ActionScript 3.0 :: MouseEvent.MOUSE_OUT State Sometimes Not Working?
Feb 7, 2010
I have a simple rectangle square that changes color when mouse over and it should gotoAndStop(1) which is frame 1 when I Mouse Out but I noticed if you Mouse Out very fast over a handle of the squares by dragging the mouse really fast over a bunch of them, sometimes they get stuck in the Mouse On state(as though the Mouse Out) event didn't get to fire. How can I fix this prob?
View 4 Replies
Similar Posts:
Apr 20, 2009
i'm trying to create buttons that once clicked will keep their
Quote:
MouseEvent.MOUSE_OVER
state until a new button is clicked.currently my Quote:
MouseEvent.MOUSE_OUT
event is stopping this from happening.in basic terms, a simple visited link effect.
View 2 Replies
Jan 24, 2011
I'm trying to create a preview of which tower is selected for my game. I've set all of the 'background' of the level up with a class called EmptyBlock, which has buttonmode set to false. I then added event listeners to each one (this.addEventListener( MouseEvent.MOUSE_OVER, onMouseOver ); ) for both MOUSE_OVER, and MOUSE_OUT. Inside my onMouseOver function, I'm manipulating the x/y position of a MovieClip, and setting it's visible status to true. Inside the onMouseOut function, I'm setting the x/y position of the MovieClip to -25, -25 (Offstage, just hiding it from view), and setting it's visible status to false.
However, when I run the code and hover over this class (EmptyBlock), the MovieClip I'm manipulating flickers. It continuously flickers and doesn't stop. I tried creating the MovieClip's class and removing it (Creating in OnMouseOver and removing it in OnMouseOut) but that too flickered. Traces say that it's running the MouseOut constantly while the MovieClip is over it but not when it's not. What am I doing wrong here? I'm probably making a stupid mistake but...
On a second, smaller note: Once this MovieClip's class is created, it obviously intercepts the clicks I want to go to my EmptyBlock class. Is there anyway to forward the click onto my EmptyBlock class? The MC is not a child of my EmptyBlock class (but it is added as a child after the EmptyBlock class).
View 9 Replies
Aug 28, 2011
I'm having an issue with a drop down menu not returning to it's regular state after you have rolled over it. This issue is occurring in Firefox, and Safari and on my Mac. I visited the site [URL] on a oc and the drop down menu worked just fine. Does anyone have a clue as to why this is happening? I thought it might have something to do with my MOUSE_OUT property but I'm not sure.
View 3 Replies
Oct 10, 2011
I created a simple video and I tried attaching a mouse click event to it but the event doesnt fire. Here is my code:
var connection:NetConnection;
var stream:NetStream;
var video:Video;
[code]....
why wont the mouse event work?
View 1 Replies
Dec 1, 2011
I am adding the same image (play button) to a movie clip those images later when pressed toggle states and play a video.What I am trying to accomplish is automatically toggle the default image since that video is playing automatically.[code]So this does the same thing as click the first image but it happens automatically.[code]
View 1 Replies
Aug 11, 2009
After parsing some XML to create a vertical project list I'd like to be able to click on the image/icon representing each project and be taken to the URL that's been parsed in as well. Here's the error I get when clicking the dynamically generated Movieclips:TypeError: Error #1009: Cannot access a property or method of a null object reference.at NMD_work_fla::MainTimeline/itemClick()Below is the extracted code pieces related to the onClick function:
//Sample XML:
HTML Code:
<Projects>
[code]......
View 2 Replies
Dec 13, 2011
I recently discovered that the MouseEvents in my Flash animations aren't working on touch screen Android tablets. Is there some extra code that I need to add to make this work? There's an example at [URL]. My other issue is more of a web design issue, but the animations are not placed correctly on the webpage.
View 2 Replies
Oct 21, 2010
Trying to use the MouseEvent.Mouse_Move event. Simply, there's one 300 x 20 line which the event is assigned and another line (100x20) is top of the first line. But if mouse moves over the second line, the event is not working... The same event could be assigned on the second line but it seems a bit waste and I'm sure there must be a way to trigger the event through the other object.
View 2 Replies
Aug 27, 2009
The main AS timeline creates the enemy instance and calls them via the timer class. Inside the instance enemy movie clip there is some script to do a basic tween and there are functions to remove the enemy and to declare you've hit the enemy. The problem I'm having is when I try to call my KillEnemy function with a MouseEvent.CLICK (or MOUSE_DOWN, MOUSE_UP) event, it isn't registering, I realised this after testing the same function to listen for a MOUSE_OVER, MOUSE_OUT, it worked perfectly.
