Flex :: Saving A MovieClip To Disk As Swf In Air, Then Reading It Again?
Aug 20, 2011
i have seen almost all relevant threads on almost whole internet. and i m still confused..i m working on a drawing app ( flex / air ), 1- where user loads image file,(bitmapdata > bitmap > movieclip base layer)2- add layer ( new sprite > movieclip "second object in display list")3- draw on this sprite ( graphics.draw circle / etc, lot of other details etc)4- usr can add more layers etc, name layers etc ... all sprites are of same size as bitmapQ1. now i wanted to save this main movieClip (part of UIComponent ) as swf file. so user can read again and continue work. almost like i do with photoshop.
comment: i know it sounds too generic, to ask such detailed thing. so please be patient..i have been fiddling around with byteArray. and Air File Object,flash.net.fileReference etc..Q2. (main question), i don't want to convert drawn sprites to bitmapdata and then do bytearray. ( in my mind) it will convert everything to pixels, which i don't want.Q3. is there some auto magical line which will do everything..(save drawn vectors / shapes) in sprites as is?? (less chances). if i can read swf as movieClip, i can check sprites for layers and everything else... problem is writing this to disk as swf file.
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orange button)
[code]....
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