i had to remove the flash built form and place an iframe over the top of the animation with an html form! (my reason was that the exported flash file always recognised keystrokes as that of an american keyboard and the @ sign came out as this "when you hover over the icons at the bottom which bring up information contained in a button, it falls behind the iframe.is there anyway in which i can make that particular button that contains a movieclip get the next highest z index to go above the iframe?FYI:-i have tried this on the button instance but does not work...
on this page .i had to remove the flash built form and place an iframe over the top of the animation with an html form! (my reason was that the exported flash file always recognised keystrokes as that of an american keyboard and the @ sign came out as this hen you hover over the icons at the bottom which bring up information contained in a button, it falls behind the iframe.is there anyway in which i can make that particular button that contains a movieclip get the next highest z index to go above the iframe??FYI:-i have tried this on the button instance but does not work...
I am looking how to get the row that is clicked on on a MOUSE_DOWN event.
I am using actionscript 3, and am trying to implement a drag and drop from a datagrid to another datagrid.
Do I have to add a Mouse_Down listener to each and every row I add in the dataProvider, or just check the event target on click of my dataGrid?
The way I have it now is:
playerPool is my dataGrid playerPool.addEventListener(MouseEvent.MOUSE_DOWN, dragStarted); function dragStarted(e:Event){ dragInitiated = true; // Need to determine which Row was MOUSE_DOWN'ed on }
I want to be able to drag a symbol without firing the CLICK event.Basically I have a pile of thumbnails on the stage that can be viewed by dragging them out of the pile. This also changes the Z order of the one I drag. I also want to be able to click on the one I want once I've found it in the pile.By using Trace() I have discovered that dragging fires CLICK, MOUSE_UP and MOUSE_DOWN and probably a few others as well. When I Double Click it fires all three events twice.How can I drag the thumbnail but not activate the CLICK event.
I'm making a navigation bar which will be embedded into html via a php include(). What I'm trying to accomplish is when the user clicks a button, it stays in the mouse_down state while it's on the page. I have this much working, but as soon as the mouse moves off the button, the mouse_out function is called, thus playing the mouse_out animation.
Here's the relevant part of my code, with only one instance of each repeated part of code to save space:
ActionScript Code: import flash.events.MouseEvent; var getAbout:URLRequest = new URLRequest("about.php"); var pageURL:String=ExternalInterface.call('window.location.href.toString');
I have a question about Mouse_Down vs. Click.I read that if
Mouse_Down/Up listeners are used, they'll interfere with the CLICK listener, so
I want to see if it's doable something like this
use a MOUSE_DOWN
listener, by default when it's triggered will turn an _isclick true, but if it's in the DOWN state for more than 150 ms, then _isdown is true. This way,I can click on an MC and trigger an action, or I can drag it if I decide to keep the DOWN state more than 150ms.Note, that the goal is for the same value to check itself at 0ms and enter the _isclick state and then at 150 ms to enter _isdown state
i'm attempting to implement a mouse event where Mouse_Move can only occur if Mouse_Down. i could introduce a boolean that would toggle during Mouse_Down and Mouse_Up that could work, but is there a better way, perhaps a more official way, of doing this?
I'm developing a word game for mobile and I'm trying to solve a bug:I have many squares with letters and when the user mouses down (or touches) a letter, the app starts to put together a word. Every letter that is moused over is added to the word and I have a textfield that shows the current word the user is trying to put together.Every letter added to the word (text.change event) I check if this is a word that is available in my dictionary (array of words). If this word is correct and exists, I want to paint the color of the textfield showing the word so the user would know that this is a valid word, even if he doesn't know the word.
My problem is that this code runs and traces correct and in the right moment (the trace "word exists" is being called when I add a letter that makes the word valid. But the painting of the word just happens when the text changes again. This causes the app to make the word blue after adding or removing a letter from a "valid" word, but in this case I want it to happen immediately when the user reaches a valid word.Can the problem be happening because the mouse is down?
I wrote some code that creates a bunch of rounded rectangles which are placed on the screen. You then select 7 of them...once you select 7...and press a next button...they move to the top of the screen and 3 windows are drawn which i want the user to drag them into. However, I'm experiencing a problem where the MOUSE_DOWN event handler only works half the time, or on certain areas of the rounded rectangle...it appears to work more toward the left hand side of the rounded rectangle and middle....so I can drag them...but not effectively since I can't drag them by clicking anywhere on the sprite. At first I thought this had to do with a label that I had added as a child of the rectangle, however, I comment out the code that puts the label on the rectangle...and still no luck... here is my code... you'll see I thought maybe it was a memory issue with sprites, so i place them in a globally defined array and only clear it when i'm sure the sprites are done. So I've narrowed it down not to have anything to do with the sprites or the labels.
