ActionScript 3.0 :: Determine The Surface Area Of One MC Exceeded The Others
May 7, 2010
find weather one movieclips area on stage is equal or more than the other.. I mean, ok here it goes, I have some movieclips on stage, circle shaped exactly speaking. Any of these Mcs.onMouseDown event adds another circle to the stage which is a very small circle , and as long as the mousedown event continues it grows in size from the center.The idea is to fill the onstage circle mc with exactly he same size circle.This i could do if the mouse had been clicked exactly in the center of the onstage circle by comparing the width and height of both (I guess havent started doing it yet).
I want to check if the scaling circle has exceeded the bounds of the onstage circle which is bound to happen more often as the user can mostly never point to the exact center of the onStage circle and as a result the circle is going to go out of the boundaries of the onstage one. I have been racking my brains and me thinks that by creating a bitmap data of the onstage circle i could maybe find out when the being scaled circle bitmap stopped overlapping the onStage one. But i have no idea on how to do this ! It is jus something that came to mind from some example i saw somewhere but i jus cannot find it now .
"256 levels of recursion were exceeded in one action list."I've been trying to incorporate one of R.Penners equations into a prototype. it works, but appearantly not 100%
scratch scratch
Here's the code. 'tester' is an MC instance
Math.easeInOutExpo = function (t, b, c, d) { if (t==0) return b; if (t==d) return b+c;
Why I am getting: Code: 256 levels of recursion were exceeded in one action list. This is probably an infinite loop. Further execution of actions has been disabled in this movie.
Code: onClipEvent(load) { this._alpha = 0; function fadeIn() { // add this line somewhere when the fadeIn is finished... this.onEnterFrame = function() { [Code] .....
I was playing my movie navigating through the site but when I clicked all the buttons and pressed once again this appears:256 levels of recursion were exceeded in one action list.This is probably an infinite loop.Further execution of actions has been disabled in this movie.
I'm running the development edition of FMS 4.5 and am trying to get HLS working. Whenever I attempt to publish a stream from FMLE, I receive the message:
in the livepkgr application instance and Failed to record livestream (disk quota exceeded).in the server log.I realize there are limitations on the development edition (10 minutes of iOS streaming), however usually these limitations restart when the server is reset. I've restarted the application instance and the server itself, manually starting and stopping the service, and I still receive that error when I first connect and try to publish the stream right after a server restart. I've reset the server multiple times to no avail.
The recording settings in the application.xml are all set to the defaults (-1 for no maximums).Unfortunately I've never been able to get this to work yet so I'm not ambitious enough to start testing it on any production servers.
2011-12-06 10:24:02 12461 (w)2581227 Shared memory heap (__FCS__) has exceeded 90 usage. Consider increasing the heap size to prevent future memory allocation failures. -2011-12-06 10:24:02 12461 (w)2581227 Shared memory heap (__FCS__) has exceeded 90 usage. Consider increasing the heap size to prevent future memory allocation failures. -2011-12-06 10:24:02 12461 (w)2581227 Shared memory heap (__FCS__) has exceeded 90 usage. Consider increasing the heap size to prevent future memory allocation failures. - When I try to restart I get:
2011-12-06 17:33:27 7933(e)2781340 Process 7933 failed to create IPC queue __FCS__ : Failed to allocate shared memory. - I've noticed the problem resolves when I restart fmsadmin. I think fmsadmin is using up all the shared memory, not sure. There are HTTP requests periodically being sent to fmsadmin, could this be a source of memory leak?
The server has 6 GB RAM and there are only about 100-200 connections being used. Runs without issues most of the time, crashes once every few days.What is the shared memory heap and how do I increase it?
I am trying to write a Playbook app using the AIR SDK, I need a surface of some kind that I can load a large image onto, then subsequently place some smaller images on top of and add the whole lot to a ScrollPane so I can pan it around the screen. I have tried by adding the image to a sprite and displaying that in a group in the application but the image does not show up. What is the correct surface kind I should be using here and how should I be loading the images? (currently using "Embed" and loading the image into a BitmapAsset.)
var scroll:ScrollPane = new ScrollPane(); scroll.setScrollContent(image); scroll.update(); scroll.graphics.beginBitmapFill(icon.bitmapData); scroll.graphics.drawRect(100,100,56,56); scroll.graphics.endFill(); scroll.update();
This code causes a non-moving icon to be drawn behind the scrollContent, I want to add something on top of the scroll content that moves with it.
