ActionScript 2.0 :: 256 Levels Of Recursion Were Exceeded In One Action List
Jan 8, 2004
"256 levels of recursion were exceeded in one action list."I've been trying to incorporate one of R.Penners equations into a prototype. it works, but appearantly not 100%
scratch scratch
Here's the code. 'tester' is an MC instance
Math.easeInOutExpo = function (t, b, c, d) {
if (t==0) return b;
if (t==d) return b+c;
Why I am getting: Code: 256 levels of recursion were exceeded in one action list. This is probably an infinite loop. Further execution of actions has been disabled in this movie.
Code: onClipEvent(load) { this._alpha = 0; function fadeIn() { // add this line somewhere when the fadeIn is finished... this.onEnterFrame = function() { [Code] .....
I was playing my movie navigating through the site but when I clicked all the buttons and pressed once again this appears:256 levels of recursion were exceeded in one action list.This is probably an infinite loop.Further execution of actions has been disabled in this movie.
I want a button to trigger 2 different sounds, but want to 2nd to play at the exact point at which the first finishes.The code I have is:
Button.onrelease = function () { sound1.start(); this.onEnterFrame = function() {
[code]...
I get the following error during playback:"256 levels of recursion were exceeded in one action list. This is probably an infinite loop. Further execution of actions has been disabled in this movie."
I've got the code below working as I'd like, but once my if statement returns true, i get this in the output window: 256 levels of recursion were exceeded in one action list.This is probably an infinite loop.Further execution of actions has been disabled in this movie.
The delete this.onEnterFrame triggers and stops the trace from continuing, so I'm not sure why this is happening. On the same note I'd like to know if my script is okay or if there is any "easier" more practical way to write it?I like to follow in the footsteps of some of kirupa's best
find weather one movieclips area on stage is equal or more than the other.. I mean, ok here it goes, I have some movieclips on stage, circle shaped exactly speaking. Any of these Mcs.onMouseDown event adds another circle to the stage which is a very small circle , and as long as the mousedown event continues it grows in size from the center.The idea is to fill the onstage circle mc with exactly he same size circle.This i could do if the mouse had been clicked exactly in the center of the onstage circle by comparing the width and height of both (I guess havent started doing it yet).
I want to check if the scaling circle has exceeded the bounds of the onstage circle which is bound to happen more often as the user can mostly never point to the exact center of the onStage circle and as a result the circle is going to go out of the boundaries of the onstage one. I have been racking my brains and me thinks that by creating a bitmap data of the onstage circle i could maybe find out when the being scaled circle bitmap stopped overlapping the onStage one. But i have no idea on how to do this ! It is jus something that came to mind from some example i saw somewhere but i jus cannot find it now .
I'm making something that requires a recursion of over 256 times, I know you can use things like "for" to turn it into a loop. Here is an example:
ActionScript Code: var number = 200 var i = 0 var match = false button.onPress = function() { Check() } function Check() { [Code] .....
This as you may have gathered is utterly pointless, but it's a good example. This basically cycles through all whole integers until it finds a match with the number set as the "number" variable when the button is pressed, then it displays "true" in the dynamic text box "box" when it's found a match. So basically it checks if the number is 1, if not it restarts the function and checks with 2 (i++) and so on until it finds the number. All of this works fine until you try and work out a number of 256 or more, then the message comes up about the "it's probably a loop" so on.
Im trying to create several TextFields using function recursion.
arr_HelpRubrik = new Array(); arr_HelpRubrik = [1, 2, 3, 4]; var x_pos = 10;
[Code]....
What it does is look for the existence of a textfile (HELP_i.txt) and if it exists, create a TextField into which it is supposed to output the contents of that file. So Im supposed to have as many textfrelds as there are textfiles in the end, all situated in a kolumn.
Well, what actually happens is that every textfield is correctly created, but will close as soon as the next one is created. So I end up with only one textfield.
I'm running the development edition of FMS 4.5 and am trying to get HLS working. Whenever I attempt to publish a stream from FMLE, I receive the message:
in the livepkgr application instance and Failed to record livestream (disk quota exceeded).in the server log.I realize there are limitations on the development edition (10 minutes of iOS streaming), however usually these limitations restart when the server is reset. I've restarted the application instance and the server itself, manually starting and stopping the service, and I still receive that error when I first connect and try to publish the stream right after a server restart. I've reset the server multiple times to no avail.
