ActionScript 3.0 :: Add Easing To MOUSE_MOVE?
Nov 5, 2010
I've got a png sequence of a 3d object rotating on my timeline. My as3 find the mouse.x and uses math to choose which frame in the sequence to move to. I need to be add easing to the movement.
AS3 in use:
stage.addEventListener(MouseEvent.MOUSE_MOVE,findF rame);
function findFrame(event:Event):void{
var frame:int = Math.floor((stage.mouseX/stage.stageWidth) * 31);
gotoAndStop(frame);
}
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Feb 25, 2011
im trying to create this custom menu a bit more efficiently. As written, it operates fine glitch free. However, id like to incorporate some easing into the movement of each movie clip.
[code]...
how to incorporate tween classes and then easing?
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Jan 15, 2009
I've built a code to cyclically move a scene on the bottom of my stage; I've done this to make a slowing-and-stop-easing effect at anytime the command will arrive. The entire scene mc is _x long something like 6000 px. The whole code goes in this way:
1) importing on the stage (with attachMovie) a mc with this code inside:
onClipEvent(enterFrame) {
_parent._parent.fondo_mc._x -= countermovement;
if (_parent._parent.fondo_mc._x <= -5800) {[code].....
The code goes right, but I need to improve it.Now there is just a variable, I tought to use two vars to implement the whole code in a setInterval, but maybe it's unuseful, and actually I can't use it in the right way.
Second issue: actually when slowAndStop function is called the scene slow too fast, if I take it to 15 it slow better but the scene is running too fast...
The best would be that the scene slow down and stop following: A) a temporal variable (and I can try to implement it with setInterval, that for istance is a cycle)
B) an indipendent moving variable, so that on one side I set the speed, on the other side I set the slow-and-stop in a matter of time with countermovement.I also tried to use a second variable:
var counter:Number = 15;
// set the _x increment
var countermovement:Number = counter/2;
but the scene slow and goes backward a bit
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Jan 12, 2009
I'm familiar with how to ease something in using motion math. Easing out would not be that bad either. But how would I script something easing in half way, then easing out the second half? It would start slow, gradually move faster, then slow to a stop at the end. - almost like a sine wave I guess?
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May 19, 2009
I have been using hitTestPoint so far with mouse_move listener, which means if the mouse was stationary over target area when that listener was added the desired action wont happen until mouse moves.
Basically I have this window in the middle of the stage where loader loads pictures and when picture loads if the mouse moves over that window some other stuff appears.The listener is added after each picture is added and if the mouse was stationary above the loader when that happened it doesnt trigger hitTestPoint (until mouse moves).
I have seen somewhere this same effect, but it worked even if the mouse was stationary above the image when image appeared.
[Code]...
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Feb 7, 2010
I need to dispatch an event object when user stops moving mouse cursor. In poor words, i need the exatly opposite of a Mouse_Move event. Is there any solution or I need to create a event with EventDispatcher class?
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May 26, 2010
i'm attempting to implement a mouse event where Mouse_Move can only occur if Mouse_Down. i could introduce a boolean that would toggle during Mouse_Down and Mouse_Up that could work, but is there a better way, perhaps a more official way, of doing this?
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Mar 24, 2011
I have a disc I am rotating with the mouse with event.MOUSE_MOVE, like a jog wheel on some audio equipment. Everything almost works as expected, but the problem I am experiencing is that the disc always jumps to the point where the user clicks on the disc. I need the point on the disc that the user clicks on to remain under the mouse while the user spins the disc but I can't seem to come up with the correct math to make it happen. Here's the code i am using:
var xd = (_knob.x - _stageRef.stage.mouseX);
var yd = (_knob.y - _stageRef.stage.mouseY);
var radAngle = Math.atan2(yd, xd);
_knob.rotation = int(radAngle * 360/(Math.PI * 2) - 90);
_knob is a vector circle wrapped in a movieclip, with the circle centered on the movieclip's reg point. _stageRef represents the main stage.
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Sep 15, 2011
why it scrolls down fine but when it scrolls up the first line of text falls to the middle of the pageContainer?the height of the pageContainer is 440 pixels.I cant get it to stop at the top of the pageContainer.It just keeps going up (into blank space)and the text keeps moving. Heres the code:
pageContainer.addEventListener(MouseEvent.MOUSE_MO VE, scrollPage);
function scrollPage(event:MouseEvent):void
{
TweenLite.to(pageContainer, 0.5, { y:-(mouseY/440)*pageContainer.height+stage.stageHeight/2});
}
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Nov 6, 2009
I create an application that will work when users move the mouse and concurrently press the Ctrl key. But, it does not work if I did not first click on screen (application run on browser).
