Actionscript 3.0 :: MouseEvent.Mouse_Move Event Not Working Assigned In The Top Of The First Line

Oct 21, 2010

Trying to use the MouseEvent.Mouse_Move event. Simply, there's one 300 x 20 line which the event is assigned and another line (100x20) is top of the first line. But if mouse moves over the second line, the event is not working... The same event could be assigned on the second line but it seems a bit waste and I'm sure there must be a way to trigger the event through the other object.


Flash :: AS3 MouseEvent.MOUSE_MOVE Event Stops Responding After MouseEvent.CLICK Call?

Nov 6, 2010

I have several stage event handlers to enable mouseovers over several dynamically generated moviecilps on the stage that then change their alpha to indicate the mouse is over that particular mc... fairly trivial (mcOver handler). Additionally, I also want to know what MC is clicked, so I update a public variable (public var activemc:Number) with the ID of the dynamic movieclip when the mouse is over it (using a hitTest to check, which is why the EventListener is added to stage and not to the MC), which is checked in the mcClicked handler:This is in the constructor:

//stage.addEventListener(MouseEvent.MOUSE_DOWN, startDrawing);
//stage.addEventListener(MouseEvent.MOUSE_UP, stopDrawing);
stage.addEventListener(MouseEvent.MOUSE_MOVE, mcOver);[code]....

However, the mouseover behaviour (alpha 0 when over, alpha 1 when out) stops working as soon as I click on any movieclip on the stage, and the mcClicked ID checking (below) stops working completely. I don't know if this is to do with focus:

private function mcClicked(event:MouseEvent):void {
myTextField.text = String(activemc); // activemc is a public var:Number with the movieclip //ID

I then tried adding the event handler for the stage mouse_move again and this gets the mouseover working again but only for 1 more click, after which it stops again:

private function mcClicked(event:MouseEvent):void {
myTextField.text = String(activemc); // activemc is a public var:Number with the movieclip //ID
stage.addEventListener(MouseEvent.MOUSE_MOVE, mcOver);

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Actionscript 3 :: Mouseevent - Mouse_Move Only While Mouse_Down?

May 26, 2010

i'm attempting to implement a mouse event where Mouse_Move can only occur if Mouse_Down. i could introduce a boolean that would toggle during Mouse_Down and Mouse_Up that could work, but is there a better way, perhaps a more official way, of doing this?

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ActionScript 3.0 :: MouseEvent.MOUSE_MOVE & CtrlKey Does Not Work?

Nov 6, 2009

I create an application that will work when users move the mouse and concurrently press the Ctrl key. But, it does not work if I did not first click on screen (application run on browser).


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ActionScript 3.0 :: How Fast Does Flash Player Process MouseEvent.MOUSE_MOVE

Aug 29, 2011

I would like to know how fast, flash player processes the Mouse movement? Does it process mouse movement at the same speed as the fps(frames/second) of the flash player .
For example for a function added as a listener to Mouse movement say, stage.addEventListener(MouseEvent.MOUSE_MOVE, mouseMoveListener); Does flash invoke this function 'mouseMoveListener' every time the mouse is moved? Is it done at the same speed at which the Operating system handles mouse move ? Or is it lesser? If so, then by what amount?

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ActionScript 3.0 :: MouseEvent.MOUSE_MOVE - Detect When The Mouse Moves Via The Stage.addEventListener

Jul 30, 2009

I have the following in a class and get an error message. CaseStudyQuiz is my constructor method. I want to detect when the mouse moves via the stage.addEventListener.


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ActionScript 3.0 :: Opposite Of A Mouse_Move Event?

Feb 7, 2010

I need to dispatch an event object when user stops moving mouse cursor. In poor words, i need the exatly opposite of a Mouse_Move event. Is there any solution or I need to create a event with EventDispatcher class?

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ActionScript 3.0 :: Difference Between "$event:MouseEvent" And "event=MouseEvent"?

Jul 27, 2011

What does "$" means in actionscript 3? What's the difference between "$event:MouseEvent" and "event=MouseEvent"?

