Actionscript 3 :: Mouseevent - Mouse_Move Only While Mouse_Down?
May 26, 2010
i'm attempting to implement a mouse event where Mouse_Move can only occur if Mouse_Down. i could introduce a boolean that would toggle during Mouse_Down and Mouse_Up that could work, but is there a better way, perhaps a more official way, of doing this?
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Nov 6, 2010
I have several stage event handlers to enable mouseovers over several dynamically generated moviecilps on the stage that then change their alpha to indicate the mouse is over that particular mc... fairly trivial (mcOver handler). Additionally, I also want to know what MC is clicked, so I update a public variable (public var activemc:Number) with the ID of the dynamic movieclip when the mouse is over it (using a hitTest to check, which is why the EventListener is added to stage and not to the MC), which is checked in the mcClicked handler:This is in the constructor:
//stage.addEventListener(MouseEvent.MOUSE_DOWN, startDrawing);
//stage.addEventListener(MouseEvent.MOUSE_UP, stopDrawing);
stage.addEventListener(MouseEvent.MOUSE_MOVE, mcOver);[code]....
However, the mouseover behaviour (alpha 0 when over, alpha 1 when out) stops working as soon as I click on any movieclip on the stage, and the mcClicked ID checking (below) stops working completely. I don't know if this is to do with focus:
private function mcClicked(event:MouseEvent):void {
myTextField.text = String(activemc); // activemc is a public var:Number with the movieclip //ID
}
I then tried adding the event handler for the stage mouse_move again and this gets the mouseover working again but only for 1 more click, after which it stops again:
private function mcClicked(event:MouseEvent):void {
myTextField.text = String(activemc); // activemc is a public var:Number with the movieclip //ID
stage.addEventListener(MouseEvent.MOUSE_MOVE, mcOver);
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Oct 21, 2010
I'd like to know what is the difference between MouseEvent.CLICK & MouseEvent.MOUSE_DOWN. Because when i use MouseEvent.MOUSE_DOWN for a button to set full-screen view its doesn't work, instead of this MouseEvent.CLICK works. So what was the reason.
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Nov 6, 2009
I create an application that will work when users move the mouse and concurrently press the Ctrl key. But, it does not work if I did not first click on screen (application run on browser).
[Code]...
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Oct 21, 2010
Trying to use the MouseEvent.Mouse_Move event. Simply, there's one 300 x 20 line which the event is assigned and another line (100x20) is top of the first line. But if mouse moves over the second line, the event is not working... The same event could be assigned on the second line but it seems a bit waste and I'm sure there must be a way to trigger the event through the other object.
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Aug 29, 2011
I would like to know how fast, flash player processes the Mouse movement? Does it process mouse movement at the same speed as the fps(frames/second) of the flash player .
For example for a function added as a listener to Mouse movement say, stage.addEventListener(MouseEvent.MOUSE_MOVE, mouseMoveListener); Does flash invoke this function 'mouseMoveListener' every time the mouse is moved? Is it done at the same speed at which the Operating system handles mouse move ? Or is it lesser? If so, then by what amount?
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Dec 28, 2010
i am making drag drop game.i create some movie clips dynamic.
this is the code::
recipesArray=["Steak","Chicken Panee","Bread","Fava Beans", "Jam"];
/////Create Movieclips && set their text
[code].....
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Apr 5, 2011
Here is some code for a webpage I am building. I am using a custom document class named Vid.as for this FLA. The FLA is empty except for a button in the library and an instance of it on the stage named fieldsButton_1.When I compile the FLA i can click on the button, but nothing happens, neither the URL link nor a simple trace statement executes.
Code: Select all var btn:SimpleButton = new SimpleButton(fieldsButton_1);
addChild(fieldsButton_1);
fieldsButton_1.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler);
[code]....
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Jul 30, 2009
I have the following in a class and get an error message. CaseStudyQuiz is my constructor method. I want to detect when the mouse moves via the stage.addEventListener.
[Code]...
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Jan 13, 2010
I have been working with this script for a few days now and have gotten to a near completed point, but I can't seem to script the final step. I have an xml file that is being parsed into my .fla file. There are 3 buttons which are dynamically created based on a tag called <navItem>. The function 'displayContent' should be displaying the appropriate chunk of xml in various text boxes, but instead, it only displays the last chunk (the 3rd chunk) no matter which button I click on. I have pasted my code on pastebin here:[URL]
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Jul 9, 2009
I have a MovieClip (call it base_mc) which is under a bunch of other MovieClips (call them subclips). The MovieClips on top are all mouseEnabled with MOUSE_OVER, CLICK, etc, event handlers. I want to capture the event of MOUSE_OVER (or ROLL_OVER) on the base_mc as well. Any time I am over one of the subclips I am also over the base_mc clip. How can I capture this event?