The recording settings in the application.xml are all set to the defaults (-1 for no maximums).Unfortunately I've never been able to get this to work yet so I'm not ambitious enough to start testing it on any production servers.
2011-12-06 10:24:02 12461 (w)2581227 Shared memory heap (__FCS__) has exceeded 90 usage. Consider increasing the heap size to prevent future memory allocation failures. -2011-12-06 10:24:02 12461 (w)2581227 Shared memory heap (__FCS__) has exceeded 90 usage. Consider increasing the heap size to prevent future memory allocation failures. -2011-12-06 10:24:02 12461 (w)2581227 Shared memory heap (__FCS__) has exceeded 90 usage. Consider increasing the heap size to prevent future memory allocation failures. - When I try to restart I get:
2011-12-06 17:33:27 7933(e)2781340 Process 7933 failed to create IPC queue __FCS__ : Failed to allocate shared memory. - I've noticed the problem resolves when I restart fmsadmin. I think fmsadmin is using up all the shared memory, not sure. There are HTTP requests periodically being sent to fmsadmin, could this be a source of memory leak?
The server has 6 GB RAM and there are only about 100-200 connections being used. Runs without issues most of the time, crashes once every few days.What is the shared memory heap and how do I increase it?
I have a recursive call which includes an asyn operation (file copy) .. I want to find out when the recursive call finishes (along with all asyn operations).
private function copyInto(directoryToCopy:File, locationCopyingTo:File):void { var directory:Array = directoryToCopy.getDirectoryListing();
i test the fms 4 update 1 rtmfp streams multicast after 10 minutes i get this message RTMFP Multicast stream has exceeded max duration allowed; closing stream. but i do not use IP multicast
If I wanted to change an action from a button click to a frame-based action, what do I use instead of onPress? The hints from the AS editor are all click-based.
I have a slideshow that is looped ... it contains 5 slides.I am using a gotoandPlay action to control the slide show.
on (release) { this._parent.gotoAndPlay("98"); }
There is a fade transition between slides.When a button is released ... I want to gotoandPlay (frame 98) ... and then have it stop 10 frames later on (frame 108). Frame 98 includes the transition ... if I just gotoandStop on frame 108 ... I loose the transition.Is there any way to incorporate a stop action, after a gotoandPlay action on my button ... without naming instances etc.I.E.
on (release) { this._parent.gotoAndPlay("98"); STOP ON FRAME 108 INTEGRATED HERE }
I just want to make a simple button action using actionscript 2 but I can't get it to work! I'm sorry for even asking but I've been at this for too long now for it to not work I'm using Adobe Flash CS4 and I do the following --
File -> New Flash File (ActionScript 2.0) Insert -> New Symbol Name - test Type - button Export for ActionScript Identifier - test
And then draw it in using the keyframes and add the code to 'Actions - Button' for my button
Code: on(release) { trace("trace"); }
I click on the button and it animates but no action event in the trace?
The problem is I get Error: Error #2094: Event dispatch recursion overflow. Why does removechild keep getting called if this.parent does not exist? Why doesn't removing event listeners work?
How can I get an action to follow another action when a button is clicked? When a button is clicked, I want the timeline to go to a certain frame and play and when it's done playing, to go to another frame and play. I basically want two actions in one function.
I'm using flex 4.1 to write an application. i read in the documents that has the rowCount property to set how many items to display. the does not have that property. how can I limit the list to display 3 items ?
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Creating a dynamic list and associating a picture with each list item. i need the list to be scrollable, and i want the list and it's associated picture to be displayed randomly when the application is re-launched. i.e it doesnt show the same list everytime.
I also what to be able to sort the displayed list items. e.g if the list items is about restaurants, i want users to be able to sort the displayed items by either; district, cusine type and gastro type.
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The 'recommendations' dataProvider is an ArrayCollection of String, which are generally sentences about as long as this one. By setting the variableRowHeight and wordWrap properties as shown, if a sentence is too long to fit on a single line, everything works fine- the row expands and the messages show on two lines, or occasionally three.
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