ActionScript 3.0 :: EventListener:Mouse_Down Malfunction - Add Event Listeners To Check Whether Tiles Are Being Pressed?
Feb 22, 2009
Trying to add event listeners to check whether my tiles are being pressed! This works excellent! They respond to the listeners BUT on the mose_down/mouse_up i can�t trace the tile variables The listener functions:
[Code]...
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Jan 22, 2009
How to access the Check-box control and its event-listeners. If a check-box(which is a movie-clip) is selected, I need AS 3.0 code in such a way that:
[Code]...
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Apr 20, 2011
I'm working on a tile game and need to figure out an equation.. I have a grid which is 12x11.. when I place a tile I need to check the existance of other tiles on the same row and column and add up their values..I need to create an equation with the following variables :-
Receives a number between 1 and 132 :-
divides and/or multiplies the number into all the possible divisions of 12 in between 1 and 132 adds or subtracts the correct amount of tiles which lie either side dependant on it's position(I have drawn out the grid, and, for example, tile 66 has five tiles either side, tile 121 has 11 to it's right because it's in the bottom left hand corner)
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Oct 13, 2009
I'm working on OOP skills by creating a fun Mahjong game. I made a working concept (not very OOPed yet), and am trying to get everything OOPed before its too late. I want the tiles to transition in, maybe teleport in like a Star Trek movie. The tile object is a movie clip, so it can play the transition as it is added to the stage. Tiles will be added in, in increments so there's a cool wave-like effect of teleporting.
How would I know when the tiles have finished transitioning in? Would the tiles generate an events that the game object detects, starting the game after receiving X 'finished' events? Or should I create a timer in the game object where the amount of time to wait for the transition depends on the number of tiles being added to the board?
I think I'm close, but could use any general feedback on the concept. The coding is not an issue. I'm just trying to wrap my head around things.
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Jan 15, 2011
My Sprite class keeps losing focus when I click with the mouse - specifically after the MOUSE_DOWN event (before the click is complete).
I have set mouseEnabled to false on the children, no change. I added a listener for FOCUS_OUT and noticed that the FocusEvent.relatedObject property is NULL, which is confusing me - doesn't that mean there is no new focus target, the focus is just getting lost?
The exact sequence of events I get, by tracing them, as I click:
[FocusEvent type="focusOut" bubbles=true cancelable=false eventPhase=2 relatedObject=null shiftKey=false keyCode=0]
[MouseEvent type="mouseDown" bubbles=true cancelable=false eventPhase=2 localX=355
[Code]....
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Apr 12, 2010
I'd like to simply scale down a movieclip (that I'm treating as a button) when the user presses their mouse button. When users release the mouse button, I want my button to scale back to it's normal (.scaleX = .scaleY = 1) size. My button also has listereners for a ROLL_OUT event to turn off (.alpha = 0) a highlight movieclip that rests atop movieclips showing the different states the button can be in.
When I roll over the button, the higlight comes, but there is an annoying flicker problem. For some odd reason, when I press the mouse button the ROLL_OUT event handler function is called, yet I didn't scale the movie down enough for the cursor to be off of the actual button itself. I do not want that flicker. I'm not sure why ROLL_OUT is being called even though the event is clearly a mouse down, and within the mouse down event handler I am scaling the button movie clip, but not enough to remove out from under the cursor. In other words, if I click the button at its registration point, a flicker appears.
Here's my code.
//this add all the appropriate listeners to the button private function addMouseListeners() { this.addEventListener(MouseEvent.MOUSE_OVER, mouseOver); this.addEventListener(MouseEvent.MOUSE_DOWN, mouseDown); this.addEventListener(MouseEvent.ROLL_OUT, rollOut); this.addEventListener(MouseEvent.MOUSE_UP, mouseUp); }
[code]....
why my rollOut function is being called when the mouse button is pressed, and called once more when the mouse button is released.
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Jun 15, 2011
How do I check if an eventListener exist? If it exist, I want to remove it with removeEvent Listener. [code]
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Aug 11, 2009
I have a problem in keyboard event as3 is detecting only one key event.How to check whether two key is pressed
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Mar 18, 2006
How do I make it check if a key is NOT pressed? Like after releasing a key.
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Oct 25, 2010
When my movieclip finishes to play I'm adding an eventListeners to it (ROLL_OVER and CLICK). But if at the moment my movieclip finishes to play the mouse cursor is already over the movieclip i want to run ROLL_OVER event handler (play "roll over" label) how can i do this without moving my mouse out the movieclip and back over the movieclip?
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Feb 22, 2011
Is there a funcion or eventlistener to check if an animation got to its final layer? Like, I have 3 movieclips: stance, precharge and charge. When I press a key, stance changes to precharge, but I need precharge to change to charge when its animation changes. I don't want precharge to loop and return to the beginning.
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May 21, 2010
Is it possible to check if an event listener already exists
like at some point in the code I write:
mc.addEventListener(MouseEvent.MOUSE_UP,someFuncti on);
but before at another point in the program I need to check if an evenListener exists on MC, is it possible to check?
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Jun 4, 2009
the code goes like this:
[Code]...
so how can I check for multiple same listeners? what if I have few same type listeners registered with different functions and I wan to do different actions?
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Nov 24, 2011
I have this in my constructor:
[Code]..
The problem is I get Error: Error #2094: Event dispatch recursion overflow. Why does removechild keep getting called if this.parent does not exist? Why doesn't removing event listeners work?
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Sep 3, 2009
Can event listeners only be added to the class which dispatched the event? I ask because I want to have the logic for the listener on the main class, and the action is dispatched on click from a thumb which is instantiated in a scroller class. Kinda like this:
ActionScript Code:
pseudo code:
class main {
main() {
[code]....
