I've got 2 files, my Application and a custom component. In my component I have a httpservice and a string named _requestUrl that is bindable. The httpservice uses this.
I'm stuck with an issue and I cannot understand why it behaves like that. In a for loop, I'm passing the for index as an event parameter. However, the eventHandler is getting the wrong index, but the right target...
I'm working on a school assignment in which I have to make a basic CRUD (create, read, update and delete) content management application using the Zend AMF framework in FLEX.Basically I create a mock database and have flex print the data from the database into a data-grid. I need to also have an add form, edit+update feature and delete feature. As of now I have FLEX printing all the database info into my data-grid and my add form works as well as my delete button. My problem is I cannot get the update function/query to work. You know:
(UPDATE myTable SET valueName='".$variable."')
What happens is I have it programmed so that when you click on any row in the data-grid, the information is printed back into the add form. Here you can change the values and hit the 'update button' (not the add button) to run the update query on the php file.So my mxml looks something like this:
So basically I can send the ID over to the PHP but not other values along with it, in this case the date time and name. How can I send over these edited values so the update function actually updates them?I'm assuming my update function is wrong in either the mxml or the php or both.
how I would pass a value to "SelectedChild" in ViewStack:
In the example below, I am trying to set a public property in a form called "register" after I have navigated there from another form called "login".
The result I get seems to be a compilation error:
Error: Access of possibly undefined property pagename through a reference with static type mx.core:INavigatorContent. vsMain.selectedChild.pagename = "register page";
I am facing one problem when am trying to insert values from flex(frontend) to database(backend).No problem in blazeds connection.I think problem is with java code.Anyway am pasting both java and flex code.Please let me know how to insert values into database.I am not well in java.So i tried a lot to solve this issue.
I'm calling ColdFusion cfc method using RemoteObject method of the Flex.
[Code].....
So you can see that I changed the sequence of the parameter, when I call the cfc method. But it does not worked. It means that <s:arguments> does not pass the named parameter. Is there any solution for that? As you can see that I may have some of the arguments not mandatory so, it must be passed by name.
I need to dynamically pass 2 parameter to an swf movie to make it work properly, they are a number and a boolean. To do this I've changed the html page which contains the movie to php, I pass to the page the parameters' values through GET. The values are correctly passed to the page, I've tried to print them.
I build the call to the swf in this way collpreloader.swf?connid=<?php echo $_GET['connid'] ?>&animazione=<?php echo $_GET['animazione'] ?>
collpreloader.swf correctly reads the connid parameter, but animazione results always true.
I've somewhat decided n Anvsoft flv player for a flash website project. There seem to be many of these players free and otherwise, but they seem to all publish for HTML, not from anothe SWF.. The published html is below, and my question is how to call the SWF from Actionscript 2 rather than HTML? I believe I can figure out the rest of the mechanics to a recent education .
So I have an MC that has 6 labels and 6 buttons all with different names. When you click on a button, it needs to direct you to it's appropriate frame label in the MC. Now, since AS 3.0 has done away with inline functions, how the heck do I code it so I don't have a function with a bunch of if statements inside of it in addition to all of my eventListeners that I have to add to each of my buttons? In AS 2.0, I would have done it like so:
With AS 3.0, you have to add eventListeners to each of your buttons where each eventListener calls a function, but how can I write it so I don't have to write a bunch of if statements inside the function the eventListeners are calling in order to test for which button is being clicked? Like so:
What I want to do is to pass parameters from the browser to flash. I searched and seems like the best way is FlashVars. However, I have tried different codes and can't get Flash to detect the parameters. I decided to follow the example here and just copy and paste the whole thing (just changing the "main.swf" to my swf name): [URL]. The flash loads, but it only shows "param:" without anything else. I gathered that it probably is a more fundamental problem. (e.g. the way I am debugging, or some settings, etc.) I am using CS4 trial version AS3.
I want to open a .swf file with a parameter for instance test.swf?beer=good and set "good" (the "good" parameter is going to constantly change) as a variable in the script so that I can add it to the stage in the swf file. The problem is I can't seem to figure out how to read the parameter so that it can be placed in the script.
