I am a new bee to flex. what i am trying to do is to generate and save the layout design which nothing but canvas to a pdf format at the server. Currently i am able to display the pdf in browser (see the function below:) but cannot save the file at the server.
private function continueToPdf():void{
myPDF = new PDF( Orientation.LANDSCAPE, Unit.MM, Size.A4 );
myPDF.setDisplayMode ( Display.FULL_WIDTH );
myPDF.addPage();
I am trying to save some images from Flash to Php by sending a jpgstream, capturing it in php and pushing it to a file. Not sure what I am doing wrong here.
I am putting all the images I need into an array like so: (history is just where I am keeping all the image data)
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But this doesn't seem to do the trick. I have been going through a bunch of different tutes and code snippets, so maybe I just ogt something confused along the way. I have done this before though and don't remember it being this difficult.
Im trying to save an xml file in the server, Im using the code of AS3 book. and here is the code as3 and php ,that suppositly save an xml file on the serve. but it dont work. i set te permition of the folder to 777 to allow writting. well i look at evrything and dont find the probleme at the error message it give :An error occurred when attempting to load the XML.Error #2032 (but it come from the book, it should work)?
I have created an xml driven application with which the client is very happy. They currently use notepad/dw to create the xml files. They now want a "form" of some description to create the xml file to avoid writing tags and so on. I have had a good look around. There is some info about creating the xml itself in as3 (looks pretty easy), but very little about how to save that file to the clients server. I gather that the flash doesn't do this for security reasons?
My question is really this: would i be better using php to create the form for my user rather than flash as3. Or is it better to create in as3 and then append a little php to upload the doc? Or am I going abouit this the wrong way!
I have in mind a very basic swf file that allows someone to enter data (via dynamic text box), submit this data (via php), which in turns saves it as a file on the Server. This file (.txt) would be used to populate text on the main site. Most of this seems quite straight forward, and standard practice, apart from actually saving the data as a particular file and on the server (or overriding an existing file), which I'm sure comes up against problems such as FTP access and everything else, but I was wondering if someone might have an insight on how this could be done?
I'm trying to write a contest where the user can paint an outlined image I provide, and then submit it. I want it to then save the image on my server with properties so I can tell who submitted it. They will be asked to input these values of course. I looked into the JPGEncoder but could only find examples for downloading the image directly. Is there an easier way to do a contest like this? I'd rather not have them have to save the image locally and then e-mail it, as this is geared towards kids and I don't want it to be confusing.
I trying to save an byteArray to the server as an zip using nochump AS3 Zip Library (URL..). I'll belive I'm quite near with the as stuff, but can't figure out how the php handles the byteArray.[code]
change the following php/AS3 to make it save the dynamically created masked image to the server instead of offering it for download? You have to pass it variables from the as3 AT THE BOTTOM OF THIS POST...
PHP - <?php if(isset($_FILES['Filedata'])) { // basically if file data exists to actually upload.
Say I have a webpage where a user enters their name and it is displayed to them on a swf. If I have a save button, how could they save their dynamically changed swf to their computer, with their name on it?
Bare in mind that if a normal save is completed, they will only be saving the swf on my server. Somehow, something needs to happen to get them to save the swf with thei name on it, as saving a dynamic swf is not possible in as3 (I dont think)
I built an information terminal for the shop of a friend of mine which uns as fullscreen application.On this terminal the swf file is running as a stand alone file by unsing the flash player directly.I want to save a snapshot (jpg) from a webcam if someboy presses a button.This does work as long as I run my application (swf) by using the browser (Firefox , Apache and localhost).But if I try to use it as it should be used no image is beeing created.
There was an error when first testing the application which forwarded me to an Adobe site where I had the possibility to grant files permissions, which I did for the file (the SWF) that needed it.Did I do something wrong, or is there some permission thet I have to grant before it works as it should be?
I followed this question:flash Actionscript 3 and php image upload.I copied the code:[code]It works great, I just need to know how to save the image under a specific name, how do I pass an argument to the php script? or is that not necessary, can I change it before calling the script?How would I then call URLrequest to show user the file he uploaded ?
Here's what I am trying to accomplish. I have a BitmapData that I am sending to a PHP function as ByteArray on the server by using URLRequest. The PHP function then saves the ByteArray as a jpg. All is well, so far and I am able to save the image on the server. Where I am stuck is that the PHP function generates the image file name randomly and I have no clue on how to get the name of the file I have just saved on the server. I am using the below code to send byteArray to the PHP function. How to modify/add this so I can get the filename of the image once it's saved on the server?
var myHeader:URLRequestHeader = new URLRequestHeader("Content-type","application/octet-stream"); var myReqst:URLRequest = new URLRequest(path);
I am struggling to encode and then save a png image onto the server. The file 'myImage.png' gets saved onto the server but it is 0kb.
My actionscript is: import com.adobe.images.PNGEncoder; import flash.display.BitmapData; import flash.utils.ByteArray; // Go to PHP Page.// bitmap_btn.addEventListener(MouseEvent.CLICK, gotoPHP); function gotoPHP(event:Event):void { [Code] .....
I am working on an educational game that requires the user to enter their username and password in order to retrieve their saved game data. I know how to do this locally using the sharedObject class but I do not really understand how to do this remotely on the server. I thought maybe using remote shared objects would work but it looks to me like that only works with a flash server and data can be changed by anyone.