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Nov 6, 2010
I'm making a button for the first time, and I wanted to use a full click to drive it. However, when I use addEventListener(MouseEvent.CLICK, onClickHandler); nothing happens when I click on it. When I use (with the rest of the code being identical) addEventListener(MouseEvent. MOUSE_ down, onClickHandler); it works like a charm.
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Apr 7, 2009
What is the difference between MouseEvent.MOUSE_UP and MouseEvent.CLICK? Why should I use one of these over the other?
Code:myButton_btn.addEventListener(MouseEvent.MOUSE_UP, fNavigate, false, 0, true);
myButton_btn.addEventListener(MouseEvent.CLICK, fNavigate, false, 0, true);
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Aug 11, 2011
I have a MOUSE_DOWN handler that creates a CLICK event listener on a child object. Naturally, as soon as you release the mouse button, if you happen to be over the child object, the CLICK event fires.I was disappointed to discover that event.stopImmediatePropagation doesn't interrupt the CLICK event from registering the MOUSE_DOWN as part of its detection cycle. It makes sense that it doesn't but still... disappointing.A MouseEvent.CLICK consists of detecting a MOUSE_DOWN on the object and then if it's followed by a MOUSE_UP without leaving the object, he event fires. I had hoped that by cancelling the MOUSE_DOWN event, it would clear that out of the CLICK buffer, but no such potatoes, alas.This could all be handled with a flag and a couple more MOUSE_UP and MOUSE_DOWN handlers, but dang, smacks of effort
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Jul 24, 2009
I have the following:
rwBtn.addEventListener(MouseEvent.MOUSE_OVER, audioOver);
function audioOver(e:MouseEvent):void
{
var thisClip:MovieClip = e.relatedObject;
thisClip.alpha = 0;
}
I would like to change the alpha of the clip that is being rolled over. I don't know how to target the clip that is being rolled over. How do I do that?
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May 19, 2009
I have been using hitTestPoint so far with mouse_move listener, which means if the mouse was stationary over target area when that listener was added the desired action wont happen until mouse moves.
Basically I have this window in the middle of the stage where loader loads pictures and when picture loads if the mouse moves over that window some other stuff appears.The listener is added after each picture is added and if the mouse was stationary above the loader when that happened it doesnt trigger hitTestPoint (until mouse moves).
I have seen somewhere this same effect, but it worked even if the mouse was stationary above the image when image appeared.
[Code]...
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Nov 5, 2010
I've got a png sequence of a 3d object rotating on my timeline. My as3 find the mouse.x and uses math to choose which frame in the sequence to move to. I need to be add easing to the movement.
AS3 in use:
stage.addEventListener(MouseEvent.MOUSE_MOVE,findF rame);
function findFrame(event:Event):void{
var frame:int = Math.floor((stage.mouseX/stage.stageWidth) * 31);
gotoAndStop(frame);
}
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Feb 7, 2010
I need to dispatch an event object when user stops moving mouse cursor. In poor words, i need the exatly opposite of a Mouse_Move event. Is there any solution or I need to create a event with EventDispatcher class?
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Mar 24, 2011
I have a disc I am rotating with the mouse with event.MOUSE_MOVE, like a jog wheel on some audio equipment. Everything almost works as expected, but the problem I am experiencing is that the disc always jumps to the point where the user clicks on the disc. I need the point on the disc that the user clicks on to remain under the mouse while the user spins the disc but I can't seem to come up with the correct math to make it happen. Here's the code i am using:
var xd = (_knob.x - _stageRef.stage.mouseX);
var yd = (_knob.y - _stageRef.stage.mouseY);
var radAngle = Math.atan2(yd, xd);
_knob.rotation = int(radAngle * 360/(Math.PI * 2) - 90);
_knob is a vector circle wrapped in a movieclip, with the circle centered on the movieclip's reg point. _stageRef represents the main stage.
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Sep 15, 2011
why it scrolls down fine but when it scrolls up the first line of text falls to the middle of the pageContainer?the height of the pageContainer is 440 pixels.I cant get it to stop at the top of the pageContainer.It just keeps going up (into blank space)and the text keeps moving. Heres the code:
pageContainer.addEventListener(MouseEvent.MOUSE_MO VE, scrollPage);
function scrollPage(event:MouseEvent):void
{
TweenLite.to(pageContainer, 0.5, { y:-(mouseY/440)*pageContainer.height+stage.stageHeight/2});
}
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Jun 27, 2010
I'm programatically dragging the play head back and forth along a timeline based on a mouse event listener. The faster the mouse drags the faster the playhead rips through the frames (it's linearly proportional). I'm also firing a starter=getTimer(); event at the inital mouse_move Event trigger (and only on the initial event) and then firing a ender=getTimer() at the end of the code that calculates the new playhead position, but only if the calculation has resulted in the playhead being told to move at least one frame (the mouse can move a few pixels before playhead will move one frame). In essence it's giving me a frame per second rate.