For instance I have it set to:
var beer = ""; on (release) { getURL("http://www.google.com/search?&q="+ beer , "_self"); }
I'm trying to create four cubes in Papervision using a for loop. The cube class requires, as its first parameter, a MaterialsList. I've created four different MaterialLists in my code with the names materialsList1,materialsList2, materialsList3, & materialsList4. In a for loop, I'm trying to pass those variables as the MaterialsList parameter. It's not working. If I use the variables themselves in the code, it works fine, so I know my problem has something to do with how I'm trying to data type the dynamic name (see Actionscript below)The Actionscript:
PHP Code: for (var i:int = 1; i<5; i++) { [COLOR="red"] var cube:Cube = new Cube(("materialsList"+i) as MaterialsList,396
after 3yrs doing this stuff, i feel like I'm still learning the basics of .as and .html and am wondering how I can pass a parameter to another server using Flash. ... Man, how do I explain this? ... An html guy set up his server to display my content- ie: He setup his server..
I give a number of mc's an onEnterFrame event on the fly (in a for loop) which calls an easing function. This function is passed a variable whos value is worked out incrementally, ie on each loop the value is incremented (+.
I do this because I want each mc to be horizontally offset, in other words each clip eases so they come one after the other. Hope this makes sense, ANYWAY the problem the value of the variable (I mentioned above) which each clip uses to determine the postion it has to ease to seems to constantly reset itself. In other words the clips ease right on top of each other since the variable is reset to the last value it obtained from the last increment!!!.
i am loading an image with a loader, and in onComplete function i would like to call calculateRatio function and pass it Loader.content.width and Loader.content.height so it can compare it with the current stage width and height and resize image proporcionally to fit the screen. how would i go about passing that parameters?
is there a simple way to pass a parameter in the "new" statement for a class that has been defined in the IDE? Like so:var newInternalClass:InternalClass = new InternalClass (someVar);So that when the new class is instantiated it has someVar to work with?
Code: function enableButtons():void { for (var i:uint=0; i<40; i++)
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I have 40 buttons on the stage. Their names are contained in the Array musicGrid. What I'm trying to do with this code is attach an EventListener to each button so that it will call the function mgMouseBehavior with a parameter to identify the button. For example, I want the button at musicGrid[0] to call the function mgMouseBehavior(0). I want the button at musicGrid[32] to call the function mgMouseBehavior(32), and so on.
However, if you try to add parameters to mgMouseBehavior in the addEventListener, for example:
I like reusing functions repeatedly so I pass the object to the function (blur, drop shadow, etc.) but if an Event or MousEvent function is involved, I have to do things I don't like. In my example, I had to put the TimerEvent.TIMER_COMPLETE function as a sub function of the setTimer function. I would rather keep the functions apart but I don't know how to pass a parameter to the event function to tell it what movieclip(timerObject) to fade in. Is there a better way to do this?
I'm trying to have Flash execute a file, and I can get FSCOMMAND to work. Sort of. While I can use it to run a single batch file, what I really need to do is to pass a parameter from within Flash to the item being executed. I'm currently using Flash to allow a user to select some items, and I need to pass that selection out of it in order to kick off some other processes (Flash is basically just my GUI interface right now until I learn more about how to do things in it).
I don't care if it's a batch file or JavaScript or anything that's not uber complex (so no .NET or C++). I just need to find something that we can run internally for our company (either from an .HTML or a .EXE file output from Flash - not too picky there either).
I'm attempting to write a performance testing function that can take any function, run it X times and spit out how long it took that function to run in AS3. I've got it working just fine if a function doesn't take any parameters but it comes up with an error otherwise.Here's the code:
public static function testFunction(targetFunction : Function, object : Object, ... parameters) {
is it possible to obtain the instance name of a class from the class without having to manually pass the instance name as a string parameter to the class constructor?
//Create New SizeClass var big:SizeClass = new SizeClass(); //-------------
I am working on a side-scrolling platformer game. Because of this, I have a class that acts as a floor. I also have a class representing enemies. I am having problems with passing a parameter to a custom class' constructor. The class (SkullDemon.as) extends MovieClip. I am trying to pass an instance (called "floorL1") of a customer class called "FloorLevel1." "FloorLevel1" also extends MovieClip (I do not have a written .as file for "FloorLevel1"; I just exported the floor MovieClip to that class).
I am trying to pass an instance of "FloorLevel1" so that the "SkullDemon" object can land on the floor just like in a platformer. My main class is called "TME2_Main." This is the class from which I try to pass the "floorL1" instance to the "SkullDemon" class. This is how I try to create a Skull Demon instance and pass "floorL1" to its constructor:
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What am I doing wrong here? I have spent a while looking for solutions (including moving code outside of TME2_Main's constructor),