ActionScript 2.0 :: Setup Object To Not Just Bounce Off Walls
Jul 26, 2006
url...I was wondering if it's possible to setup an object to not just bounce off the walls, but other MCs that I put on the stage??I've included an example. I want the ball to be able to bounce off the ramp.You can "throw" the ball around the screen and it will bounce around.How can I get it to bounce off the slope without using too much CPU? Would hitTest() be too processor-intensive?
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Feb 10, 2006
In the process of making a pinball game, i wanted to set up a system where a ball would bounce on an object, and eventually come to rest on it. Everything works fine, but eventually the ball just goes through it instead of coming to rest on top of it. I do not understand why this happens, and would like to know if there is anything i can do to fix this. The .fla is attatched.
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Feb 10, 2010
I can only get my character to bounce off of walls above him, and to the left of him! when going right or down, he just goes right through.. I tried a lot of combinations. Little push in the right direction please?
Code:
private function loop(e:Event) : void {
//if (goingLeft) this.animGus.gotoAndPlay(51);
[code].....
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Sep 10, 2011
I have this game, got various levels. The point of the game, is you have to shoot all the zombies in the level to proceed. But I need it so the 'cannonball' bounces of the walls so there is more of a chance to hit multiple zombies.
Incase you wanted to see my document class here it is below.
package {
import flash.display.*;
import flash.events.*;
import flash.text.TextField;
[Code].....
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Feb 15, 2012
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Feb 22, 2011
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Feb 26, 2011
how to set up the URLRequest to load an external image to a movie clip that is being used in a Drag and Drop event.
I have successfully implemented the drag & drop code to my design but I would like to improve it by successfully loading external images to those objects that are being dragged around.
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Mar 25, 2011
I'm currently making my own shoot'em up game where the player can switch between two player types which will fire their own bullet type in this case, squares and circles. I've setup the player switch function via pressing "space" button (switching between the two player types) and the default bullet type is "squares" and I'm not sure to approach the coding with changing the bullet type to "circles".I've written 2 classes for the bullet and player setup:Player Class: Creates instance of bullet on screen and enables the switch player type function
Bullet Class: Enables bullet properies and bullet types Player Class: Code:function onKeyDown(event:KeyboardEvent):void {if (event.keyCode == 32) //// pressing/holding "space bar" to function
[code]....
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Dec 14, 2003
then you will see that when you hit the walls or boundrys you "bounce" off them. I have accomplished stopping movement when hittest occurs but how shall I get the car to "bounce" off the walls. It would be great if you could supply the full code as I am not a great coder.
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Sep 9, 2011
I might not even be approaching this the right way, but I'm trying to make a game where a ship flies through randomly generated tunnels. I'm very new at this, but I felt my question was a bit too advanced for the "Programming Beginners" section.So, what I came up with was two black vertical rectangles, ~50 px wide, ~300 px high and ~100 px apart vertically, as one movie clip. I want this clip to be duplicated infinitely, stacked to the right of eachother, and shifted by a random number between 0-10 pixels up or down.This is the code I used to create just one copy of the walls, hoping it would shift over to x=140:
Code:
for (var i=0; i<200; i++) {
duplicateMovieClip("walls", "walls_copy", 1 );
[code]....
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Jul 5, 2009
I really didn't want to have to post this question on any forums because it would be hard to explain, but I have spent far too many hours trying to figure this out so I have no choice.his is what I want to do: I want to have a little ball follow the mouse but not go into any walls at all. Here is a swf of my current attempts at doing this:As you can see, if there is a Y obstruction but not an X one, the ball will still follow mouseX, and vice-versa. However, there are some glitchy limitations as to having the ball follow mouseX when there is a Y obstruction and it must go over some hills to get to mouseX.Also, the code currently only checks to see if the four points around the ball are sinking into the walls, but it would be nice if it used more complex sphere calculations, or maybe 8 points
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Mar 16, 2010
I have a floor plan and I need to implement snapping on the walls. The walls are made with lineTo method.
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Apr 8, 2012
I am trying to program a Flash Game that utilizes all four directions to move the character. (i.e. Pressing up moves the character north, down - south, etc.) The character in the game does not actually move, but the background moves to simulate movement. I need to figure out how to go about programming the walls, though. I have code that recognizes collision, but what is the best way to do it? This is my code:
stage.addEventListener(Event.ENTER_FRAME,handleCollision);
function handleCollision( e:Event ):void{
if(hero.hitTestObject(wall))
{
[Code].....
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Jan 5, 2010
When I bounce a ball off the walls of the stage using the following technique.[code]Not only is the ball jumpy and skippy. but after so often it begins to go either in a vertal motion y = 5; x = 0; or a horzontal motion x = 5, y = 0. And stays that way. Why is it that the first method works fine but the other method works terrible. Could it be because the Math.cos and Math.sin returns very large decimals.I really prefer to use the second method.
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Oct 9, 2011
I want to stop the movieclips movement when it hits a wall (another movieclip). The example below works, but after the collision the movieclip 'blocks' all movement to the left...
For now the example with the leftArrow key;
variables to check the key, if it's hitting the walls and if it's moving or not:
var leftArrow:Boolean;
var speed:int = 10;
var hitting:Boolean;
[Code]....
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Oct 20, 2011
I tried almost everything to make my character stop when it detects a wall. It only works for UP and RIGHT or DOWN and LEFT but not all 4 directions, so only one y movement and one x movement. So I decided to make 4 functions, one for each direction. But then it only works when the left key is pressed and hits a wall.
