ActionScript 3.0 :: MOUSE_LEAVE Not Working When MOUSE_DOWN Is Active?
Jun 19, 2010
I need to stop a function when I'm out of stage, so I used the MOUSE_LEAVE, but I still have problems with it.Let me explain, I'm draging MC on stage with the MOUSE_DOWN event, well, it seems I'm obliged to first stop clicking on my click for the MOUSE_LEAVE to be fired.
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Apr 7, 2010
I just tossed this super simple code example into a Flash CS4 IDE frame script, but it doesn't output anything in the console. I'm simply rolling over my mouse over the window, not clicking anything, and nothing is happening. Why doesn't this work as I expect?
[Code]...
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Jun 22, 2010
I have just installed Flash Professional CS5 but the pallets & tools are greyed out and inactive.I have tried re-installing the software but same thing happens. No error messages when installing. Other CS5 applications seem to be fineI am quite new to Flash and am unsure what to do.do have CS3 installed which works fine
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Oct 10, 2010
I need to be able to detect a MOUSE_LEAVE on the instant the mouse leaves the stage no matter if the mouse is DOWN or UP. This seems to be impossible or a limitation in AS3. The MOUSE_LEAVE only gets dispatched if mouse is UP or after the mouse is released outside stage. Is there any API like isMouseOutsideStage instead of using listeners which i can use instead? stage.addEventListener(MouseEvent.MOUSE_OUT) is also not applicable because whenever my slide show changes images, MOUSE_OUT of stage gets dispatched which is undesirable.
The code below works perfectly where it detects a release or release outside if event.target is other than myButton. The weird thing or perhaps an undesirable behavior is that if i release outside stage, event.target equals myButton thus detecting a "release" instead of "release outside". I think that when we release outside stage, the want event.target to be null.
[Code]....
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Jan 14, 2010
Here is my scenario
1: I am using custom hand cursor in my application
2: When the mouse leaves the stage I am making my hand cursor invisible
3: Further I am using PV3D for animating plane.When the mouse moves in the stage the camera rotation is changed
4: When mouse moves out of the stage.the camera rotationY is set to zero
Problem:I am using
ActionScript Code:
stage.addEventListener(Event.MOUSE_LEAVE,hideMouse);
stage.addEventListener(MouseEvent.MOUSE_MOVE,moveMouse);[code]....
There are other animation added to this function also.So the function works well but sometimes when I move the mouse out of the window from middle of stage to its out,the function doesn't work.Meaning it works for some fraction of time and then hand cursor is shown and camera rotation is not set to zero.Is there any trick that must be done to force Event.MOUSE_LEAVE work properly.
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Apr 29, 2010
I have a swf file that will execute code when the mouse leaves the swf on screen. Everything works fine on a pc and a mac. But on a pc that has player 10.0.32.18 installed throws the error below. TypeError: Error #1009: Cannot access a property or method of a null object reference. at main_fla::MainTimeline/mouseLeave() This error is thrown out only when I try to call a function inside of loaded swf that is on the stage.
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Jan 18, 2012
im working on my own site im lost though i copyed and pasted so much but i cant seem to figer somthing out.i have a members sys sitting on a few frames every thing works. but the profile button, i have a total of 11 buttons that are working. i coppyed them put them all on 1 frame with there own instances that contain 3 frames?the first frame is the not active frame the 2ed is the active and 3ed is blank so it wont show. so my login code at this point is
ActionScript Code:
//Button Functions
signupBtn.onRelease = function() {[code]...
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Mar 26, 2009
I have a window component on my main timeline that gets called up on several instances. When the popup window appears, everything looks fine, except that the user can still click on links that are now behind the actual popup window itself. My question is how do I keep those buttons from being active while the popup window is active?
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Mar 25, 2011
I have a customized drag event that works great for most things:
[Code]...
