Actionscript 3 :: When Recursion Involving Asynchronous Operation Finishes
Oct 8, 2010
I have a recursive call which includes an asyn operation (file copy) .. I want to find out when the recursive call finishes (along with all asyn operations).
private function copyInto(directoryToCopy:File, locationCopyingTo:File):void
{
var directory:Array = directoryToCopy.getDirectoryListing();
[Code]....
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Jul 12, 2010
I'm having a problem with an if/elseif statement involving a 2 tilelists. I have 2 tilelists with two radio buttons. what's supposed to happen is when the original is selected then only one of the tilelists is visible and makes a image in all three movie clips when one is selected. when the other radio button is chosen then the both tilelists are visible and usable. the second tilelist changes the image on one of the movie clips independently. here is the code.
[Code]...
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Apr 22, 2009
Edit: I'm Using CS4. I'm new to AS, but do have background in programming language. I can read and understand. So here is my problem. I'm working on TemplateMonster #16330. So I just want to add another page to the gallery section, and 3 is the default. Basically, button "3" has two version with slightly different code.
[Code]..
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Jan 28, 2010
My project is about a header.swf that calls a nav.swf (with a menu and other stuff) and also inits a slideshow through a Slideshow class.This is in header.swf:[code]I renamed the XmlParser class to "XmlParser2.as" (as well as other references to it) and then...it worked...what the hell was going on here?
obs: I tried that also: I commented all the code inside the "initSlideShow" function, keeping the XmlParser instantiation, and the nav.swf didn't show as well.
obs2 : i didn't had XmlParser.as imported cause it was in the root directory. ( i explicitely imported it and tried to compile but same thing happened)
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Nov 4, 2009
I want a button to trigger 2 different sounds, but want to 2nd to play at the exact point at which the first finishes.The code I have is:
Button.onrelease = function () {
sound1.start();
this.onEnterFrame = function() {
[code]...
I get the following error during playback:"256 levels of recursion were exceeded in one action list. This is probably an infinite loop. Further execution of actions has been disabled in this movie."
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Sep 29, 2009
I'm making something that requires a recursion of over 256 times, I know you can use things like "for" to turn it into a loop. Here is an example:
ActionScript Code:
var number = 200
var i = 0
var match = false
button.onPress = function() {
Check()
} function Check() {
[Code] .....
This as you may have gathered is utterly pointless, but it's a good example. This basically cycles through all whole integers until it finds a match with the number set as the "number" variable when the button is pressed, then it displays "true" in the dynamic text box "box" when it's found a match. So basically it checks if the number is 1, if not it restarts the function and checks with 2 (i++) and so on until it finds the number. All of this works fine until you try and work out a number of 256 or more, then the message comes up about the "it's probably a loop" so on.
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May 4, 2004
Im trying to create several TextFields using function recursion.
arr_HelpRubrik = new Array();
arr_HelpRubrik = [1, 2, 3, 4];
var x_pos = 10;
[Code]....
What it does is look for the existence of a textfile (HELP_i.txt) and if it exists, create a TextField into which it is supposed to output the contents of that file. So Im supposed to have as many textfrelds as there are textfiles in the end, all situated in a kolumn.
Well, what actually happens is that every textfield is correctly created, but will close as soon as the next one is created. So I end up with only one textfield.
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Mar 13, 2007
I've got the code below working as I'd like, but once my if statement returns true, i get this in the output window: 256 levels of recursion were exceeded in one action list.This is probably an infinite loop.Further execution of actions has been disabled in this movie.
The delete this.onEnterFrame triggers and stops the trace from continuing, so I'm not sure why this is happening. On the same note I'd like to know if my script is okay or if there is any "easier" more practical way to write it?I like to follow in the footsteps of some of kirupa's best
Code:
stop();
startTime = getTimer();
bar_mc._width = 0;[code]...
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May 5, 2011
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bool IsBetweenInclusive(int value, int lower, int upper)
{
return value >= lower
[code]....
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May 6, 2011
I have created a movie clip called mc_Border comprising of a rectangular border and an empty movie clip called mc_SpriteContainer.I am trying to dynamically add a sprite to mc_SpriteContainer.Everything works fine until I drag the mc_Border.mc_Border behaves as it should but the sprite remains in position when mc_Border is dragged.I know this can be solved by adding a line to move the mc_SpriteContainer, but I thought that as it has been added to a MovieClip, its position should remain relative to the movie clip.Just wondering if I'm missing something. Below is the code that I am using to add the MC and the Sprite to the stage.[code]
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Jan 8, 2004
"256 levels of recursion were exceeded in one action list."I've been trying to incorporate one of R.Penners equations into a prototype. it works, but appearantly not 100%
scratch scratch
Here's the code. 'tester' is an MC instance
Math.easeInOutExpo = function (t, b, c, d) {
if (t==0) return b;
if (t==d) return b+c;
[code]....
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Jul 22, 2004
I am loading an xml and looping through it using a recursive function. The problem is that it only reads through the first tree and then quits..??
[Code]...
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Dec 4, 2005
Why I am getting:
Code:
256 levels of recursion were exceeded in one action list.
This is probably an infinite loop.
Further execution of actions has been disabled in this movie.
Code:
onClipEvent(load) {
this._alpha = 0;
function fadeIn()
{ // add this line somewhere when the fadeIn is finished...
this.onEnterFrame = function() {
[Code] .....
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Jun 19, 2009
I have to create an animation involving a big fast zoom with a little rotation and animating it on the timeline just doesn't cut it.I start with state 1 (see attached file state11.jpg) where there is an animation and then I want a fast smooth zoom until I reach State 2 (see attached file state2.jpg). In the first state the "map" occupies the entire screen, but when it reaches state 2 the map is inside a mask and the other elements will start appearing.how to create this zoom smoothly with actionscript? I am really lost here and I know somethings about actionscript but I just cannot do this and my timing is today...
Attachments:
state2.jpg
(149.0 K)
state11.jpg
(121.2 K)
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Aug 10, 2002
I was playing my movie navigating through the site but when I clicked all the buttons and pressed once again this appears:256 levels of recursion were exceeded in one action list.This is probably an infinite loop.Further execution of actions has been disabled in this movie.
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Aug 4, 2010
I need to write an application to asynchronously upload a file to a server.
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Mar 11, 2011
As my first Flash project of any consequence, I've created a simple banner animation that (basically) loops over a few different images, panning and fading in/out by setting the x,y coordinates, setChildIndex, and alpha. This was easy enough to code with an ENTER_FRAME event handler and a few state variables.Here are the most relevant snippets:
// Main
// XXX - Putting addEventListener() first would
// make some sense, but I would still have
[code].....
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[Code]....
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[Code]....
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ranting.turn("ON");
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ranting.turn("OFF");
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Code:
<?xml version="1.0" encoding="utf-8"?>
<mx:WindowedApplication xmlns:mx="http://www.adobe.com/2006/mxml" layout="absolute" applicationComplete="init()">
<mx:Script>
[code]....
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[Bindable] var fooTypes : ArrayCollection();
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[Code]....
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