I'm using CURL to upload files to a service. Currently I'm getting the file content with $GLOBALS["HTTP_RAW_POST_DATA"] then save it on my server. After that, I'm using CURLOPT_POSTFIELDS with the file's full path. Is there a way to send the file content directly, without saving it on my server, as if I saved it? Or is there a way to upload a Photo from a flash app to facebook album, without saving it on the server?
how I can save a screenshot of a SWF. All the examples I found requires some form of PHP scripts and some action on the server side.I am doing a simple program where at the end, the players will be awarded a certificate and they have to be able to save it on their desktop. This program is to be run on a cd-rom or off a local hard disk, thus it must not involve any server side actions.
A project of mine involves a flash movie (.swf) in a webpage, where the user has to pick from a number of items, and has the option to thumbs up or thumbs down (vote on) each item.So far I have gotten this to work during each run of the application, as it is currently loading the data from an XML file - and the data is still static at the moment.I need to persist these votes on the server using a database (mySQL), such that when the page is reloaded, the votes aren't forgotten.Has anyone done this sort of thing before?The two mains methods that I have found on the 'net areeither direct communication between AS3 and the SQL using some sort of framework, orpassing the SQL query to a PHP file, which then executes the SQL query and returns the SQL to AS3.
Which of these methods is the better option?For the latter method (involving PHP), I have been able to find resources on how to acheive this when attempting to retrieve information from the database (i.e. a read operation), but not when attempting to send information to the database (i.e. a write operation, which is needed when the users vote). How is this done?Edit: Implemented solutionSomewhere in the PHP file:
I'm trying to record video from the users webcam and play it back at a later date. I call
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However, when I look at the FMS Admin Console at the streams in app/_definst_, their types are either "NetStream" or "Live". If they were being saved wouldn't they say "Stored"? After I close the application doing the recording, the "NetStream" type stream disappears, and after a while all the "Live" typed streams are gone too. Nothing is saved.
I have no idea what is happening. I don't know if it's a problem with my AS3 code not closing the recording properly or if I'm doing something else wrong, or maybe somethgin isn't right in the FMS?
I'm trying to copy my SQLite file that is used in my Air app to user's selected directory using
var fileSaveDest:FileReference = new FileReference(); fileSaveDest.save(dbWorkedFile,'Inventory.DB'); dbWorkedFile is a File dbWorkedFile = File.documentsDirectory.resolvePath("Inventory.db");
I tried this but the saved file isn't a valid SQLite file. Also, I was wondering whether it's possible to embed SQLite to Air? If so how can I import and export the database?
I want to have a xml file for my configuration and so i have to load it from the same directory the swf file lies in and save it afterwards. I saw articles about filestreams in flex but my compiler didn't allow me to use the filestream. I use the open source flex sdk
Im currently trying to work the imageSnapshot function in flex. Ive been looking hard but I cant seem to find a solution to my problem. I wish to take a screenshot of one of my components, to capture the final output of my program, since a plain "printscreen" cuts off some of the output due to it scrolling. My current code looks like -
<mx:ApplicationControlBar dock="true"> <mx:Button label="Take snapshot of Profile" click="takeSnapshot();" />
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Now i think this is taking the image of the viewstack which I want... But Im stumped on what to do from here! Is it not possible to now just copy the image to the clipboard, or produce a new window in my browser with the entire image inside?
We have a requirement of customizing some images (adding some text to images) using a flex app or jquery for printing this. Once the customization is done, it has to save the output image in 300 dpi for ensuring high quality for printing. We are stuck here and not sure how to save this image in 300 dpi. We can make sure that the source image uploaded for customization is in 300 dpi. But after the customization, we have to save the image in 300 dpi also.
I have an Air application with remote service in codeigniter.I'm trying to save a bytearray that I received from the Air app but when I save the data I get empty files with the correct filename.So there must be something wrong with my bytearray or the way I save the data.Does anyone have an idea what I'm doing wrong?I've debugged the Arraycollection I sent and the bytearray is definitely in there.
public function uploadImage($image) { foreach($image as $img)
I am trying save the recorded voice locally in my file system using flex and as3. I am successful in recording voice and playback again. I am using web application prospective in Flex. Here I noticed that if I used windowed application, I am successfully saving voice record in my system(using adobe air file system).
I have an image loaded from an url and added to canvas as child. Then I am drag and dropping another image on it which also uses the senocular transform so the image can be transformed on the canvas. I have coded in such way that the transform handles shows up only after it's dropped on canvas. The image shows up correctly. But I am trying to save the result image (that is the main image and the dropped image on top of it), I only end up with the main image that was loaded earlier. The dropped image doesn't show up.
Below is the code for handleDrop() that is fired on dragDrop event and prepares the final image.
i have seen almost all relevant threads on almost whole internet. and i m still confused..i m working on a drawing app ( flex / air ), 1- where user loads image file,(bitmapdata > bitmap > movieclip base layer)2- add layer ( new sprite > movieclip "second object in display list")3- draw on this sprite ( graphics.draw circle / etc, lot of other details etc)4- usr can add more layers etc, name layers etc ... all sprites are of same size as bitmapQ1. now i wanted to save this main movieClip (part of UIComponent ) as swf file. so user can read again and continue work. almost like i do with photoshop.
comment: i know it sounds too generic, to ask such detailed thing. so please be patient..i have been fiddling around with byteArray. and Air File Object,flash.net.fileReference etc..Q2. (main question), i don't want to convert drawn sprites to bitmapdata and then do bytearray. ( in my mind) it will convert everything to pixels, which i don't want.Q3. is there some auto magical line which will do everything..(save drawn vectors / shapes) in sprites as is?? (less chances). if i can read swf as movieClip, i can check sprites for layers and everything else... problem is writing this to disk as swf file.