ActionScript 3.0 :: Map Mouse_down To Mouse_out
Nov 10, 2009
I'm making a navigation bar which will be embedded into html via a php include(). What I'm trying to accomplish is when the user clicks a button, it stays in the mouse_down state while it's on the page. I have this much working, but as soon as the mouse moves off the button, the mouse_out function is called, thus playing the mouse_out animation.
Here's the relevant part of my code, with only one instance of each repeated part of code to save space:
ActionScript Code:
import flash.events.MouseEvent;
var getAbout:URLRequest = new URLRequest("about.php");
var pageURL:String=ExternalInterface.call('window.location.href.toString');
[Code].....
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Similar Posts:
Jan 26, 2012
I am looking how to get the row that is clicked on on a MOUSE_DOWN event.
I am using actionscript 3, and am trying to implement a drag and drop from a datagrid to another datagrid.
Do I have to add a Mouse_Down listener to each and every row I add in the dataProvider, or just check the event target on click of my dataGrid?
The way I have it now is:
playerPool is my dataGrid
playerPool.addEventListener(MouseEvent.MOUSE_DOWN, dragStarted);
function dragStarted(e:Event){
dragInitiated = true;
// Need to determine which Row was MOUSE_DOWN'ed on
}
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Jun 29, 2010
I want to be able to drag a symbol without firing the CLICK event.Basically I have a pile of thumbnails on the stage that can be viewed by dragging them out of the pile. This also changes the Z order of the one I drag. I also want to be able to click on the one I want once I've found it in the pile.By using Trace() I have discovered that dragging fires CLICK, MOUSE_UP and MOUSE_DOWN and probably a few others as well. When I Double Click it fires all three events twice.How can I drag the thumbnail but not activate the CLICK event.
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Jan 22, 2009
recently seen this scroll bar on koko kaka's site [URL]
The thing I noticed though is that if you click on the bar and move outside of the browser window, the scroll bar moves just like a real browser.
How would you be able to keep the event fired like this??
Each time i move out of the browser the MOUSE_DOWN event stays triggered even if I release the mouse button is released.
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Feb 12, 2012
I have a question about Mouse_Down vs. Click.I read that if
Mouse_Down/Up listeners are used, they'll interfere with the CLICK listener, so
I want to see if it's doable something like this
use a MOUSE_DOWN
listener, by default when it's triggered will turn an _isclick true, but if it's in the DOWN state for more than 150 ms, then _isdown is true. This way,I can click on an MC and trigger an action, or I can drag it if I decide to keep the DOWN state more than 150ms.Note, that the goal is for the same value to check itself at 0ms and enter the _isclick state and then at 150 ms to enter _isdown state
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Jul 17, 2009
I'm trying to set the MovieClip I MOUSE_DOWN on to the highest index using
var mcToMove:MovieClip;
mcToMove = this[e.target.parent.name][e.target.name];
trace(mcToMove is MovieClip); // "true"
setChildIndex(MovieClip(mcToMove), (this.numChildren - 1));
but I think it's only giving me the e.target.name and not the whole path that includes the parent mc as well.
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May 26, 2010
i'm attempting to implement a mouse event where Mouse_Move can only occur if Mouse_Down. i could introduce a boolean that would toggle during Mouse_Down and Mouse_Up that could work, but is there a better way, perhaps a more official way, of doing this?
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Jun 8, 2011
I'm developing a word game for mobile and I'm trying to solve a bug:I have many squares with letters and when the user mouses down (or touches) a letter, the app starts to put together a word. Every letter that is moused over is added to the word and I have a textfield that shows the current word the user is trying to put together.Every letter added to the word (text.change event) I check if this is a word that is available in my dictionary (array of words). If this word is correct and exists, I want to paint the color of the textfield showing the word so the user would know that this is a valid word, even if he doesn't know the word.