This doesn't work. Why can't the main class listen for an event on the thumb class?
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Mar 1, 2011
I have a word; let's say it is "GAME". How can I check if I pressed the "G" on my keyboard?
I just can't seem to figger it out.
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Oct 12, 2004
I want to perform somthing but only if the mousebutton is down. How do I check this?
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Apr 13, 2010
In my "Scene 1" i call a New MovieClip("MC1"), this MC1 have a button named "btn1", I need a code to put in the first frame of the "Scene 1", that check if the button btn1 was pressed in the new movieClip (MC1) How can i check if the button was pressed? This is my code in the first frame of the "Scene 1"
[Code]...
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May 11, 2011
how do I check for no keyboard pressed for 10secs?
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Feb 13, 2010
An odd thing is happening for me, my eventlisteners only fire off once then they seem to stop working.
This thing is a movieclip that slides up the parent movieclip and another movieclip within mc slides it down. They only work once.
ActionScript Code:
slider.up.addEventListener(MouseEvent.MOUSE_UP, activateSlider);
slider.down.addEventListener(MouseEvent.MOUSE_DOWN, activateSlider2);
var frameBoolean:Boolean = false;
[Code].....
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Jan 26, 2009
I am trying to extract the last part (after the last .) of what trace(evtObj.target) shows, but when i try to use the code bellow to do it i get some of the info i get for the traces EventOb=_level0.RightSide.instance435.Ath (or whatever it is that triggered the event) Legth=Undefined
i get Undefined for all the string commands i have tied
example for evtObj.target with
_level0.RightSide.instance435.Ath
i want to get just Ath
[Code]....
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Jul 23, 2010
I have a tween I am calling in a function and I'd like a scale event to occur once the tween complete.I've never created an event listener dependant on the completion of another actionI'll ultimatley scale cntcnt XandY to the newly created scprop once the TweenLite event completes.
Below is the code which calls the tween. I'd
function clktwn(e:MouseEvent):void{
//create vars for x,y cordinates of clicked county (child)
[code]....
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Oct 10, 2011
When the escape key is released, I close the deepest child in a tree-like structure, and then tell it's parent (which is now the new 'deepest child') to close when the escape key is released ... but I do that while such an event is triggered, that causes the whole chain to close.
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Apr 2, 2012
Is there any shortcut way to add an eventListener to something like a select event for NavigatorContent. I am aware I can add a listener for a change event on the ViewStack and identify the selected NavigatorContent through that handler.
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Jun 19, 2009
I'm new to AS3.0 Is there a good way to deal with many event listeners like say MouseEvent.MOUSE_OVER and MouseEvent.MOUSE_OUT for the same type of movie clips? I've been getting the following error if the mouse rolled over or out too fast.
TypeError: Error #1009: Cannot access a property or method of a null object reference. at csAS/onSubmenuRollOver()
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Jan 14, 2010
In my scrolling code I want to remove the eventListener for my reportStageMouse event, but I get an error: 1120: Access of undefined property reportStageMouse. I am trying to remove the listener in my mouseUpOnStage event. I assume I cant remove the listener because it's in a nested function? [code]
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Mar 19, 2012
How can I access to an object who fires an eventListener event?
Let's say I have a mc:
var element = new MovieClip();
which has an eventlistener:
element.addEventListener(MouseEvent.CLICK, elementEventHandler);
[Code]....
So that is what I want to achieve... Recover the object who fired the event and then do crazy things with it (in this example, add another object in it).
pd: yes, I know I can directly use the var element in this snippet, but in the real code I'm generating the mcs in a loop, according to a xml file.
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May 8, 2011
I want to call the same event handler function with a click and also with a custom event. the problem is the event type that needs to be passed to the function. Is there are generic event type that can be used to call the function from both places?
Code:
menuBtn.addEventListener(MouseEvent.CLICK, menuOpen );
function menuOpen(event:MouseEvent){
[Code].....
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Jun 5, 2010
How can i trigger an event for the scaleX property change of the movieClip or Sprite in Flash AS 3.
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Mar 11, 2009
So I've gotten into using my own as Classes, and have an interesting question.
My main swf calls a php script that gets data from a mysql database which is returned as XML. Part of that data that is retrieved is a filepath to a jpg image. It then takes that filepath and other information, and passes it to my external class, the "news story" class.
All fine and good. Then, the "news story" class uses a loader to load that image along with some text, organize it, and voila, you've got your own very pretty "news story". (I'm extending the MovieClip class here, though I suppose it doesnt matter)
Now, my main swf uses this component to load multiple of these "news stories". The problem is, theres that load time for the image. The main swf is loading them all one at a time, because they are putting each one together on their own.
The key here is that it be dynamic. So, since we don't know how much text is in each "news story", we also therefore don't know it's height. What I'm doing is creating each story in the main swf, pushing it into a "news story" array, adding an event listener to each ones' loader, and when the event listener is triggered, I want it to go to the 'add content' function where it sets the news story's Y value based off the position and height of the previous story that was added (stacking them, obviously). This makes sense, because otherwise it'd add them all on top of each other and it'd be a jumbled mess.
The problem is, the event listener is on the loader object INSIDE the component actionscript. So, how do I figure out which news story to set the Y value for? Because the eventlistener is listening to the loader, not the class. I hope this makes sense AT ALL. Here is the code:
Quote:
while (fancy shmantzy conditions)
{
/*creates the news story and passes xml data to it (filepath, etc)*/
storyBlock = new StoryBlock(a bunch of parameters);
subCBArray.push(storyBlock); //array that stores each news story info
[Code]....
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