I am looking how to get the row that is clicked on on a MOUSE_DOWN event.
I am using actionscript 3, and am trying to implement a drag and drop from a datagrid to another datagrid.
Do I have to add a Mouse_Down listener to each and every row I add in the dataProvider, or just check the event target on click of my dataGrid?
The way I have it now is:
playerPool is my dataGrid playerPool.addEventListener(MouseEvent.MOUSE_DOWN, dragStarted); function dragStarted(e:Event){ dragInitiated = true; // Need to determine which Row was MOUSE_DOWN'ed on }
I want to be able to drag a symbol without firing the CLICK event.Basically I have a pile of thumbnails on the stage that can be viewed by dragging them out of the pile. This also changes the Z order of the one I drag. I also want to be able to click on the one I want once I've found it in the pile.By using Trace() I have discovered that dragging fires CLICK, MOUSE_UP and MOUSE_DOWN and probably a few others as well. When I Double Click it fires all three events twice.How can I drag the thumbnail but not activate the CLICK event.
I'm making a navigation bar which will be embedded into html via a php include(). What I'm trying to accomplish is when the user clicks a button, it stays in the mouse_down state while it's on the page. I have this much working, but as soon as the mouse moves off the button, the mouse_out function is called, thus playing the mouse_out animation.
Here's the relevant part of my code, with only one instance of each repeated part of code to save space:
ActionScript Code: import flash.events.MouseEvent; var getAbout:URLRequest = new URLRequest("about.php"); var pageURL:String=ExternalInterface.call('window.location.href.toString');
I have a question about Mouse_Down vs. Click.I read that if
Mouse_Down/Up listeners are used, they'll interfere with the CLICK listener, so
I want to see if it's doable something like this
use a MOUSE_DOWN
listener, by default when it's triggered will turn an _isclick true, but if it's in the DOWN state for more than 150 ms, then _isdown is true. This way,I can click on an MC and trigger an action, or I can drag it if I decide to keep the DOWN state more than 150ms.Note, that the goal is for the same value to check itself at 0ms and enter the _isclick state and then at 150 ms to enter _isdown state
i'm attempting to implement a mouse event where Mouse_Move can only occur if Mouse_Down. i could introduce a boolean that would toggle during Mouse_Down and Mouse_Up that could work, but is there a better way, perhaps a more official way, of doing this?
I'm developing a word game for mobile and I'm trying to solve a bug:I have many squares with letters and when the user mouses down (or touches) a letter, the app starts to put together a word. Every letter that is moused over is added to the word and I have a textfield that shows the current word the user is trying to put together.Every letter added to the word (text.change event) I check if this is a word that is available in my dictionary (array of words). If this word is correct and exists, I want to paint the color of the textfield showing the word so the user would know that this is a valid word, even if he doesn't know the word.
My problem is that this code runs and traces correct and in the right moment (the trace "word exists" is being called when I add a letter that makes the word valid. But the painting of the word just happens when the text changes again. This causes the app to make the word blue after adding or removing a letter from a "valid" word, but in this case I want it to happen immediately when the user reaches a valid word.Can the problem be happening because the mouse is down?
I wrote some code that creates a bunch of rounded rectangles which are placed on the screen. You then select 7 of them...once you select 7...and press a next button...they move to the top of the screen and 3 windows are drawn which i want the user to drag them into. However, I'm experiencing a problem where the MOUSE_DOWN event handler only works half the time, or on certain areas of the rounded rectangle...it appears to work more toward the left hand side of the rounded rectangle and middle....so I can drag them...but not effectively since I can't drag them by clicking anywhere on the sprite. At first I thought this had to do with a label that I had added as a child of the rectangle, however, I comment out the code that puts the label on the rectangle...and still no luck... here is my code... you'll see I thought maybe it was a memory issue with sprites, so i place them in a globally defined array and only clear it when i'm sure the sprites are done. So I've narrowed it down not to have anything to do with the sprites or the labels.
I have no ideas what is going on with my scripts but the MOUSE_DOWN AND CLICK event doesn't work. This is actionscript 3.0. The MOUSE_OVER IS working fine.
var myCell:MovieClip = new MovieClip(); myCell.graphics.clear(); myCell.graphics.lineStyle(1, 0xfff000);//add yellow border
I'm trying to figure out a way to have one button perform a function if the mouse is "clicked" and perform another if it is "held down". In my example I have the functionality of each working the way I want, but I can't seem to get them to work together (one is commented out right now). I've searched many forums and haven't found the answer, I'm sure it's there just not having luck putting my finger on it.
The only way I can think is with a timer - but a forum member I read somewhere said that was "Ghetto". Plus, I'm not sure I how to make that work right now anyway.See attached for a working version of what I have, or code below...
ActionScript Code: var myNum:int = 2; var myDirection:String = "Up";
Basically when I click the Photo and Graphic sections, none of my MOUSE_DOWN states are working on the MovieClips within... the only one that works is Motion. And for the life of me, I can't seem to spot what's wrong. I've looked over the code a thousand times and seem to hit the same loss of words all over again.
*EDIT* Oh and apparently everything loads fine after you initially click "MOTION" but if you don't click Motion and go Straight to one of the other two sections, it's like a certain movie clip hasn't been initiated or something. Meaning... The buttons within the sections will all work if you Click the Motion Section First. (But only once you've clicked on the Motion Section.)