Can anyone explain why this is happening? Not just that the mouse seems to be a little delicate, even with the roll over listener called it isn't registering the event unless it hits a specific part of the movie clip enemy, which leads me to believe the movieclip is somehow built incorrectly? But even when testing the game with extreme settings (i.e. leaving the enemies on screen for a long time) the mouse clicks aren't registering still. Something is broken! Here is some of code inside the enemy movie clip, the problem lies on line 11:
[Code]...
View 6 Replies
Jul 28, 2011
I made a few buttons for my .fla and all the states are working but the hit state. So just to see what the problem was I made a new button, which is only text at each stage, so for up i wrote up, down down etc, all the states work but hit, what gives??? hit is after someone clicks it it should be at the hit state correct?
View 2 Replies
Nov 6, 2010
I have several stage event handlers to enable mouseovers over several dynamically generated moviecilps on the stage that then change their alpha to indicate the mouse is over that particular mc... fairly trivial (mcOver handler). Additionally, I also want to know what MC is clicked, so I update a public variable (public var activemc:Number) with the ID of the dynamic movieclip when the mouse is over it (using a hitTest to check, which is why the EventListener is added to stage and not to the MC), which is checked in the mcClicked handler:This is in the constructor:
//stage.addEventListener(MouseEvent.MOUSE_DOWN, startDrawing);
//stage.addEventListener(MouseEvent.MOUSE_UP, stopDrawing);
stage.addEventListener(MouseEvent.MOUSE_MOVE, mcOver);[code]....
However, the mouseover behaviour (alpha 0 when over, alpha 1 when out) stops working as soon as I click on any movieclip on the stage, and the mcClicked ID checking (below) stops working completely. I don't know if this is to do with focus:
private function mcClicked(event:MouseEvent):void {
myTextField.text = String(activemc); // activemc is a public var:Number with the movieclip //ID
}
I then tried adding the event handler for the stage mouse_move again and this gets the mouseover working again but only for 1 more click, after which it stops again:
private function mcClicked(event:MouseEvent):void {
myTextField.text = String(activemc); // activemc is a public var:Number with the movieclip //ID
stage.addEventListener(MouseEvent.MOUSE_MOVE, mcOver);
View 1 Replies
Jul 9, 2009
I have a MovieClip (call it base_mc) which is under a bunch of other MovieClips (call them subclips). The MovieClips on top are all mouseEnabled with MOUSE_OVER, CLICK, etc, event handlers. I want to capture the event of MOUSE_OVER (or ROLL_OVER) on the base_mc as well. Any time I am over one of the subclips I am also over the base_mc clip. How can I capture this event?
View 2 Replies
May 20, 2010
I am working on a Flash file and some of the buttons in the document are not working.When I test the movie the hand cursor appears when I hover over the buttons they don't change colour (as specified in the over state) and the actions don't work. Not sure what is going on here as I created other buttons in the same document the same way and they work fine.
View 3 Replies
Oct 21, 2010
I'd like to know what is the difference between MouseEvent.CLICK & MouseEvent.MOUSE_DOWN. Because when i use MouseEvent.MOUSE_DOWN for a button to set full-screen view its doesn't work, instead of this MouseEvent.CLICK works. So what was the reason.
View 3 Replies
Nov 6, 2010
I'm making a button for the first time, and I wanted to use a full click to drive it. However, when I use addEventListener(MouseEvent.CLICK, onClickHandler); nothing happens when I click on it. When I use (with the rest of the code being identical) addEventListener(MouseEvent. MOUSE_ down, onClickHandler); it works like a charm.
View 6 Replies
Apr 7, 2009
What is the difference between MouseEvent.MOUSE_UP and MouseEvent.CLICK? Why should I use one of these over the other?