There is something i do not understand, i'm making a Tetris like game and i want borders (limits) but when put an height and width to my MovieClip nothing appears.
Code: public class Thugtris_V2 extends MovieClip { var ts:ThugtrisShapes;//ShapeManager.GetInstance().CreateShape(ThugtrisShapes.RLSHAPE);[code]....
I have second problem, i check my coordinates of my dropping shapes and my shape disapeared from the screen,fell completely down, and it's last coordinates were : pos = (x=-6, y=371).My bottom is suppose to be at 440? The entire screen does not "measure" 400 pixels? How can u get a negative coordinate,are'nt the coordinates suppose to be like texture coordinates, only positive and (0,0) is at the top left corner?How do u measure the pixels limits of the top DisplayObject? How are the coordinates actually "setuped"? Like cartesian but only the upper part?
I'm working on a game, and I'm a bit stuck on something that I think I'm really close to solving.
I have an actor, which I can move around on a platform (Top-down view)
The platform rotates, and I want the actor to receive the x- and y acceleration, so that it appears to be on top of the platform, and thus rotate together with it. I don't want the actor to rotate 'inside' the platform, because of some other constraints
I am working on a firework move look's coolfire works are dynamic. Is there a way I could add a type of reflective surface kind of like water to show he reflection?
Do you have any recommendation for a free 3D charting library in Flex. To be more precise, I only need to draw surface (for now). Basically, I just need a chart that displays three axes (one should be timeline, and two should be linear axises) and the surface.
From what I have seen so far, two most popular free Flesh 3D libraries are Papervision3D and Away3D. Also, I've found one IBM library - ILOG Elixir that looks really nice, but it's proprietary (although, I haven't seen any surface examples for Elixir neither).
From what I have seen, Papervision3D and Away3D should do much more then 3D charting, but I haven't seen any examples on how to draw surfaces in any of them (except this line chart in 3D: [URL]..So, if anyone has a link to a documentation or some examples that would be great. Also, I'm interested to hear your opinion and recommendations on this topic.
This one concept has been bugging me for days now and I can't seem to solve it. You see, I'm trying to rotate my enemies along an uneven surface. So far, they follow along it perfectly, using my hitTestPoint collision checks.But I don't know how to rotate the collision points and thus rotate the movieclip along the curve so it remains clipped to the ground like in Fancy Pants Adventure 2 or a tanks game.Here is what it looks like right now
I would love to get some help or advice on how to create an effect in a drawing application. I want to build a drawing application, which is not that difficult. I've found several resources on these type of applications. What I want to do is "merge" 2 examples that I've found. This drawing application makes sense to me and I feel I can modify it to my liking. (sorry in advance I cant post links)
I'm working on a new site: [URL]. However, I've got some problems with my reflection of the mouse-pointer. The problem is that I don't know how to create the fake 3D effect, because now when you move your mouse over "Identity" the reflection is above the real mouse. I was thinking to put a mask, so the reflection cannot go above the real mouse, but then there is no reflection.
I make this simple system to simulate a colision of a block in "walls" and bounce like a pong ball. To use drag the orange square and release to start the movement. But i have a problem, sometimes the colision not happen and the block go through the walls, i try less the time of setInterval that verify the colisions but not solve my problem. colision system -> [URL]
I am currently working on a game and I am stuck. I do not know how to make a rounded surface that will act as a wall/barrier. It is pretty much a semi-circle. I know you can make a circle act as a barrier but I would need to use the perimeter of the circle. Also is there a way you can make an actual image a barrier? I am new at this but I know from reading up that making a rounded wall is pretty tough. I am going to use this wall to make a ball bounce or "roll" around it. Below is a picture of what I am trying to do. The black dot is the ball.
i want a character to move on a globe. the movement of the character is shown though not by shifting the positions of the caharcter but by the rotation of the surface of the globe. buttons are used to move leftward and rightward.