Here is some code for a webpage I am building. I am using a custom document class named Vid.as for this FLA. The FLA is empty except for a button in the library and an instance of it on the stage named fieldsButton_1.When I compile the FLA i can click on the button, but nothing happens, neither the URL link nor a simple trace statement executes.
Code: Select all var btn:SimpleButton = new SimpleButton(fieldsButton_1); addChild(fieldsButton_1); fieldsButton_1.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler);
I need to stop a function when I'm out of stage, so I used the MOUSE_LEAVE, but I still have problems with it.Let me explain, I'm draging MC on stage with the MOUSE_DOWN event, well, it seems I'm obliged to first stop clicking on my click for the MOUSE_LEAVE to be fired.
I've got an MOUSE_DOWN listener on the stage (it's a rough drawing tool thing) and I've also got a bunch of other buttons on the stage with MouseEvent.CLICKs on them. The problem is that the stage.MOUSE_DOWN still gets called when the buttons are pressed. Is there a simple way to stop that happening or do I just have to deal with having a boolean set and unset that blocks the code in the stage.MOUSE_DOWN event function?
I'm working on a flash navigation piece for a website that involves a "viewmaster" reel that rotates when you mouse down on a button, and then stops when you mouse up. The problem I'm having is that every succesive time I mouse down, the rotation speed increases. Here is my code:
My Sprite class keeps losing focus when I click with the mouse - specifically after the MOUSE_DOWN event (before the click is complete).
I have set mouseEnabled to false on the children, no change. I added a listener for FOCUS_OUT and noticed that the FocusEvent.relatedObject property is NULL, which is confusing me - doesn't that mean there is no new focus target, the focus is just getting lost?
The exact sequence of events I get, by tracing them, as I click:
I have been working with this script for a few days now and have gotten to a near completed point, but I can't seem to script the final step. I have an xml file that is being parsed into my .fla file. There are 3 buttons which are dynamically created based on a tag called <navItem>. The function 'displayContent' should be displaying the appropriate chunk of xml in various text boxes, but instead, it only displays the last chunk (the 3rd chunk) no matter which button I click on. I have pasted my code on pastebin here:[URL]
I'd like to simply scale down a movieclip (that I'm treating as a button) when the user presses their mouse button. When users release the mouse button, I want my button to scale back to it's normal (.scaleX = .scaleY = 1) size. My button also has listereners for a ROLL_OUT event to turn off (.alpha = 0) a highlight movieclip that rests atop movieclips showing the different states the button can be in.
When I roll over the button, the higlight comes, but there is an annoying flicker problem. For some odd reason, when I press the mouse button the ROLL_OUT event handler function is called, yet I didn't scale the movie down enough for the cursor to be off of the actual button itself. I do not want that flicker. I'm not sure why ROLL_OUT is being called even though the event is clearly a mouse down, and within the mouse down event handler I am scaling the button movie clip, but not enough to remove out from under the cursor. In other words, if I click the button at its registration point, a flicker appears.
Here's my code.
//this add all the appropriate listeners to the button private function addMouseListeners() { this.addEventListener(MouseEvent.MOUSE_OVER, mouseOver); this.addEventListener(MouseEvent.MOUSE_DOWN, mouseDown); this.addEventListener(MouseEvent.ROLL_OUT, rollOut); this.addEventListener(MouseEvent.MOUSE_UP, mouseUp); }
[code]....
why my rollOut function is being called when the mouse button is pressed, and called once more when the mouse button is released.
Do you ever have a question that has been asked all over the Internet...with nothing but shitty answers? This seems to be one of those questions: What's the best way to continuously scroll text while a user holds the mouse button down? (By the way, I'm not using the timeline, so don't waste your time telling me to use EVENT.ENTER_FRAME.)
Trying to add event listeners to check whether my tiles are being pressed! This works excellent! They respond to the listeners BUT on the mose_down/mouse_up i can�t trace the tile variables The listener functions:
I'd like to know what is the difference between MouseEvent.CLICK & MouseEvent.MOUSE_DOWN. Because when i use MouseEvent.MOUSE_DOWN for a button to set full-screen view its doesn't work, instead of this MouseEvent.CLICK works. So what was the reason.
in other words, suppose I want to send data, like text, programmatically from a Windows app (such as a browser plugin) to a Flash app running in the browser. Well, conceptually, an example of this might be a Flash instant messenger with a textbox and button "Send"; so let's say I want to be able to programmatically paste the text and press Send or otherwise activate it. That's NOT what I am trying to do here in reality (i.e., no,I am not trying to spam other people's chat rooms or anything)but just an illustration of a similar situation.I can include in it whatever widget or hack that may be necessary.The reason why this problem is arising for me is that AFAIK the SDK that is providing me the data I want cannot be directly accessed from Flash, so I need a way to pipe the data from a regular app into Flash. can I have the Flash app interact with other apps through localhost IP? Or are there draconian restrictions on which server Flash in browser can and cannot interact?
I have a PHP mailer form on my site which needs to be published in action script2 to work, but I also have a script set up to open browser windows of a certain size & location which needs actionscript 1 to work? The PHP mailer form has a "Name" field, "Email" field & "Message" field, theses can all be reset with a button. The button clears off any text in the 3 boxes to wipe them clean. The script on the reset button is:
This works fine with section script 2 but not with as1. Does anyone know of a script that resets the .text field on as1 Alternatively is there any way of opening browser windows from a flash movie with browser win controls, eg. centre win, no scrollbars.
Trying to detect a browser close event and send some data to the database when the user closes the browser window...but can't seem to get it to work.[code]