What do I have to do to make the collision detection stop the character from moving in all 4 directions?
var leftArrow:Boolean;
var upArrow:Boolean;
var rightArrow:Boolean;
[Code]....
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Dec 22, 2011
I have set up a player (movie script) with basic movement, and some walls which the player cannot pass through (using a hitTest). But whenever the player moves into one of the walls in the X direction, the player skips through the wall and halfway up the stage.
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Oct 12, 2004
I make this simple system to simulate a colision of a block in "walls" and bounce like a pong ball. To use drag the orange square and release to start the movement. But i have a problem, sometimes the colision not happen and the block go through the walls, i try less the time of setInterval that verify the colisions but not solve my problem. colision system -> [URL]
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Mar 19, 2009
I've been trying to write a hittest that will work for rounded walls on my RPG. But I've been epic phailing.
Heres my code:
onClipEvent(load){speed=10;
}onClipEvent(enterFrame){if(Key.isDown(Key.UP)){this._y-=speed;this.gotoAndStop(5);
}if(Key.isDown(Key.DOWN)){this._y+=speed;
this.gotoAndStop(6);}
if(Key.isDo wn(Key.RIGHT)){this._x+=speed;this.gotoAndStop(7);
}if(Key.isDown(Key.LEFT)){this._x-=speed;this.gotoAndStop(8);}
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Jun 5, 2011
I posted a bit earlier about some problems I had with a game I'm trying to do.[URL].. My first and main problem is that the ennemies are going through the walls. I can do a hiTest like with the player so that the collision is detected, but I don't know how to make the ennemy change direction. I thought it would be quite simpler if the ennemies could not move simultaneously on the x and y axis, but don't know how to do it. (then they would only need to make a 90 degrees turn)
Second problem is the hitTest for detecting collisions with the ennemies. It seems like I'm not able to do it. There is the part which I thought would be good at the end of the script in commentary. Third problem, which is the least important in my eyes is that we see the ennemies even if the "flashlight" is not aimed towards them.
[Code]...
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Nov 20, 2011
I have setup a box2d world with a keyboard controlled player. The player can walk and jump. How do I prevent the player from "sticking" to walls while jumping and pressing the directional key towards an object?
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Dec 14, 2003
If you take a look at this site Game then you will see that when you hit the walls or boundrys you "bounce" off them. I have accomplished stopping movement when hittest occurs but how shall I get the car to "bounce" off the walls. It would be great if you could supply the full code as I am not a great coder.
View 1 Replies
Apr 4, 2011
i'm trying to create a simple paint visualizer in flash. need to display two walls for example and a vertical color palette for the user to choose from. an example would be the following link [URL] (it's very advanced compared to what i need but i couldnt' find a simpler one on the web).
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Dec 18, 2006
I have a simple ball class where it bounces and such and stays on the stage based on boundaries. right now im using a for loop to attachMovie("ball",...) in my main fla file
which is basiclaly my movieclip that has the AS 2.0 class pointed to it. It bounces fine using the tutorial on Kirupa(by senocular?) i want these balls to bounce off each other too?
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Jul 5, 2003
I would like to know how to "bounce" a movieclip. Not sure if that is the right term for what I'd like to do.URL...When you click a button the background images kind of bounce into place.I know how to control a MC but how would you make that bouncing effect?
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Jul 11, 2004
I have this code in a button. I want more exaggerated easing, but more importantly, a "bounce." What I mean by this is on rollout, the button seems kinda sticky and jiggles back and forth a little.
code:
onClipEvent (enterFrame) {
if (_root._ymouse > 50 && _root._ymouse < 150) {
_root.yChange = Math.round(_root._ymouse-this._y);[code].........
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Oct 28, 2010
I'm trying to get a video (flv) or an swf video player to work on Facebook walls, however no matter what I do - facebook posts the raw fbml and ignores the code.
<fb:swf
swfsrc='http://www.domain.com/flv_player/Main.swf'
imgsrc='http://www.domain.com/large1.jpg'
[Code]......
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Sep 23, 2010
I'm building a project that has a character navigate through a room by clicking on the floor. Right now, the walls, character, and floor are all children of the same display object for sorting purposes. My question: is there a way to disable mouse clicks to the walls and character while allowing clicks to the floor? Using mouseChildren appears to be an all or nothing deal and I can't seem to isolate individual floor/wall/character objects for use with mouseEnabled.
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Sep 18, 2009
I used the following script (tutorial) to add the movement functions to the up and down buttons, which have instance names "moveUp" and '"moveDown".The thumbnails are in a vertical looking MC named "rocket".I have no problem scrolling up and down, but I want to limit the functionality of the buttons when the rocket is between coordinates Y=0 and Y=-1200How can I add that to this script?
Code:
moveUp.onPress = function() {
rocket.onEnterFrame = function() {
[code].....
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Nov 3, 2010
I have this code to make a ball bounce. it works fine, however, everything on the stage bounces. I only want the ball to bounce.
Here is my code
/* Actionscript 3.0 Bounce Effect. ball = movieclip instance name*/
var velocity = 0;
var gravity = 2;
var speed = 0.03;
var ground = 300;
Object(this).ball.addEventListener(Event.ENTER_FRAME, fl_bounce);
function fl_bounce(event:Event) {
[Code] .....
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