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ActionScript 3.0 :: Difference Between "$event:MouseEvent" And "e:MouseEvent"?

Jul 28, 2011

What's difference between "$event:MouseEvent" and "e:MouseEvent". What do they do?

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AS3 ::: Flash - Video MouseEvent Click Not Working?

Oct 10, 2011

I created a simple video and I tried attaching a mouse click event to it but the event doesnt fire. Here is my code:

var connection:NetConnection;
var stream:NetStream;
var video:Video;


why wont the mouse event work?

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Flash :: DispatchEvent To Fire MouseEvent Not Working

Dec 1, 2011

I am adding the same image (play button) to a movie clip those images later when pressed toggle states and play a video.What I am trying to accomplish is automatically toggle the default image since that video is playing automatically.[code]So this does the same thing as click the first image but it happens automatically.[code]

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ActionScript 3.0 :: MouseEvent.MOUSE_OUT State Sometimes Not Working?

Feb 7, 2010

I have a simple rectangle square that changes color when mouse over and it should gotoAndStop(1) which is frame 1 when I Mouse Out but I noticed if you Mouse Out very fast over a handle of the squares by dragging the mouse really fast over a bunch of them, sometimes they get stuck in the Mouse On state(as though the Mouse Out) event didn't get to fire. How can I fix this prob?

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ActionScript 3.0 :: MouseEvent.CLICK - Function Not Working?

Aug 11, 2009

After parsing some XML to create a vertical project list I'd like to be able to click on the image/icon representing each project and be taken to the URL that's been parsed in as well. Here's the error I get when clicking the dynamically generated Movieclips:TypeError: Error #1009: Cannot access a property or method of a null object NMD_work_fla::MainTimeline/itemClick()Below is the extracted code pieces related to the onClick function:

//Sample XML:
HTML Code:


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ActionScript 2.0 :: Created A Couple Movie Clips One Of Which Is To Be Assigned A Value Of "0" And The Other Is To Be Assigned A Value Of "1" Randomly?

Jul 11, 2009

I am tring to create a simple mine I created a couple movie clips one of which is to be assigned a value of "0" and the other is to be assigned a value of "1" randomly. That is if the one on the left has "0" the other should have "1" and that if I click the one having "0" value ,let it explode or do something..The problem is that I am not sure how to use "onClipEvent(enterFrame)" and on(press).. I named my MCs as "mcleft1" and "mcright

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ActionScript 3.0 :: Calling A MouseEvent Function Without A Mouse Event?

Sep 17, 2010

in actionscript 2.0, one could call a mouseEvent function without actually having that event. For instance:

btn1.onRollOut = function(){
this. gotoAndPlay("out");


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Professional :: MouseEvent Not Working On Android Touch Screen Tablet

Dec 13, 2011

I recently discovered that the MouseEvents in my Flash animations aren't working on touch screen Android tablets. Is there some extra code that I need to add to make this work? There's an example at [URL]. My other issue is more of a web design issue, but the animations are not placed correctly on the webpage.

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ActionScript 3.0 :: Add Mouse Event But It Is Showing Error On MouseEvent Function?

May 3, 2010

I hv make 4 movieclips and i wanna add mouse event but it is showing error on MouseEvent function, and the error is. 1046: Type was not found or was not a compile-time constant: MouseEvent.


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Actionscript 3 :: Mouseevent - Retrieving BitmapData From Sprite Mouse Event

Mar 3, 2010

i've created a bitmap with data and placed it into a sprite so to receive mouse events. however, i'm struggling with reading the BitmapData within the sprite.


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ActionScript 3.0 :: Flash Calling A MouseEvent Function Without A Mouse Event?

Sep 16, 2010

in actionscript 2.0, one could call a mouseEvent function without actually having that event. For instance:


In this example, of course, rollOutHandler only does one thing, but this function could contain lots and lots of code, and I would not want to repeat all of it again inside the clickHandler function.

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ActionScript 3.0 :: MouseEvent.CLICK Not Working But Using MOUSE_OVER Makes Function Work?