Code:myButton_btn.addEventListener(MouseEvent.MOUSE_UP, fNavigate, false, 0, true);
myButton_btn.addEventListener(MouseEvent.CLICK, fNavigate, false, 0, true);
View 3 Replies
Aug 11, 2011
I have a MOUSE_DOWN handler that creates a CLICK event listener on a child object. Naturally, as soon as you release the mouse button, if you happen to be over the child object, the CLICK event fires.I was disappointed to discover that event.stopImmediatePropagation doesn't interrupt the CLICK event from registering the MOUSE_DOWN as part of its detection cycle. It makes sense that it doesn't but still... disappointing.A MouseEvent.CLICK consists of detecting a MOUSE_DOWN on the object and then if it's followed by a MOUSE_UP without leaving the object, he event fires. I had hoped that by cancelling the MOUSE_DOWN event, it would clear that out of the CLICK buffer, but no such potatoes, alas.This could all be handled with a flag and a couple more MOUSE_UP and MOUSE_DOWN handlers, but dang, smacks of effort
View 2 Replies
Jan 29, 2007
I am using a ENTER_FRAME to destroy the rollover state of my button. I cannot use a MOUSE_OUT, because I have buttons on top. Is there a better way to do this?
Code:
package {
import flash.display.MovieClip;
import flash.events.MouseEvent;
import flash.events.*
import Tween
[Code] .....
View 3 Replies
Jul 8, 2007
does anybody know how to restrict the "hit state" of a movie clip working as a button, using action script or any other method?.
View 1 Replies
Jul 24, 2009
I have the following:
rwBtn.addEventListener(MouseEvent.MOUSE_OVER, audioOver);
function audioOver(e:MouseEvent):void
{
var thisClip:MovieClip = e.relatedObject;
thisClip.alpha = 0;
}
I would like to change the alpha of the clip that is being rolled over. I don't know how to target the clip that is being rolled over. How do I do that?
View 3 Replies
May 12, 2009
I have a flash map that contains 51 movieClips, one for each state.Sample instanceName for a state (Alabama) would be: S_01
I have a XML record that contains specific info for each state.<stateID>01</stateID
I am trying to link the stateID's in the XML record to the state movieClips that make up the map.var stateInstanceName = 'S_' + stateID;
I was just trying to do a simple trace command to see if I could pull the _width of each state clip to see if I was linked up:
trace(mapInstance.stateInstanceName._width)
View 7 Replies
Apr 9, 2011
It's my understanding that view states can be useful when switching the layout of design elements. Such as, a loading page as one state and the main application design in another state. Is this the correct use of them? Additionally, I have a label in State1 and I cannot figure out how to access that label via actionscript. labelID.text = "New Text"; is not working.
View 2 Replies
Apr 14, 2011
I need to add a rollover effect to the disabled state of a Spark button. This way, users can rollover the button and know why the button is disabled.I think I would have to override ButtonBase's getCurrentSkinState. Is there anyway to test if a mouse cursor is over a disabled button?
View 1 Replies
Mar 30, 2012
I'm using Flex 4.5 and trying to take advantage of the new state groups feature. I have two States (call them readType1 and readType2) that both belong to the same stateGroup (call it readOnly). There are several places where I'd like to do something based on the current state, and it would be the same thing for the two read states. [code]...
View 1 Replies
Jan 28, 2010
My button states aren't working right, and I'm pulling my hair out:The desired behavior is under the "Design... button--notice how when you mouseover the "Our Philosophy" link it turns blue? Why isn't this happening for the "What We Can Do For You" and "Our Process" buttons in the other movieclips?The document is structured as follows:
MovieClip 1: Design: Your Silent Salesperson
---Text
---Images
[code].....
View 9 Replies
Jul 25, 2009
In my air project i used current state size is width="441" height="358" . i have link button like Singin then move to singin state (currentstate='singin')
<mx:State name="signin">
<mx:SetProperty name="height" value="616"/>
<mx:SetProperty name="width" value="919"/>
So application resize into 616,919 . After that function finished move to current state like(currentstate='') But size not be changed . How can i set the size for current state?
View 1 Replies
Jan 27, 2010
I want to fade all the elements of the next state when transitioning from any state.I tried different things but I can't get it to work. And I don't want to manually add transitions for every state.
Something like:
<s:Transition fromState="*" toState="*">
<s:Fade target="*" duration="500" />
</s:Transition>
View 2 Replies
Mar 25, 2010
In my view I have a welcome screen:
[Code]...
Which is a pretty small component and I have panelContainer:
[Code]...
Whilst the user is reading the warm and fuzzy welcome note in the welcome state I want to be creating the big expensive panels state so taht when we switch there is no delay. Before the panels state is set panelView is null but I presume there must be an IDefferredInstance floating around somewhere that I can use to kick off the creation of the view. How can I get hold of it?
View 1 Replies
Jun 7, 2009
Button class:
[Code]...
The Roll Over and Roll Out State isn't working.
View 3 Replies