The issue is that when I use this code with wmode=transparent or wmode=opaque the MOUSE_LEAVE event is not detected when the MOUSE_UP event occurs off the stage. Is there a way to detect the MOUSE_LEAVE event when wmode is transparent or opaque? OR Is there a way to detect that the wmode is set to transparent or opaque so that a work-around may be implemented?
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Jan 26, 2012
I am looking how to get the row that is clicked on on a MOUSE_DOWN event.
I am using actionscript 3, and am trying to implement a drag and drop from a datagrid to another datagrid.
Do I have to add a Mouse_Down listener to each and every row I add in the dataProvider, or just check the event target on click of my dataGrid?
The way I have it now is:
playerPool is my dataGrid
playerPool.addEventListener(MouseEvent.MOUSE_DOWN, dragStarted);
function dragStarted(e:Event){
dragInitiated = true;
// Need to determine which Row was MOUSE_DOWN'ed on
}
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Jun 29, 2010
I want to be able to drag a symbol without firing the CLICK event.Basically I have a pile of thumbnails on the stage that can be viewed by dragging them out of the pile. This also changes the Z order of the one I drag. I also want to be able to click on the one I want once I've found it in the pile.By using Trace() I have discovered that dragging fires CLICK, MOUSE_UP and MOUSE_DOWN and probably a few others as well. When I Double Click it fires all three events twice.How can I drag the thumbnail but not activate the CLICK event.
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Nov 10, 2009
I'm making a navigation bar which will be embedded into html via a php include(). What I'm trying to accomplish is when the user clicks a button, it stays in the mouse_down state while it's on the page. I have this much working, but as soon as the mouse moves off the button, the mouse_out function is called, thus playing the mouse_out animation.
Here's the relevant part of my code, with only one instance of each repeated part of code to save space:
ActionScript Code:
import flash.events.MouseEvent;
var getAbout:URLRequest = new URLRequest("about.php");
var pageURL:String=ExternalInterface.call('window.location.href.toString');
[Code].....
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Jan 22, 2009
recently seen this scroll bar on koko kaka's site [URL]
The thing I noticed though is that if you click on the bar and move outside of the browser window, the scroll bar moves just like a real browser.
How would you be able to keep the event fired like this??
Each time i move out of the browser the MOUSE_DOWN event stays triggered even if I release the mouse button is released.
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Feb 12, 2012
I have a question about Mouse_Down vs. Click.I read that if
Mouse_Down/Up listeners are used, they'll interfere with the CLICK listener, so
I want to see if it's doable something like this
use a MOUSE_DOWN
listener, by default when it's triggered will turn an _isclick true, but if it's in the DOWN state for more than 150 ms, then _isdown is true. This way,I can click on an MC and trigger an action, or I can drag it if I decide to keep the DOWN state more than 150ms.Note, that the goal is for the same value to check itself at 0ms and enter the _isclick state and then at 150 ms to enter _isdown state
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Jul 17, 2009
I'm trying to set the MovieClip I MOUSE_DOWN on to the highest index using
var mcToMove:MovieClip;
mcToMove = this[e.target.parent.name][e.target.name];
trace(mcToMove is MovieClip); // "true"
setChildIndex(MovieClip(mcToMove), (this.numChildren - 1));
but I think it's only giving me the e.target.name and not the whole path that includes the parent mc as well.
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May 26, 2010
i'm attempting to implement a mouse event where Mouse_Move can only occur if Mouse_Down. i could introduce a boolean that would toggle during Mouse_Down and Mouse_Up that could work, but is there a better way, perhaps a more official way, of doing this?
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Jun 8, 2011
I'm developing a word game for mobile and I'm trying to solve a bug:I have many squares with letters and when the user mouses down (or touches) a letter, the app starts to put together a word. Every letter that is moused over is added to the word and I have a textfield that shows the current word the user is trying to put together.Every letter added to the word (text.change event) I check if this is a word that is available in my dictionary (array of words). If this word is correct and exists, I want to paint the color of the textfield showing the word so the user would know that this is a valid word, even if he doesn't know the word.