Aug 27, 2009

The main AS timeline creates the enemy instance and calls them via the timer class. Inside the instance enemy movie clip there is some script to do a basic tween and there are functions to remove the enemy and to declare you've hit the enemy. The problem I'm having is when I try to call my KillEnemy function with a MouseEvent.CLICK (or MOUSE_DOWN, MOUSE_UP) event, it isn't registering, I realised this after testing the same function to listen for a MOUSE_OVER, MOUSE_OUT, it worked perfectly.

Can anyone explain why this is happening? Not just that the mouse seems to be a little delicate, even with the roll over listener called it isn't registering the event unless it hits a specific part of the movie clip enemy, which leads me to believe the movieclip is somehow built incorrectly? But even when testing the game with extreme settings (i.e. leaving the enemies on screen for a long time) the mouse clicks aren't registering still. Something is broken! Here is some of code inside the enemy movie clip, the problem lies on line 11:


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ActionScript 3.0 :: Get MouseEvent.ROLL_OVER Or MouseEvent.MOUSE_OVER To Pass Through To MovieClip Underneath

Jul 9, 2009

I have a MovieClip (call it base_mc) which is under a bunch of other MovieClips (call them subclips). The MovieClips on top are all mouseEnabled with MOUSE_OVER, CLICK, etc, event handlers. I want to capture the event of MOUSE_OVER (or ROLL_OVER) on the base_mc as well. Any time I am over one of the subclips I am also over the base_mc clip. How can I capture this event?

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ActionScript 3.0 :: Flex - Diffrence In MouseEvent.CLICK & MouseEvent.MOUSE_DOWN?

Oct 21, 2010

I'd like to know what is the difference between MouseEvent.CLICK & MouseEvent.MOUSE_DOWN. Because when i use MouseEvent.MOUSE_DOWN for a button to set full-screen view its doesn't work, instead of this MouseEvent.CLICK works. So what was the reason.

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ActionScript 3.0 :: MouseEvent.MOUSEDOWN Works But MouseEvent.CLICK Doesn't

Nov 6, 2010

I'm making a button for the first time, and I wanted to use a full click to drive it. However, when I use addEventListener(MouseEvent.CLICK, onClickHandler); nothing happens when I click on it. When I use (with the rest of the code being identical) addEventListener(MouseEvent. MOUSE_ down, onClickHandler); it works like a charm.

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Actionscript 3 :: Flex 4 Disptaching Custom Event From Custom Component (why Flex Converting Custom Event To Mouseevent)?

Mar 2, 2012

This is NOT duplicate of my earlier post (its is slightly different)But this is similar issue with similar error but its not the same error The error I am getting now is below while dispatching the custom event from my custom component

TypeError: Error #1034: Type Coercion failed: cannot convert events::MapEvent@a74ab51 to
dispatchEvent(new MapEvent(MapEvent.CLICKED_ON_MAP));

Note: The error in my earlier post is giving below error message

Type Coercion failed: cannot convert to

The difference here are two things, the earlier error is while converting flash event to custom event and now this one is while converting custom event to flash event and secondly, I have no clue why it is trying to convert to the mouseevent where I am just dispatching my custom event with proper listeners.

This is my custome event

package events


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ActionScript 3.0 :: Difference Between MouseEvent.MOUSE_UP And MouseEvent.CLICK?

Apr 7, 2009

What is the difference between MouseEvent.MOUSE_UP and MouseEvent.CLICK? Why should I use one of these over the other? 

Code:myButton_btn.addEventListener(MouseEvent.MOUSE_UP, fNavigate, false, 0, true);
myButton_btn.addEventListener(MouseEvent.CLICK, fNavigate, false, 0, true);

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Actionscript 3 :: Cancelling MouseEvent.CLICK After MouseEvent.MOUSE-DOWN

Aug 11, 2011

I have a MOUSE_DOWN handler that creates a CLICK event listener on a child object. Naturally, as soon as you release the mouse button, if you happen to be over the child object, the CLICK event fires.I was disappointed to discover that event.stopImmediatePropagation doesn't interrupt the CLICK event from registering the MOUSE_DOWN as part of its detection cycle. It makes sense that it doesn't but still... disappointing.A MouseEvent.CLICK consists of detecting a MOUSE_DOWN on the object and then if it's followed by a MOUSE_UP without leaving the object, he event fires. I had hoped that by cancelling the MOUSE_DOWN event, it would clear that out of the CLICK buffer, but no such potatoes, alas.This could all be handled with a flag and a couple more MOUSE_UP and MOUSE_DOWN handlers, but dang, smacks of effort

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ActionScript 3.0 :: MouseEvent Target MouseEvent RelatedObject?