My problem is that this code runs and traces correct and in the right moment (the trace "word exists" is being called when I add a letter that makes the word valid. But the painting of the word just happens when the text changes again. This causes the app to make the word blue after adding or removing a letter from a "valid" word, but in this case I want it to happen immediately when the user reaches a valid word.Can the problem be happening because the mouse is down?
Code:
if (dict.wordExists(word))
{
[code]......
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Dec 4, 2009
I wrote some code that creates a bunch of rounded rectangles which are placed on the screen. You then select 7 of them...once you select 7...and press a next button...they move to the top of the screen and 3 windows are drawn which i want the user to drag them into. However, I'm experiencing a problem where the MOUSE_DOWN event handler only works half the time, or on certain areas of the rounded rectangle...it appears to work more toward the left hand side of the rounded rectangle and middle....so I can drag them...but not effectively since I can't drag them by clicking anywhere on the sprite. At first I thought this had to do with a label that I had added as a child of the rectangle, however, I comment out the code that puts the label on the rectangle...and still no luck... here is my code... you'll see I thought maybe it was a memory issue with sprites, so i place them in a globally defined array and only clear it when i'm sure the sprites are done. So I've narrowed it down not to have anything to do with the sprites or the labels.
import fl.transitions.Tween;
import fl.transitions.TweenEvent;
import fl.transitions.easing.*;
import fl.controls.Label;
[Code]...
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Dec 28, 2010
i am making drag drop game.i create some movie clips dynamic.
this is the code::
recipesArray=["Steak","Chicken Panee","Bread","Fava Beans", "Jam"];
/////Create Movieclips && set their text
[code].....
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Dec 17, 2010
I have no ideas what is going on with my scripts but the MOUSE_DOWN AND CLICK event doesn't work. This is actionscript 3.0. The MOUSE_OVER IS working fine.
var myCell:MovieClip = new MovieClip();
myCell.graphics.clear();
myCell.graphics.lineStyle(1, 0xfff000);//add yellow border
[Code].....
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Oct 28, 2011
I'm trying to figure out a way to have one button perform a function if the mouse is "clicked" and perform another if it is "held down". In my example I have the functionality of each working the way I want, but I can't seem to get them to work together (one is commented out right now). I've searched many forums and haven't found the answer, I'm sure it's there just not having luck putting my finger on it.
The only way I can think is with a timer - but a forum member I read somewhere said that was "Ghetto". Plus, I'm not sure I how to make that work right now anyway.See attached for a working version of what I have, or code below...
ActionScript Code:
var myNum:int = 2;
var myDirection:String = "Up";
[code]....
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Feb 9, 2012
I want to drag a line from the mouse down anywhere on the screen but my problem is I can only do it from a set position eg.120,120.
Everything else is fine.
Here's my code:
var line:Sprite;
line = new Sprite();
addChild(line);
[Code]....
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Jan 12, 2010
Basically when I click the Photo and Graphic sections, none of my MOUSE_DOWN states are working on the MovieClips within... the only one that works is Motion. And for the life of me, I can't seem to spot what's wrong. I've looked over the code a thousand times and seem to hit the same loss of words all over again.
*EDIT* Oh and apparently everything loads fine after you initially click "MOTION" but if you don't click Motion and go Straight to one of the other two sections, it's like a certain movie clip hasn't been initiated or something. Meaning... The buttons within the sections will all work if you Click the Motion Section First. (But only once you've clicked on the Motion Section.)
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Apr 5, 2011
Here is some code for a webpage I am building. I am using a custom document class named Vid.as for this FLA. The FLA is empty except for a button in the library and an instance of it on the stage named fieldsButton_1.When I compile the FLA i can click on the button, but nothing happens, neither the URL link nor a simple trace statement executes.
Code: Select all var btn:SimpleButton = new SimpleButton(fieldsButton_1);
addChild(fieldsButton_1);
fieldsButton_1.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler);
[code]....