My problem is that this code runs and traces correct and in the right moment (the trace "word exists" is being called when I add a letter that makes the word valid. But the painting of the word just happens when the text changes again. This causes the app to make the word blue after adding or removing a letter from a "valid" word, but in this case I want it to happen immediately when the user reaches a valid word.Can the problem be happening because the mouse is down?
Code:
if (dict.wordExists(word))
{
[code]......
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Dec 4, 2009
I wrote some code that creates a bunch of rounded rectangles which are placed on the screen. You then select 7 of them...once you select 7...and press a next button...they move to the top of the screen and 3 windows are drawn which i want the user to drag them into. However, I'm experiencing a problem where the MOUSE_DOWN event handler only works half the time, or on certain areas of the rounded rectangle...it appears to work more toward the left hand side of the rounded rectangle and middle....so I can drag them...but not effectively since I can't drag them by clicking anywhere on the sprite. At first I thought this had to do with a label that I had added as a child of the rectangle, however, I comment out the code that puts the label on the rectangle...and still no luck... here is my code... you'll see I thought maybe it was a memory issue with sprites, so i place them in a globally defined array and only clear it when i'm sure the sprites are done. So I've narrowed it down not to have anything to do with the sprites or the labels.
import fl.transitions.Tween;
import fl.transitions.TweenEvent;
import fl.transitions.easing.*;
import fl.controls.Label;
[Code]...
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Dec 28, 2010
i am making drag drop game.i create some movie clips dynamic.
this is the code::
recipesArray=["Steak","Chicken Panee","Bread","Fava Beans", "Jam"];
/////Create Movieclips && set their text
[code].....
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Dec 17, 2010
I have no ideas what is going on with my scripts but the MOUSE_DOWN AND CLICK event doesn't work. This is actionscript 3.0. The MOUSE_OVER IS working fine.
var myCell:MovieClip = new MovieClip();
myCell.graphics.clear();
myCell.graphics.lineStyle(1, 0xfff000);//add yellow border
[Code].....
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Oct 28, 2011
I'm trying to figure out a way to have one button perform a function if the mouse is "clicked" and perform another if it is "held down". In my example I have the functionality of each working the way I want, but I can't seem to get them to work together (one is commented out right now). I've searched many forums and haven't found the answer, I'm sure it's there just not having luck putting my finger on it.
The only way I can think is with a timer - but a forum member I read somewhere said that was "Ghetto". Plus, I'm not sure I how to make that work right now anyway.See attached for a working version of what I have, or code below...
ActionScript Code:
var myNum:int = 2;
var myDirection:String = "Up";
[code]....
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Feb 9, 2012
I want to drag a line from the mouse down anywhere on the screen but my problem is I can only do it from a set position eg.120,120.
Everything else is fine.
Here's my code:
var line:Sprite;
line = new Sprite();
addChild(line);
[Code]....
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Jan 12, 2010
Basically when I click the Photo and Graphic sections, none of my MOUSE_DOWN states are working on the MovieClips within... the only one that works is Motion. And for the life of me, I can't seem to spot what's wrong. I've looked over the code a thousand times and seem to hit the same loss of words all over again.
*EDIT* Oh and apparently everything loads fine after you initially click "MOTION" but if you don't click Motion and go Straight to one of the other two sections, it's like a certain movie clip hasn't been initiated or something. Meaning... The buttons within the sections will all work if you Click the Motion Section First. (But only once you've clicked on the Motion Section.)
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Apr 5, 2011
Here is some code for a webpage I am building. I am using a custom document class named Vid.as for this FLA. The FLA is empty except for a button in the library and an instance of it on the stage named fieldsButton_1.When I compile the FLA i can click on the button, but nothing happens, neither the URL link nor a simple trace statement executes.
