ActionScript 2.0 :: Creating Several TextFields With Recursion?
May 4, 2004
Im trying to create several TextFields using function recursion.
arr_HelpRubrik = new Array();
arr_HelpRubrik = [1, 2, 3, 4];
var x_pos = 10;
[Code]....
What it does is look for the existence of a textfile (HELP_i.txt) and if it exists, create a TextField into which it is supposed to output the contents of that file. So Im supposed to have as many textfrelds as there are textfiles in the end, all situated in a kolumn.
Well, what actually happens is that every textfield is correctly created, but will close as soon as the next one is created. So I end up with only one textfield.
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Similar Posts:
Apr 1, 2003
Im creating many textfields dynamically and I dont want to have to repeat the same code over and over for each field. Currently I have something like below which deosnt work.
Code:
labelFormat = new TextFormat();
labelFormat.font = "Verdana";
labelFormat.size = 5;[code].....
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Oct 28, 2008
I have a for loop that runs depending on the length of an XML file. What I want to do is create a unique text field for each run through of the loop, and give it it's own position on the stage, and finally assign it the text from an external text file that is specified in the XML file. Everything I know how to do except creating the textfields.
Quote:
for(var i:int = 0; i < blogXMLList.length(); i++)
{
var txtHolder:TextField = new TextField();
txtHolder.x = textX;
[Code].....
This code creates only one Text Field, but then replaces it's text with new text with each run through.
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Dec 8, 2004
I'm trying to create 10 empty mc using a for loop, with each mc containing a textfield. Below's how i've done it...
Code:
yPos = 0;
for ( i = 0; i < 10; i++ )
[code].....
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Dec 8, 2004
I'm trying to create 10 empty mc using a for loop, with each mc containing a textfield. Below's how i've done it...
[Code]....
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Oct 20, 2010
I have a flash project that requires a swf file with over 300 textfields i.e a datasheet like in excel.i use actionscript 3 to dynamically add them at runtime.However I have a function calculate() that references them at compile time.So i think the problem is the caluclate() cannot find the textfields because they are still not added to the stage.How can i create them dynamically and after that add a function caluclate that will surely find the textfields?
Here is a code example of my work:
//add 50 textInput components
for (var intr:Number=1; intr<=50; intr++) {
var intTextField:TextInput=new TextInput();
[code]....
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Jun 26, 2009
I'm currently creating an app which allows users to select blocks of text from a List and dynamically create a TextField on the stage.I'm calculating the height of the TextField and positioning the next TextField beneath.I'm also recording the total heights of the TextFields so that I know when the total height exceeds the available height, at which point I move the x position and reset to y position to zero.When the next TextField will exceed the available height I want to split it into two, so I'm calculating the remaining height, making the TextField.height into the remaining height.
My problem arrives when I try to get the position of the last visible line.If I have the TextFieldAutoSize as LEFT, then I can dynamically generate the heights of the TextFields.For the final TextField in the column I need to set TextFieldAutoSize to NONE so I can change the height of the TextField. i.e. I don't want it to autosize.However, bottomScrollV returns the total number of lines, not the last visible line.I'm at a loss. I can create the required behaviour in a separate doc but when I copy the code into the loop it fails.Here is the code.
Code:
public function buildTextFields() {
// 3 columns (I'm calling them TextBlocks)
[code].....
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Oct 15, 2009
I'm currently creating an app which allows users to select blocks of text from a List and dynamically create a TextField on the stage.I'm calculating the height of the TextField and positioning the next TextField beneath.I'm also recording the total heights of the TextFields so that I know when the total height exceeds the available height, at which point I move the x position and reset to y position to zero.
When the next TextField will exceed the available height I want to split it into two, so I'm calculating the remaining height, making the TextField.height into the remaining height.when I try to get the position of the last visible line.If I have the TextFieldAutoSize as LEFT, then I can dynamically generate the heights of the TextFields.For the final TextField in the column I need to set TextFieldAutoSize to NONE so I can change the height of the TextField. i.e. I don't want it to autosize.However, bottomScrollV returns the total number of lines, not the last visible line.
I can create the required behaviour in a separate doc but when I copy the code into the loop it fails.Here is the code.
Code:
public function buildTextFields() {
3 columns (I'm calling them TextBlocks)
// so the first is 0;[code]....
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Nov 4, 2009
I want a button to trigger 2 different sounds, but want to 2nd to play at the exact point at which the first finishes.The code I have is:
Button.onrelease = function () {
sound1.start();
this.onEnterFrame = function() {
[code]...
