of each working the way I want, but I can't seem to get them to work together (one is commented out right now). I've searched many forums and haven't found the answer, I'm sure it's there just not having luck putting my finger on it.
The only way I can think is with a timer - but a forum member I read somewhere said that was "Ghetto". Plus, I'm not sure I how to make that work right now anyway.See attached for a working version of what I have, or code below...
ActionScript Code:
var myNum:int = 2;
var myDirection:String = "Up";
[code]....
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Feb 9, 2012
I want to drag a line from the mouse down anywhere on the screen but my problem is I can only do it from a set position eg.120,120.
Everything else is fine.
Here's my code:
var line:Sprite;
line = new Sprite();
addChild(line);
[Code]....
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Jan 12, 2010
Basically when I click the Photo and Graphic sections, none of my MOUSE_DOWN states are working on the MovieClips within... the only one that works is Motion. And for the life of me, I can't seem to spot what's wrong. I've looked over the code a thousand times and seem to hit the same loss of words all over again.
*EDIT* Oh and apparently everything loads fine after you initially click "MOTION" but if you don't click Motion and go Straight to one of the other two sections, it's like a certain movie clip hasn't been initiated or something. Meaning... The buttons within the sections will all work if you Click the Motion Section First. (But only once you've clicked on the Motion Section.)
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