I have no ideas what is going on with my scripts but the MOUSE_DOWN AND CLICK event doesn't work. This is actionscript 3.0. The MOUSE_OVER IS working fine.
var myCell:MovieClip = new MovieClip(); myCell.graphics.clear(); myCell.graphics.lineStyle(1, 0xfff000);//add yellow border
I'm trying to figure out a way to have one button perform a function if the mouse is "clicked" and perform another if it is "held down". In my example I have the functionality of each working the way I want, but I can't seem to get them to work together (one is commented out right now). I've searched many forums and haven't found the answer, I'm sure it's there just not having luck putting my finger on it.
The only way I can think is with a timer - but a forum member I read somewhere said that was "Ghetto". Plus, I'm not sure I how to make that work right now anyway.See attached for a working version of what I have, or code below...
ActionScript Code: var myNum:int = 2; var myDirection:String = "Up";
Basically when I click the Photo and Graphic sections, none of my MOUSE_DOWN states are working on the MovieClips within... the only one that works is Motion. And for the life of me, I can't seem to spot what's wrong. I've looked over the code a thousand times and seem to hit the same loss of words all over again.
*EDIT* Oh and apparently everything loads fine after you initially click "MOTION" but if you don't click Motion and go Straight to one of the other two sections, it's like a certain movie clip hasn't been initiated or something. Meaning... The buttons within the sections will all work if you Click the Motion Section First. (But only once you've clicked on the Motion Section.)
Here is some code for a webpage I am building. I am using a custom document class named Vid.as for this FLA. The FLA is empty except for a button in the library and an instance of it on the stage named fieldsButton_1.When I compile the FLA i can click on the button, but nothing happens, neither the URL link nor a simple trace statement executes.
Code: Select all var btn:SimpleButton = new SimpleButton(fieldsButton_1); addChild(fieldsButton_1); fieldsButton_1.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler);
I need to stop a function when I'm out of stage, so I used the MOUSE_LEAVE, but I still have problems with it.Let me explain, I'm draging MC on stage with the MOUSE_DOWN event, well, it seems I'm obliged to first stop clicking on my click for the MOUSE_LEAVE to be fired.
I have 3 movieclips and inside them loads external txt.files .To MovieClip number one loads 1.txt, to number two loads 2.txt and to number three loads file 3.txt.Allright everything works, but......what if I wantet to load the txt-file that has the highest number to the first movieclip example 65.txt, and to number two the 64.txt, and to movieclip 3 txt-file 63. And when there is txt-file called 66 in the folder it loads to movieclip one, and 65 loads to movieclip 2 etc... I think everybody gets the point.Is it possible, that Flash look up the txt file that has the highest value?
I've got an MOUSE_DOWN listener on the stage (it's a rough drawing tool thing) and I've also got a bunch of other buttons on the stage with MouseEvent.CLICKs on them. The problem is that the stage.MOUSE_DOWN still gets called when the buttons are pressed. Is there a simple way to stop that happening or do I just have to deal with having a boolean set and unset that blocks the code in the stage.MOUSE_DOWN event function?
I'm working on a flash navigation piece for a website that involves a "viewmaster" reel that rotates when you mouse down on a button, and then stops when you mouse up. The problem I'm having is that every succesive time I mouse down, the rotation speed increases. Here is my code:
i have 3 variables and im executing a block of code depending which on has the highestow do i determine has the highest and the execute the code which ever has the highest
I have a shape and I want to find out what the highest y value is for an x value.Example: I have an oval, and with width 200 px. I input an x value like 78 px from the left and I want to know what the highest y value is that matches the x value (the top of the oval at point x)
My Sprite class keeps losing focus when I click with the mouse - specifically after the MOUSE_DOWN event (before the click is complete).
I have set mouseEnabled to false on the children, no change. I added a listener for FOCUS_OUT and noticed that the FocusEvent.relatedObject property is NULL, which is confusing me - doesn't that mean there is no new focus target, the focus is just getting lost?
The exact sequence of events I get, by tracing them, as I click:
I'm creating this shooter game. I attached a crosshair mc at the beginning with the depth set to getNextHighestDepth.However I keep adding the monsters mc dynamically when the game progresses, also with getNextHighestDepth. So the monster mc will keep overriding the depth of my crosshair's depth. how to get my crosshair mc's depth always to be on top of everything including the monster mc.I tried getNextHighestDepth()+1000 for my crosshair mc. But it was dumb because the monsters keep getting getNextHighestDepth as well. I assume that monster's depth would be 1001, 1002 and so on...
ok so in actionscript using xml I can find all the nodes of the same name using
xmlList.descendants("nodename");
and that returns me a XMLlist of those nodes that exist within the xmlList I provided all well and good but now I want to only get the one node of the returned value that has the largest value.
Do I have to loop through the resulting nodes or can I get that node without a loop maybe some other xmllist function I'm not aware of ?