I get the following error during playback:"256 levels of recursion were exceeded in one action list. This is probably an infinite loop. Further execution of actions has been disabled in this movie."
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Sep 29, 2009
I'm making something that requires a recursion of over 256 times, I know you can use things like "for" to turn it into a loop. Here is an example:
ActionScript Code:
var number = 200
var i = 0
var match = false
button.onPress = function() {
Check()
} function Check() {
[Code] .....
This as you may have gathered is utterly pointless, but it's a good example. This basically cycles through all whole integers until it finds a match with the number set as the "number" variable when the button is pressed, then it displays "true" in the dynamic text box "box" when it's found a match. So basically it checks if the number is 1, if not it restarts the function and checks with 2 (i++) and so on until it finds the number. All of this works fine until you try and work out a number of 256 or more, then the message comes up about the "it's probably a loop" so on.
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Mar 13, 2007
I've got the code below working as I'd like, but once my if statement returns true, i get this in the output window: 256 levels of recursion were exceeded in one action list.This is probably an infinite loop.Further execution of actions has been disabled in this movie.
The delete this.onEnterFrame triggers and stops the trace from continuing, so I'm not sure why this is happening. On the same note I'd like to know if my script is okay or if there is any "easier" more practical way to write it?I like to follow in the footsteps of some of kirupa's best
Code:
stop();
startTime = getTimer();
bar_mc._width = 0;[code]...
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Oct 8, 2010
I have a recursive call which includes an asyn operation (file copy) .. I want to find out when the recursive call finishes (along with all asyn operations).
private function copyInto(directoryToCopy:File, locationCopyingTo:File):void
{
var directory:Array = directoryToCopy.getDirectoryListing();
[Code]....
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Jan 8, 2004
"256 levels of recursion were exceeded in one action list."I've been trying to incorporate one of R.Penners equations into a prototype. it works, but appearantly not 100%
scratch scratch
Here's the code. 'tester' is an MC instance
Math.easeInOutExpo = function (t, b, c, d) {
if (t==0) return b;
if (t==d) return b+c;
[code]....
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Jul 22, 2004
I am loading an xml and looping through it using a recursive function. The problem is that it only reads through the first tree and then quits..??
[Code]...
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Dec 4, 2005
Why I am getting:
Code:
256 levels of recursion were exceeded in one action list.
This is probably an infinite loop.
Further execution of actions has been disabled in this movie.
Code:
onClipEvent(load) {
this._alpha = 0;
function fadeIn()
{ // add this line somewhere when the fadeIn is finished...
this.onEnterFrame = function() {
[Code] .....
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Aug 10, 2002
I was playing my movie navigating through the site but when I clicked all the buttons and pressed once again this appears:256 levels of recursion were exceeded in one action list.This is probably an infinite loop.Further execution of actions has been disabled in this movie.
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Nov 24, 2011
I have this in my constructor:
[Code]..
The problem is I get Error: Error #2094: Event dispatch recursion overflow. Why does removechild keep getting called if this.parent does not exist? Why doesn't removing event listeners work?
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Jun 3, 2009
I want to create two textfields in flash wich will move the text simultaniously by using one scrollbar. for example. the left textfield contains text and the right textfield contains pictures. and the scrollbar is in the middle.
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Feb 8, 2009
What I want to happen is..when you click on a button ('Bengkulu' for example), the movie should go to and stop at frame 63 , whilst the textfield (my_text) should display 'This is a delightful place in Sumatra'. However, the <Data> node's text won't display. Why?
[Code]...
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Mar 3, 2010
I got two textfields on top of each other, with different sizes. When I push button_1 I want text in textfield_1 and when I push button_2 text in textfield_2.
That works but now I got links in both textfields and the the links in textfield_2 are not working because textfield_1 is on top of him. Can I swap the the arrangement ? I tried the swapDepths but this doesn't work for me Maybe I can disable textfield_1 when I pusch button_2 ??
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Apr 7, 2012
I am working on a data provider application for class and wanted to take it a step further for usability and add tabbing for navigation, but the tabIndex code I have below does nothing. I would like to tab between the buttons and the textfields. Does tabbing work with data providers?
[Code]...
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Sep 18, 2009
I should note they are all embedding the desired fonts. But when displaying my flash movie in low quality my text fields no longer appear... changing back to high quality the text fields appear fine.Is there a way to ensure the textfields will appear even at low quality? And what is the reason for them no longer rendering at low quality?