Jul 24, 2009

I have the following:
rwBtn.addEventListener(MouseEvent.MOUSE_OVER, audioOver);
function audioOver(e:MouseEvent):void
var thisClip:MovieClip = e.relatedObject;
thisClip.alpha = 0;
I would like to change the alpha of the clip that is being rolled over. I don't know how to target the clip that is being rolled over. How do I do that?

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Actionscript 3 :: Removing Event Listeners Not Working - Error #2094: Event Dispatch Recursion Overflow

Nov 24, 2011

I have this in my constructor:


The problem is I get Error: Error #2094: Event dispatch recursion overflow. Why does removechild keep getting called if this.parent does not exist? Why doesn't removing event listeners work?

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ActionScript 3.0 :: Progress Event Is Working Like Complete Event?

Feb 3, 2010

i am using progress event to load video file from url, but it is not showing me preloader, code:-

ActionScript Code:
var urlRequest:URLRequest;
var urlLoader:URLLoader;
urlRequest = new URLRequest("video.flv");


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ActionScript 3.0 :: HitTestPoint & Mouse_move?

May 19, 2009

I have been using hitTestPoint so far with mouse_move listener, which means if the mouse was stationary over target area when that listener was added the desired action wont happen until mouse moves.

Basically I have this window in the middle of the stage where loader loads pictures and when picture loads if the mouse moves over that window some other stuff appears.The listener is added after each picture is added and if the mouse was stationary above the loader when that happened it doesnt trigger hitTestPoint (until mouse moves).

I have seen somewhere this same effect, but it worked even if the mouse was stationary above the image when image appeared.


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ActionScript 3.0 :: Add Easing To MOUSE_MOVE?

Nov 5, 2010

I've got a png sequence of a 3d object rotating on my timeline. My as3 find the mouse.x and uses math to choose which frame in the sequence to move to. I need to be add easing to the movement.

AS3 in use:

stage.addEventListener(MouseEvent.MOUSE_MOVE,findF rame);
function findFrame(event:Event):void{
var frame:int = Math.floor((stage.mouseX/stage.stageWidth) * 31);

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Actionscript 3 :: Rotating Image With MOUSE_MOVE?

Mar 24, 2011

I have a disc I am rotating with the mouse with event.MOUSE_MOVE, like a jog wheel on some audio equipment. Everything almost works as expected, but the problem I am experiencing is that the disc always jumps to the point where the user clicks on the disc. I need the point on the disc that the user clicks on to remain under the mouse while the user spins the disc but I can't seem to come up with the correct math to make it happen. Here's the code i am using:

var xd = (_knob.x - _stageRef.stage.mouseX);
var yd = (_knob.y - _stageRef.stage.mouseY);
var radAngle = Math.atan2(yd, xd);
_knob.rotation = int(radAngle * 360/(Math.PI * 2) - 90);

_knob is a vector circle wrapped in a movieclip, with the circle centered on the movieclip's reg point. _stageRef represents the main stage.

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ActionScript 3.0 :: Verticle Mouse_move Scrolling?