[Code]...
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Jun 27, 2010
I'm programatically dragging the play head back and forth along a timeline based on a mouse event listener. The faster the mouse drags the faster the playhead rips through the frames (it's linearly proportional). I'm also firing a starter=getTimer(); event at the inital mouse_move Event trigger (and only on the initial event) and then firing a ender=getTimer() at the end of the code that calculates the new playhead position, but only if the calculation has resulted in the playhead being told to move at least one frame (the mouse can move a few pixels before playhead will move one frame). In essence it's giving me a frame per second rate.
If I look a the delta of the two timers I rarely get anything but 0. Occasionally I'll get a 1 but not very often. There are a good few dozen heavy lines of code that need to be worked out between the initial mouse_move and the decision to move the play head, and this has to be done for a number of mouse position changes before the playhead will move at all and the second getTimer call is triggered. Does the mouseEvent trigger every ms or does it trigger at the frame rate (enterframe rate) of the doc. If so the smallest delta I should see is 31ms.
This runs as an app in the standalone swf player (10.1) and never in a browser.
Are my results indicative of this? Can the compiler really run this fast? How does one do very small timing tests that appear to be beyond the millisecond clock granularity?
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May 21, 2010
My code seems to be hearing a MOUSE_MOVE event when you click outside of the Flash stage (anywhere else on the page).
I have one listener for MOUSE_LEAVE (stage), which hides some overlay controls after a 500ms interval, and another (MOUSE_MOVE) to show them again when you move back over the stage. Yet the controls show again when I click anywhere outside of the stage.
I suppose I could add a Boolean for whether the mouse is over or outside of the stage (since I'm tracking that anyway), and *not* show the controls if its outside, but is there something else I'm overlooking?
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Jun 23, 2011
what is meant by EnterFrame and it's use and how to declare it? And also the difference between EnterFrame and MOUSE_MOVE?
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Oct 3, 2009
I have a module, which is a simple swf file to load.
Inside there, in a modules document class I have a code like:
ActionScript Code:
buttonMode = true;
useHandCursor = true;
[Code]....
When I load the module, I can see the drawn background with proper sizes. However, the cursor is not hand (useHandCursor) and mouse events are not dispatched. They are only dispatched on some children of the document class, not on itself, on its own background. ANd the hand cursor is only over the children, not over the document class' background itself again.
The document class of the module extends Sprite.
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Jun 10, 2009
I'm getting a flickering issue with my tool tip hovers. I've tried writing the code in 2 different ways and I'm still getting the same thingEach way seems to work fine if there's only one object, but when there are more than one and you start moving the mouse between the 2 this really annoying flickering keeps occurring? My file needs to have several objects which all overlap. I've tried altering the hit areas so that they don't actually touch - but no effect.
I've also tried swapping ROLL_OVER for MOUSE_OVER and MOUSE_MOVE but all with no results.
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Mar 8, 2012
I'm listening for MOUSE_MOVE events.They are sent and received just fine unless the middle mouse button is held down. I don't get any more MOUSE_MOVE events until the middle button is released.Is this an issue with Flash, or something to do with my specific ouse/computer configuration (bluetooth Mighty Mouse on Lion)?Are there any known workarounds?Here is a sample project to demonstrate the problem.Left click and drag traces mouse move events, but middle click only shows middle mouse down and middle mouse up.
import flash.events.MouseEvent;
this.stage.addEventListener(MouseEvent.MIDDLE_MOUSE_DOWN, onMiddleMouseDown);
this.stage.addEventListener(MouseEvent.MOUSE_DOWN, onMouseDown);
[code]....
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Oct 21, 2010
Trying to use the MouseEvent.Mouse_Move event. Simply, there's one 300 x 20 line which the event is assigned and another line (100x20) is top of the first line. But if mouse moves over the second line, the event is not working... The same event could be assigned on the second line but it seems a bit waste and I'm sure there must be a way to trigger the event through the other object.
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Aug 29, 2011
I would like to know how fast, flash player processes the Mouse movement? Does it process mouse movement at the same speed as the fps(frames/second) of the flash player .
For example for a function added as a listener to Mouse movement say, stage.addEventListener(MouseEvent.MOUSE_MOVE, mouseMoveListener); Does flash invoke this function 'mouseMoveListener' every time the mouse is moved? Is it done at the same speed at which the Operating system handles mouse move ? Or is it lesser? If so, then by what amount?