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Jan 12, 2010
I've imported an external XML file that includes both image and text elements into a textfield, and now I want to format the elements with an external CSS.I've had only limited success. Images appear below the text, instead of inline or aligned Left or Right, Flash ignores DIV or SPAN styles, etc.I don't know if I'm overestimating flash's abilities to render styles.I've attached a zip with the fla and all external scripts, as well as an html of what I'd like the end result to look like.
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Nov 11, 2010
I've recently been trying to rebuild a project we did at work so that we'd have a better and more flexible architecture for future projects. So far all is done, and work great, but I've been wanting to make the text we use (and we use a lot) easier to modify, so I thought having it outside my Flash/ActionScript files would do it. That way, I can change the text and have it working without having to recompile.
Unfortunatly, I've noticed that having the text in a .txt file puts random linebreaks which I really don't like, but XML severely limits what characters we can put in our text (no " < and so on, unless I'm missing something). Not to mention linebreaks would/could be a pain in an XML.
So, I'm wondering if you guys would have any ideas on how to do this, or even tips on how to do it in an XML or txt file that would work.
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May 9, 2011
Basicly I'm adding dynamicaly sprites and textfields, which i populate from xml, in for loop. I'm building sort of table, so for every sprite, I'm adding new data in textfields. I've loaded xml and passed data to 2 xmllists, both traced and doing fine... Later on I add data from xmllist to array which then I'm looping in for loop.
Problem is that from 1st xmllist, 6 out of 7 textfields are visible, 1 can't be found nowhere :/ from the 2nd xmllist only 1 out of 4 are visible...
I've tried everything, tracing them returns that they are visible, on good position, filled with text, contrasted color from background...
Code:
for(mojbroj=0;mojbroj < dohvatiosamih2;mojbroj++){
if(mojbroj%2){
lista.graphics.beginFill(0xdddddd);
[Code]....
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Jun 9, 2004
Im trying to create loop which will creat 4 new textfields and will put text into each field. The variables are already definned. But i doens't seem to work
Code:
detail2 = "test2";
detail3 = "test3";
[code].....
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Apr 4, 2006
I want to link two textfields, so that if the first one is fille the text continues in the second textfield. The text is loaded from a xml file. One option would be to use html tags so the text wraps around the picture, but as you'll see in the attached image, the picture has a border around it, so it will be hard for the client to update it.I know flashloaded has a component, but as far as I can see it only works for columns, in the past I had found another component that did what I want, but I can't seem to find it anymore, not on the net and not in my backups.
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Jul 20, 2006
Basically I'm adding dynamicaly sprites and textfields, which i populate from xml, in for loop. I'm building sort of table, so for every sprite, I'm adding new data in textfields. I've loaded xml and passed data to 2 xmllists, both traced and doing fine... Later on I add data from xmllist to array which then I'm looping in for loop.
Problem is that from 1st xmllist, 6 out of 7 textfields are visible, 1 can't be found nowhere :/ from the 2nd xmllist only 1 out of 4 are visible...I've tried everything, tracing them returns that they are visible, on good position, filled with text, contrasted color from background...
PS: here is the part probably causing the problems..
for(mojbroj = 0; mojbroj < dohvatiosamih2; mojbroj++)
{
if(mojbroj % 2)
{
[code]....
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May 1, 2007
Here's my code:
Code:
for (var i = 0; i<nTotalPics; i++) {
main.createEmptyMovieClip( "container"+i, i );
var container:MovieClip = main["container"+i];
container.createEmptyMovieClip( "pic"+i, i );
[code]....
First, if I add "trace (pic._name);" inside the onLoadInit function it outputs "pic3,pic2,pic1,pic0". Why does it show up in reverse order of the for-loop?
Second, is the "pic:MovieClip" in "mclListener.onLoadInit = function(pic:MovieClip)" pointing to the "pic" in "mcl.loadClip( astrImages[i], pic );"? If not, what is it pointing to? If it is, can I add another variable after "pic" so that I can pass it inside the onLoadInit function? Ultimately what I would like to do is create a textfield under each pic.
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Sep 22, 2007
I'm having a problem with loading some xml from an external file into my swf. I'm trying to populate various dynamic text fields with the appropriate value. Eventually this will be used to make it possible to change the language used for them, by changing the xml path.Right now, everything seems to be in place, but I am not getting the actual value into my text field.[code]
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