Sep 15, 2011

why it scrolls down fine but when it scrolls up the first line of text falls to the middle of the pageContainer?the height of the pageContainer is 440 pixels.I cant get it to stop at the top of the pageContainer.It just keeps going up (into blank space)and the text keeps moving. Heres the code:

pageContainer.addEventListener(MouseEvent.MOUSE_MO VE, scrollPage);
function scrollPage(event:MouseEvent):void
{, 0.5, { y:-(mouseY/440)*pageContainer.height+stage.stageHeight/2});

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Actionscript 3 :: GetTimer Results Between MOUSE_MOVE Events

Jun 27, 2010

I'm programatically dragging the play head back and forth along a timeline based on a mouse event listener. The faster the mouse drags the faster the playhead rips through the frames (it's linearly proportional). I'm also firing a starter=getTimer(); event at the inital mouse_move Event trigger (and only on the initial event) and then firing a ender=getTimer() at the end of the code that calculates the new playhead position, but only if the calculation has resulted in the playhead being told to move at least one frame (the mouse can move a few pixels before playhead will move one frame). In essence it's giving me a frame per second rate.

If I look a the delta of the two timers I rarely get anything but 0. Occasionally I'll get a 1 but not very often. There are a good few dozen heavy lines of code that need to be worked out between the initial mouse_move and the decision to move the play head, and this has to be done for a number of mouse position changes before the playhead will move at all and the second getTimer call is triggered. Does the mouseEvent trigger every ms or does it trigger at the frame rate (enterframe rate) of the doc. If so the smallest delta I should see is 31ms.

This runs as an app in the standalone swf player (10.1) and never in a browser.
Are my results indicative of this? Can the compiler really run this fast? How does one do very small timing tests that appear to be beyond the millisecond clock granularity?

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ActionScript 3.0 :: MOUSE_MOVE Dispatched When Clicking Outside Of Flash?

May 21, 2010

My code seems to be hearing a MOUSE_MOVE event when you click outside of the Flash stage (anywhere else on the page).

I have one listener for MOUSE_LEAVE (stage), which hides some overlay controls after a 500ms interval, and another (MOUSE_MOVE) to show them again when you move back over the stage. Yet the controls show again when I click anywhere outside of the stage.

I suppose I could add a Boolean for whether the mouse is over or outside of the stage (since I'm tracking that anyway), and *not* show the controls if its outside, but is there something else I'm overlooking?

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ActionScript 3.0 :: Flash Difference Between EnterFrame And MOUSE_MOVE?

Jun 23, 2011

what is meant by EnterFrame and it's use and how to declare it? And also the difference between EnterFrame and MOUSE_MOVE?

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ActionScript 3.0 :: MOUSE_MOVE Events Not Being Dispatched From Loaded Module?

Oct 3, 2009

I have a module, which is a simple swf file to load.

Inside there, in a modules document class I have a code like:

ActionScript Code:
buttonMode = true;
useHandCursor = true;


When I load the module, I can see the drawn background with proper sizes. However, the cursor is not hand (useHandCursor) and mouse events are not dispatched. They are only dispatched on some children of the document class, not on itself, on its own background. ANd the hand cursor is only over the children, not over the document class' background itself again.

The document class of the module extends Sprite.

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ActionScript 3.0 :: Swapping ROLL_OVER For MOUSE_OVER And Mouse_move But All With No Results?

Jun 10, 2009

I'm getting a flickering issue with my tool tip hovers. I've tried writing the code in 2 different ways and I'm still getting the same thingEach way seems to work fine if there's only one object, but when there are more than one and you start moving the mouse between the 2 this really annoying flickering keeps occurring? My file needs to have several objects which all overlap. I've tried altering the hit areas so that they don't actually touch - but no effect.

I've also tried swapping ROLL_OVER for MOUSE_OVER and MOUSE_MOVE but all with no results.

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ActionScript 3.0 :: Font.hasGlyphs And Line Breaks Not Working?

Oct 4, 2011

I have a function for checking whether the embedded font has all the glyphs available, it looks like this:
public static function hasEmbeddedAllGlyphs(string:String, fontName:String):Boolean {
var availableFonts:Array = Font.enumerateFonts();

I am using this  call in another static method which sets the text depending on the available font and therefore I cannot split the string.

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ActionScript 3.0 :: TypeError: Error #1034: Type Coercion Failed: Cannot Convert To

Mar 27, 2012

iam making a game and i almost finish except one error i couln.t get it

TypeError: Error #1034: Type Coercion failed: cannot convert to
TypeError: Error #1034: Type Coercion failed: cannot convert to


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