Also, there are three layers of the globe to show depth. how would i script it so that the layers of the globe rotate at different speed?
- interface where a user can choose a font (from pre determined font sets) and input a text string
- This text is then displayed engraved on a ring (jewellery)
I'm not sure the best way to achieve this or if there is a module somewhere that does similar.
My best guess would be to
- using mathematics (sin, cos) to be able to plot the oval (where the text need to be displayed on the ring) on an imaginary graph.
- From here there will be a centre , start and end point. The text will need to be limited as it will eventually following the curve of the ring until it can't be see as it is masked by the angle of the ring
- If using dynamic font then the width of each letter should be possible to obtain with AS. Then mathematically it should be possible to determine how far away from the centre point on the oval each letter is.
- Following this, dependant on the letters distance from the centre, transformations can be applied to each letter. IE stretch, skew and an emboss filter via the convolution filter.
- Hence this will provide the illusion that the text is following the curve of the ring and the look like it is engraved via the emboss.
I was wondering if anyone knows of a way to isolate the pixels that are adjacent to a certain color pixel in a BitmapData. For example, if there was a BitmapData that looked something like this:[code]I was wondering if there was a proven and efficient way of doing this, because I am trying to make a collision engine of sorts that can give me the collision normal of the best fit slope of a given bitmap image. In the scenario of the last example, the slope would be 1/1, or -45 degrees. The way I have it now, I am isolating the adjacent pixels by blurring the entire image, looping through all of the pixels, and storing the gray ones in an array. from there I can determine the best fit slope of the surface of the image. The only thing is that this seems like a lot of work for the CPU. Is there a better way to isolate the black pixels adjacent to white ones than blurring the image and looping through every pixel?
i test the fms 4 update 1 rtmfp streams multicast after 10 minutes i get this message RTMFP Multicast stream has exceeded max duration allowed; closing stream. but i do not use IP multicast
i have a drop down menu am working on and each button tab (although they are not button instances !) when clicked opens up the "drop down" section which you can mouse over to choose another specific button etc - if you mouse out of that drop down area then it pulls back up to the original tab state .. what do i change to the code below to decrease the area that you mouse out of to make the drop down area pull back .....at the moment it at least two inches on the screen below and to the right of boundaries of the drop down box before it pulls up - i want to it pull up as the mouse leaves the boundary box .... hope this makes sense .... there is some part of the actionscipt below that controls this but can work out which bit and how to change it !!! (am guessing the x mouse and y mouse bits - but how to change it ???)
public static function cloneDpObj(target:DisplayObject):Bitmap { var duplicate:Bitmap;
[code]....
to clone target displayObject (MovieClip or Sprite) and return Bitmap Object.
It can get bitmap from the target object, but it seem don't get all the area of the image.
By give the width and height of target object, but the target object in design was applied by Glow Effect, so my question can we get the all view of bitmapdata from a displayobject?
I have a movie clip named circle_mc(see the image on the link below) and a mask object(movie clip) which determines visible area of the circle. User can change the portion which is visible (extend the red area and make it red+blue, gray area is invisible). I need to find proportion of visible area to invisible area (red+blue/gray) so that I can calculate angle.
I would like to first add the xml to my flash. Fine I can do this.But I have a number of buttons, where when I click say CW1, i get the information from the XML file with a node of CW1. I have all the xml set up fine.As I have about eight different postcode types.
ST, CW, CH, TF, WV, WS, DE, SK, SY, and each of these may have numbers that follow, i.e ST1, ST2, ST3 and so forth.
So I can only assume that the postal area could be the main nodes, and the numbers inside the child nodes, am I right thus far.o how can i load the area of the xml file into my text area on mouse click, pulling the information relating.
However I'd need to be able to draw *only* on the board area (a 450 x 350 pixels area) instead on the whole movie... how to "tweak it?" Here's the fla: [URL]
I'm programming a game for my Advanced Higher Computing class, and am doing a whack a mole style game. I am trying to program for the bit where when you click the moving movie clip, then the score is increased by 1.