If I look a the delta of the two timers I rarely get anything but 0. Occasionally I'll get a 1 but not very often. There are a good few dozen heavy lines of code that need to be worked out between the initial mouse_move and the decision to move the play head, and this has to be done for a number of mouse position changes before the playhead will move at all and the second getTimer call is triggered. Does the mouseEvent trigger every ms or does it trigger at the frame rate (enterframe rate) of the doc. If so the smallest delta I should see is 31ms.
This runs as an app in the standalone swf player (10.1) and never in a browser.
Are my results indicative of this? Can the compiler really run this fast? How does one do very small timing tests that appear to be beyond the millisecond clock granularity?
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May 21, 2010
My code seems to be hearing a MOUSE_MOVE event when you click outside of the Flash stage (anywhere else on the page).
I have one listener for MOUSE_LEAVE (stage), which hides some overlay controls after a 500ms interval, and another (MOUSE_MOVE) to show them again when you move back over the stage. Yet the controls show again when I click anywhere outside of the stage.
I suppose I could add a Boolean for whether the mouse is over or outside of the stage (since I'm tracking that anyway), and *not* show the controls if its outside, but is there something else I'm overlooking?
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Jun 23, 2011
what is meant by EnterFrame and it's use and how to declare it? And also the difference between EnterFrame and MOUSE_MOVE?
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Oct 3, 2009
I have a module, which is a simple swf file to load.
Inside there, in a modules document class I have a code like:
ActionScript Code:
buttonMode = true;
useHandCursor = true;
[Code]....
When I load the module, I can see the drawn background with proper sizes. However, the cursor is not hand (useHandCursor) and mouse events are not dispatched. They are only dispatched on some children of the document class, not on itself, on its own background. ANd the hand cursor is only over the children, not over the document class' background itself again.
The document class of the module extends Sprite.
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Jun 10, 2009
I'm getting a flickering issue with my tool tip hovers. I've tried writing the code in 2 different ways and I'm still getting the same thingEach way seems to work fine if there's only one object, but when there are more than one and you start moving the mouse between the 2 this really annoying flickering keeps occurring? My file needs to have several objects which all overlap. I've tried altering the hit areas so that they don't actually touch - but no effect.
I've also tried swapping ROLL_OVER for MOUSE_OVER and MOUSE_MOVE but all with no results.
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Jan 26, 2012
I am looking how to get the row that is clicked on on a MOUSE_DOWN event.
I am using actionscript 3, and am trying to implement a drag and drop from a datagrid to another datagrid.
Do I have to add a Mouse_Down listener to each and every row I add in the dataProvider, or just check the event target on click of my dataGrid?
The way I have it now is:
playerPool is my dataGrid
playerPool.addEventListener(MouseEvent.MOUSE_DOWN, dragStarted);
function dragStarted(e:Event){
dragInitiated = true;
// Need to determine which Row was MOUSE_DOWN'ed on
}
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Mar 8, 2012
I'm listening for MOUSE_MOVE events.They are sent and received just fine unless the middle mouse button is held down. I don't get any more MOUSE_MOVE events until the middle button is released.Is this an issue with Flash, or something to do with my specific ouse/computer configuration (bluetooth Mighty Mouse on Lion)?Are there any known workarounds?Here is a sample project to demonstrate the problem.Left click and drag traces mouse move events, but middle click only shows middle mouse down and middle mouse up.
import flash.events.MouseEvent;
this.stage.addEventListener(MouseEvent.MIDDLE_MOUSE_DOWN, onMiddleMouseDown);
this.stage.addEventListener(MouseEvent.MOUSE_DOWN, onMouseDown);
[code]....
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Jun 29, 2010
I want to be able to drag a symbol without firing the CLICK event.Basically I have a pile of thumbnails on the stage that can be viewed by dragging them out of the pile. This also changes the Z order of the one I drag. I also want to be able to click on the one I want once I've found it in the pile.By using Trace() I have discovered that dragging fires CLICK, MOUSE_UP and MOUSE_DOWN and probably a few others as well. When I Double Click it fires all three events twice.How can I drag the thumbnail but not activate the CLICK event.
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Nov 10, 2009
I'm making a navigation bar which will be embedded into html via a php include(). What I'm trying to accomplish is when the user clicks a button, it stays in the mouse_down state while it's on the page. I have this much working, but as soon as the mouse moves off the button, the mouse_out function is called, thus playing the mouse_out animation.
Here's the relevant part of my code, with only one instance of each repeated part of code to save space:
ActionScript Code:
import flash.events.MouseEvent;
var getAbout:URLRequest = new URLRequest("about.php");
var pageURL:String=ExternalInterface.call('window.location.href.toString');
[Code].....
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Jan 22, 2009
recently seen this scroll bar on koko kaka's site [URL]
The thing I noticed though is that if you click on the bar and move outside of the browser window, the scroll bar moves just like a real browser.
How would you be able to keep the event fired like this??
Each time i move out of the browser the MOUSE_DOWN event stays triggered even if I release the mouse button is released.
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