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Jun 19, 2010
I need to stop a function when I'm out of stage, so I used the MOUSE_LEAVE, but I still have problems with it.Let me explain, I'm draging MC on stage with the MOUSE_DOWN event, well, it seems I'm obliged to first stop clicking on my click for the MOUSE_LEAVE to be fired.
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Jan 26, 2010
I've got an MOUSE_DOWN listener on the stage (it's a rough drawing tool thing) and I've also got a bunch of other buttons on the stage with MouseEvent.CLICKs on them. The problem is that the stage.MOUSE_DOWN still gets called when the buttons are pressed. Is there a simple way to stop that happening or do I just have to deal with having a boolean set and unset that blocks the code in the stage.MOUSE_DOWN event function?
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Jul 6, 2009
I'm working on a flash navigation piece for a website that involves a "viewmaster" reel that rotates when you mouse down on a button, and then stops when you mouse up. The problem I'm having is that every succesive time I mouse down, the rotation speed increases. Here is my code:
var timer:Timer = new Timer(30);
paintingRotateBtn.addEventListener(MouseEvent.MOUS E_DOWN, paintingRotate, false, 0, true);
paintingRotateBtn.addEventListener(MouseEvent.MOUS E_UP, paintingRotateStop, false, 0, true);
[Code].....
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Feb 9, 2012
I want to drag a line from the mouse down anywhere on the screen but my problem is I can only do it from a set position eg.120,120.
Everything else is fine.
Code:
var line:Sprite;
line = new Sprite();
addChild(line);
[Code].....
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Aug 28, 2011
I'm having an issue with a drop down menu not returning to it's regular state after you have rolled over it. This issue is occurring in Firefox, and Safari and on my Mac. I visited the site [URL] on a oc and the drop down menu worked just fine. Does anyone have a clue as to why this is happening? I thought it might have something to do with my MOUSE_OUT property but I'm not sure.
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Aug 3, 2011
I have an MC on my stage (button2) which has certain properties.What I want is to hover over the button and get a bunch of child buttons appear above the button. This works fine, except I cannot get the mouse_out to work properly on the child buttons. I want to be able to move my cursor across the various child buttons, but when I actually move the cursor outside the container of the child buttons that is when I want them to disappear. Right now what's happening is if I mouse_out from ANY child button, they disappear.import
flash.display.MovieClip;
stop();
var posY;
[code].....
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Dec 3, 2010
So I am making a basic Mouse_over/ mouse_out event, but if I pull the mouse off before the object reaches frame "box_big" then the mouse_out event will not activate. What is a way around this?
Code: Select allstop();
//box wip
MainBox.addEventListener(MouseEvent.MOUSE_OVER, Box_Expand);
MainBox.addEventListener(MouseEvent.MOUSE_OUT, Box_Contract);[code].......
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Jan 15, 2011
My Sprite class keeps losing focus when I click with the mouse - specifically after the MOUSE_DOWN event (before the click is complete).
I have set mouseEnabled to false on the children, no change. I added a listener for FOCUS_OUT and noticed that the FocusEvent.relatedObject property is NULL, which is confusing me - doesn't that mean there is no new focus target, the focus is just getting lost?
The exact sequence of events I get, by tracing them, as I click:
[FocusEvent type="focusOut" bubbles=true cancelable=false eventPhase=2 relatedObject=null shiftKey=false keyCode=0]
[MouseEvent type="mouseDown" bubbles=true cancelable=false eventPhase=2 localX=355
[Code]....
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Aug 20, 2009
On the 'buy' screen, there are 6 unit buttons with which you can buy troops. You can control these by clicking and holding.Clicking 'play' to go into a battle has 6 identical buttons used for deploying the troops you bought. These _should_ be able to be held down, but there is a problem. It seems that they erroneously call a 'MOUSE_OUT' event even if your mouse is not moving.The pattern dictating which battle buttons can be held and which can't is as follows: any buttons you clicked on the 'buy' screen will get bugged on the battle screen.But I don't get this. They're not the same buttons. I quite thoroughly remove them before going to the 'battle' screen (though I'm not convinced this actually means they're gone):
Code:
beginMatchButton.addEventListener('menuButtonClicked', function(e:Event):void {
for (i = 0; i < buttons.length; i++) {
[code]....