Code: Select all var btn:SimpleButton = new SimpleButton(fieldsButton_1);
addChild(fieldsButton_1);
fieldsButton_1.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler);
[code]....
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Jan 26, 2010
I've got an MOUSE_DOWN listener on the stage (it's a rough drawing tool thing) and I've also got a bunch of other buttons on the stage with MouseEvent.CLICKs on them. The problem is that the stage.MOUSE_DOWN still gets called when the buttons are pressed. Is there a simple way to stop that happening or do I just have to deal with having a boolean set and unset that blocks the code in the stage.MOUSE_DOWN event function?
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Jul 6, 2009
I'm working on a flash navigation piece for a website that involves a "viewmaster" reel that rotates when you mouse down on a button, and then stops when you mouse up. The problem I'm having is that every succesive time I mouse down, the rotation speed increases. Here is my code:
var timer:Timer = new Timer(30);
paintingRotateBtn.addEventListener(MouseEvent.MOUS E_DOWN, paintingRotate, false, 0, true);
paintingRotateBtn.addEventListener(MouseEvent.MOUS E_UP, paintingRotateStop, false, 0, true);
[Code].....
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Feb 9, 2012
I want to drag a line from the mouse down anywhere on the screen but my problem is I can only do it from a set position eg.120,120.
Everything else is fine.
Code:
var line:Sprite;
line = new Sprite();
addChild(line);
[Code].....
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Jan 15, 2011
My Sprite class keeps losing focus when I click with the mouse - specifically after the MOUSE_DOWN event (before the click is complete).
I have set mouseEnabled to false on the children, no change. I added a listener for FOCUS_OUT and noticed that the FocusEvent.relatedObject property is NULL, which is confusing me - doesn't that mean there is no new focus target, the focus is just getting lost?
The exact sequence of events I get, by tracing them, as I click:
[FocusEvent type="focusOut" bubbles=true cancelable=false eventPhase=2 relatedObject=null shiftKey=false keyCode=0]
[MouseEvent type="mouseDown" bubbles=true cancelable=false eventPhase=2 localX=355
[Code]....
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Jan 13, 2010
I have been working with this script for a few days now and have gotten to a near completed point, but I can't seem to script the final step. I have an xml file that is being parsed into my .fla file. There are 3 buttons which are dynamically created based on a tag called <navItem>. The function 'displayContent' should be displaying the appropriate chunk of xml in various text boxes, but instead, it only displays the last chunk (the 3rd chunk) no matter which button I click on. I have pasted my code on pastebin here:[URL]
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Apr 12, 2010
I'd like to simply scale down a movieclip (that I'm treating as a button) when the user presses their mouse button. When users release the mouse button, I want my button to scale back to it's normal (.scaleX = .scaleY = 1) size. My button also has listereners for a ROLL_OUT event to turn off (.alpha = 0) a highlight movieclip that rests atop movieclips showing the different states the button can be in.
When I roll over the button, the higlight comes, but there is an annoying flicker problem. For some odd reason, when I press the mouse button the ROLL_OUT event handler function is called, yet I didn't scale the movie down enough for the cursor to be off of the actual button itself. I do not want that flicker. I'm not sure why ROLL_OUT is being called even though the event is clearly a mouse down, and within the mouse down event handler I am scaling the button movie clip, but not enough to remove out from under the cursor. In other words, if I click the button at its registration point, a flicker appears.
Here's my code.
//this add all the appropriate listeners to the button private function addMouseListeners() { this.addEventListener(MouseEvent.MOUSE_OVER, mouseOver); this.addEventListener(MouseEvent.MOUSE_DOWN, mouseDown); this.addEventListener(MouseEvent.ROLL_OUT, rollOut); this.addEventListener(MouseEvent.MOUSE_UP, mouseUp); }
[code]....
why my rollOut function is being called when the mouse button is pressed, and called once more when the mouse button is released.
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