I'm creating this shooter game. I attached a crosshair mc at the beginning with the depth set to getNextHighestDepth.However I keep adding the monsters mc dynamically when the game progresses, also with getNextHighestDepth. So the monster mc will keep overriding the depth of my crosshair's depth. how to get my crosshair mc's depth always to be on top of everything including the monster mc.I tried getNextHighestDepth()+1000 for my crosshair mc. But it was dumb because the monsters keep getting getNextHighestDepth as well. I assume that monster's depth would be 1001, 1002 and so on...
I'm adding a custom cursor, and I need it to stay at the highest depth. Currently, whenever I add new movie clips to the screen, the custom mouse shows up behind the movie clips, which looks terrible. I have to add movie clips regularly during runtime, but I need the custom cursor to stay above them, just like the regular mouse would.
Here's how I'm adding the custom cursor:
Mouse.hide(); var cross= new crosshairs(); this.addChild(cross); cross.depth = 999999; cross.startDrag(true);
I recently downloaded an example of a xml slideshow from here
However I am having the hardest time trying to put another layer with an image, like a border over the slideshow. I have scoured google for solutions however anything actionscript i throw in to try and get the added layer to have the highest depth just does'nt work.
I'm adding a custom cursor, and I need it to stay at the highest depth. Currently, whenever I add new movie clips to the screen, the custom mouse shows up behind the movie clips, which looks terrible. I have to add movie clips regularly during runtime, but I need the custom cursor to stay above them, just like the regular mouse would.[code]...
I'm not sure how I would bring my buttons to the highest depth. I just finished the Kirupa slideshow, but the only prob is that the pics keep hiding my buttons.
how do i load a movie clip SYMBOL at the highest level and then unload it.
i dont want a SFW or JPG to be loaded- that would be one of the symbols from the same swf file.
the issue is- i have used "getNextHighestDepth()" to create movie clips.. now i need to add a box on top of that- so again, i will have to use "getNextHighestDepth()" - which im having hard time to unload (when i use duplicateMovieClip) -
When I trace the next highest depth at the initial frame of my SWF it returns 9877. Is this due to the way I setup the objects and layers through authoring? The reason I ask is that this is somehow interfering with my attachMovie and unloadMovie (unloadMovie stops working after another 6 extra depths).
If I want an object to obtain the highest depth onRelease, which method from the following (or any other) would be the best? Using a createEmptyMC at highest depth and then swap to with that hight or use DepthManager.setDepthTo()?
I am making a 3d engine using formulas from a different language and its coming along nicely but I am having depth issues. How do I set the depth of an object within the script? I need the depth to change so I objects that are farther in the distance are further behind other objects.
I'm having a huge problem trying to place movie clip under other stuff. Here is the thing I have three layers and I need to place vid_mc on the midle one i've tried creating a movie clip and intancing it as vid_mc and removing de addChild (vid_mc) from the code but ir didn't work.
is there a way to set the depth of a movie clip instance that is on the stage, ie. not created via createEmptyMovieClip, attachMovie, duplicateMovieClip and so on? Something like
I'm re-arranging how I have the movie set up (I used to have it in multiple .SWF's, but now I'm making it into one big movie), but I've ran into a snag. I don't know how to assign a movie clip a depth. The reason this is a problem is that if I were to attach a movieclip (Say Movie1), it would overlap another movieclip's (Movie2) drop shadow.Movie2 isn't assigned a depth because it's loaded along with the first movie, but Movie1 is assigned a depth when it's loaded on a click
I've got a looping slideshow. I'd like to place a sliding menu at the bottom of the screen. The problem is I've created the slideshow dynamically, and the images being loaded all inherit a depth greater than 0.
how I can place the sliding menu at the very top of the presentation when it's already on the stage?
trying to on mouse over set the parent of the moused over text field to the highest depth child of its parent i tried both of these: [code] private function
what i have:guy with gun who shoots bullet,bullet hits enemy,bullet removes itself,blood attaches above enemy but how would i make the blood attach below the enemy?
i need to create a border in my movie. i've used two buttons for two different types of borders and a NumericStepper to specify the thickness.i createEmptyMovieClip an mc and then i use moveTo and lineTo to draw the rectangular border inside it.now, every time the new thickness is specified, a new border should appear and replace the older one. so how do i do this?? i tried using a constant depth value which solved this problem.
i have a movieclip already on stage, placed manually by me.i dont want it to get overlapped by the border and so i used swapDepths for it. but if i use a constant depth, every alternate swapDepths puts this movie clip behind the border.so, first time the border's behind. now i change thickness and again apply border, the border is over my movieclip.how do i solve this so that the borders replace themselves and the mc on stage remains on top??
I have a movie "keyB" which contains many other movies "d", "e", "f"..."keyB" has a mouse event listener so when I click on "keyB" it tells me which movie inside of "keyB" I have just clicked on - d, e or f.d, e and f are the same movie from the library but with different names and are all on the same frame in the timeline.d, e and f are overlapping and I want whichever one was clicked on to come to the front.Here's what I've tried without any success:
ActionScript Code: keyB.addEventListener(MouseEvent.CLICK, tellKey); function tellKey(event:Event):void
Is there a way you can set a movie clips' depth... say on a rollOver? I have several movie clips that move on a rollover state and I want the one you're currently rolled over to come to the top..
In my stage im loading many dynamic movieClips.at the same tim i have the static movieClips too..while i'm loading these dynamic movieClips, thats overlapping the static movieclips on the screen.. actually i need the static movieclips at the topmost position. is there any option to do like?
Im able to link to a movieclip inside a movieclipUnfortunately one of the movieclips now are a scrollbar and scroll. Now the actionscript isnt working?cal.onPress = function() {gotoAndPlay(2);message1.contentMain.message.total = unit1;
I added a thought bubble over an individuals head and have a couple problems with it. The first is that when you rollover one of the other individuals they should be on top of the thought bubble. The other issue is when you click on an individual a movie comes up, but the thought bubble stays there. I want it to disappear until they go back to the main screen. Here is the flash file: [URL] When you rollover the top individuals they are executing the following code:
I am pretty new to ActionScript 3 and Flash. I don't want my movie clip to play unless the person's mouse curser is on the movie clip for more than a second. If the person just runs their curser over the movie clips really quickly, then it should do nothing. It must be more than a second. How do I code that?
I'm creating a small drag & drop activity, and I want to be able to check and see if the dragged movie clip is completely within the bounds of another movie clip (or at least in the bounds of a certain x/y zone on the main stage. I can't use dropTest because it returns true if any tiny bit of the movie clip overlaps with the dropTest movie clip.
I also thought of something that just checks the x/y coordinates of the dragged movie clip, but I'd need this to reflect a range of values rather than one coordinate. For instance, I'd want to return true if the movie clip's x is between 50-60 AND the y is between 50-60. I'm attaching a small graphic to illustrate in case my explanation isn't clear enough [URL]
I have created a flash website, each button is a movie clip with an invisible button over it containing the following script
on (rollOver) { _root.mouse_over_profile_btn = true; } on (rollOut) {
[Code]....
each page is also a movie clip and on release of a button its played. the problem is that when i press another button to play another movie clip 'page' the old content is still there.
Is there a way of reversing the page transition i have used to bring out the movie clip and then bring in the next movie clip.