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Dec 27, 2010
as you can see by the code I used the "Code snippets" in AS3 and used the "Click to display a text field" in the menu there.
Anyways, it does what I want, however on MOUSE_OUT I want it to no longer display the text there, to not have it visible more than just when the mouse is over the image (bild1) in this case.
This is the code, how should I do this? best easiest solution? would be loads appriciated!
...Or if there's any other easier way to just display a text somewhere on mouse_over and then to not having it visible anymore on mouse_out
"bild1.addEventListener(MouseEvent.MOUSE_OVER, fl_ClickToPosition_5);
var fl_TF_5:TextField;
var fl_TextToDisplay_5:String = "BMW 335 E92"
function fl_ClickToPosition_5(event:MouseEvent):void
[Code]....
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Jun 28, 2009
When I MOUSE_OUT before the MOUSE_OVER mc is still playing, it doesn't see the MOUSE_OUT. I tried adding a stop(); line to the beginning of the Button1Out function, but that didn't do squat.
Code: Select all//Button 1 Listeners and Functions
Btn1_hit.addEventListener(MouseEvent.MOUSE_OVER,Button1Over);
Btn1_hit.addEventListener(MouseEvent.MOUSE_OUT,Button1Out);
Btn1_hit.addEventListener(MouseEvent.MOUSE_DOWN, Button1Click);
[Code].....
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Jan 17, 2010
Why are `MOUSE_OUT` events handled differently for X and Y mouse moves when leaving a Sprite?How do I fix this in my code?
`MOUSE_OUT` occurs when `x==0`, but not `y==0` (you need to go to `y==-1`):
Code:
private var _sp:Sprite;
public function test( ):void
{
stage.align = StageAlign.TOP_LEFT;
[code]....
Here is a trace from moving straight up, with `MOUSE_OUT` on -1 ...
mv -- 7, 3, 17, 13
mv -- 7, 2, 17, 12
mv -- 7, 1, 17, 11
mv -- 7, 0, 17, 10
out -- 7, -1, 17, 9
And here is a trace from moving straight to the left, with `MOUSE_OUT` on 0 ...
mv -- 3, 7, 13, 17
mv -- 2, 7, 12, 17
mv -- 1, 7, 11, 17
out -- 0, 7, 10, 17
Is this a bug? Or is there a flag somewhere I have not set?
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Apr 20, 2009
i'm trying to create buttons that once clicked will keep their
Quote:
MouseEvent.MOUSE_OVER
state until a new button is clicked.currently my Quote:
MouseEvent.MOUSE_OUT
event is stopping this from happening.in basic terms, a simple visited link effect.
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May 18, 2009
So I am making a basic Mouse_over/ mouse_out event, but if I pull the mouse off before the object reaches frame "box_big" then the mouse_out event will not activate.
Code: Select allstop();
//box wip
MainBox.addEventListener(MouseEvent.MOUSE_OVER, Box_Expand);
MainBox.addEventListener(MouseEvent.MOUSE_OUT, Box_Contract);
[code]....
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Sep 13, 2011
I'm working on something where when a user places their mouse over a horse in a race, it will display the horse's name and post position. This works great and has a Mouse_OUT which then removes the display of the name/post position. However, I've noticed that if I place my mouse over a horse and leave it there and said horse moves away from underneath where my mouse was, the name/post position become stuck on the screen until you mouse over that horse again.
Actionscript Code:
horse1.addEventListener(MouseEvent.MOUSE_OVER, showPost1, false, 0, true);horse1.addEventListener(MouseEvent.MOUSE_OUT, hidePost1, false, 0, true);function
[code].....
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