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Jul 30, 2009
I have the following in a class and get an error message. CaseStudyQuiz is my constructor method. I want to detect when the mouse moves via the stage.addEventListener.
[Code]...
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Nov 6, 2010
I have several stage event handlers to enable mouseovers over several dynamically generated moviecilps on the stage that then change their alpha to indicate the mouse is over that particular mc... fairly trivial (mcOver handler). Additionally, I also want to know what MC is clicked, so I update a public variable (public var activemc:Number) with the ID of the dynamic movieclip when the mouse is over it (using a hitTest to check, which is why the EventListener is added to stage and not to the MC), which is checked in the mcClicked handler:This is in the constructor:
//stage.addEventListener(MouseEvent.MOUSE_DOWN, startDrawing);
//stage.addEventListener(MouseEvent.MOUSE_UP, stopDrawing);
stage.addEventListener(MouseEvent.MOUSE_MOVE, mcOver);[code]....
However, the mouseover behaviour (alpha 0 when over, alpha 1 when out) stops working as soon as I click on any movieclip on the stage, and the mcClicked ID checking (below) stops working completely. I don't know if this is to do with focus:
private function mcClicked(event:MouseEvent):void {
myTextField.text = String(activemc); // activemc is a public var:Number with the movieclip //ID
}
I then tried adding the event handler for the stage mouse_move again and this gets the mouseover working again but only for 1 more click, after which it stops again:
private function mcClicked(event:MouseEvent):void {
myTextField.text = String(activemc); // activemc is a public var:Number with the movieclip //ID
stage.addEventListener(MouseEvent.MOUSE_MOVE, mcOver);
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Jan 25, 2010
not really that handy with scripting, was wondering if someone knows how to add some easing to this. Right now i gave an mc that rolls out and back, but i would like there to be a bit of ease in ease out on it if possible.on the mc that you rollover is this
on(rollOver) {
this.forwards=true;
this.backwards=false;
[code]......
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Dec 21, 2010
How can I add bounce easing to a classic tween in FlashCS4 ?
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Mar 1, 2010
Who knows the first and second "this" refers to what mc
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May 8, 2009
I'm having trouble with the new keyframing model in Flash CS4.Say I have a symbol that starts here, then moves over there, then waits, then moves back over there again, etc. etc.Using the new model, all of these movements seem to be considered the same and single tween.If I apply easing, the easing affects the entire range of keyframes. This doesn't make sense? I may want the symbol to slow down when it gets "there" and have different easing for different movements. Does this make sense?
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Oct 6, 2010
In this documentation it says that flash CS5 should support custom easing, just like old good CS3 and earlier versions of flash.however, this feature seems to be missing from CS5. it says:Click the Edit button next to the Ease slider in the frame Property inspector.but there is no "edit button" in the panel with easing slider.
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Jun 17, 2009
I have a Flash Movie which has an image that zooms in/out and can be reset using the following code.
[Code]....
The effect is not very smooth so my question is how do i do this with easing.
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Dec 3, 2002
I've created a page that contains 3 different movie clips that scroll left and right in respose to the mouse. They each move at different rates and create a parallax effect. My question is how do I ease the movie clips in and out of their stop positions? At the moment they all run full speed in and out of a stop.[code]
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Nov 11, 2004
i have this script that i am using to drag with easing. it works but how do i make sure it stops when it gets to the edge of the movie. Right now since there is easing on it, you can throw the shape right off of the stage. Is there a way it can stop?
[Code]...
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Jan 6, 2005
Using one of the tutorial under "Best of Kirupa thread", I managed to modify the script and get a resizable dynamic photo gallery working perfectly. Now, I have an external swf with the following script. It works fine independently but when I load it in the container MC of my photo gallery, it don't. What's wrong with the script and what do I need to double check and change?
[AS]
onClipEvent (load) {
_x = 0;
_y = 0;
[Code].....
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Jun 8, 2005
Hi,
I'm trying to create a not that ordinary typewriter. The thing is, that I wan't it to ease. So I just thought that I could use: speed^0.5, but it really doesn't seem to affect the speed?
The idea is, that the first part of the text is written into the textField very fast, and then it types slower and slower...
This code works, but there's no easing, don't now if there's an easy way to add that:
[AS]TextField.prototype.typewriter = function(stringy, func) {
var myText = this;
var i = 0;
var intv = setInterval(function () {
myText.text = stringy.substring(0, i);
i += 2;
if (i>stringy.length) {
clearInterval(intv);
}
updateAfterEvent();
}, func);
};
var mystring = "here goes the text";
var speed = 10;
txt.typewriter(mystring, speed);
[/AS]Thanks, Morten
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