Actionscript 3 :: Condition Statements Involving Coordinates, Adobe Flash?

May 5, 2011

've been trying to make a code in actionscript that will set a function to true if an object is moved to a specific part of the screen. The confusing thing is making the rule apply to when it's between a specific four coordinates (in this case, 165 and231 as the X coordinates, and 295 and 330 as the y coordinates; "honey" is the instance name of the symbol).I was given this code:

bool IsBetweenInclusive(int value, int lower, int upper)
{
return value >= lower

[code]....

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Having a problem with a little animation involving balloons floating in and then floating out again when a condition is met. There are two ways they can float in or out: from left to right, or completely randomly. I actually like it as coming in (left to right) and going out (random) but it's essentially up to the user.

Since I moved my Array sort code into the function that basically deals with telling the balloons to float off though, I've been having problems. Sometimes one or a couple of the balloons will not float off and I'm kind of boggled as to why. Because it works fine IF the Array sort part is outside this function, I'm wondering whether, when the for loop at the bottom starts running, the Array is still being sorted and that's why some balloons get left behind.

[Code]....

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I'm having a problem with an if/elseif statement involving a 2 tilelists. I have 2 tilelists with two radio buttons. what's supposed to happen is when the original is selected then only one of the tilelists is visible and makes a image in all three movie clips when one is selected. when the other radio button is chosen then the both tilelists are visible and usable. the second tilelist changes the image on one of the movie clips independently. here is the code.

[Code]...

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Edit: I'm Using CS4. I'm new to AS, but do have background in programming language. I can read and understand. So here is my problem. I'm working on TemplateMonster #16330. So I just want to add another page to the gallery section, and 3 is the default. Basically, button "3" has two version with slightly different code.

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ActionScript 3.0 :: Weird Error Involving Classes And Loaded SWF

Jan 28, 2010

My project is about a header.swf that calls a nav.swf (with a menu and other stuff) and also inits a slideshow through a Slideshow class.This is in header.swf:[code]I renamed the XmlParser class to "XmlParser2.as" (as well as other references to it) and then...it worked...what the hell was going on here?

obs: I tried that also: I commented all the code inside the "initSlideShow" function, keeping the XmlParser instantiation, and the nav.swf didn't show as well.

obs2 : i didn't had XmlParser.as imported cause it was in the root directory. ( i explicitely imported it and tried to compile but same thing happened)

obs3: nav.swf uses the XmlParser.as to load two menus, however I don't believe it has anything to do it since it's a file that is already compiled, at the point I try to load it into header.swf, right?

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Actionscript 3 :: When Recursion Involving Asynchronous Operation Finishes

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I have a recursive call which includes an asyn operation (file copy) .. I want to find out when the recursive call finishes (along with all asyn operations).

private function copyInto(directoryToCopy:File, locationCopyingTo:File):void
{
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[Code]....

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I have created a movie clip called mc_Border comprising of a rectangular border and an empty movie clip called mc_SpriteContainer.I am trying to dynamically add a sprite to mc_SpriteContainer.Everything works fine until I drag the mc_Border.mc_Border behaves as it should but the sprite remains in position when mc_Border is dragged.I know this can be solved by adding a line to move the mc_SpriteContainer, but I thought that as it has been added to a MovieClip, its position should remain relative to the movie clip.Just wondering if I'm missing something. Below is the code that I am using to add the MC and the Sprite to the stage.[code]

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Actionscript 3 :: Convert Global Coordinates To Local Coordinates Of A UIComplenent In Flex Project?

Dec 19, 2011

I was trying to convert global coordinates to local coordinates of a UIComplenent in my flex project using below code using below code

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uic is UIComponent in which I have subclass of Sprite for drawing something I have set the sprite's mouseEnabled and mouseChildren to false to not interrupt the mouse event. above code is within uic's mousemove event where I was tracing the gp and lp gp was giving correct value and suprisingly lp was giving negetive values. when I move the move to the top left corner of uic i expect lp to be 0,0 but it is giving the -width of of uic. I broke my head for hours and ended up finding an alternate by using offsets. Infact my original code was much simpler like this which was same issue

var lp:Point = new Point(e.localX,e.localY);

I am not sure what exactly is causing this problem. the workaround had lot of issues and it creating a mess in my rest of the algorithms.Just now I found even more interesting thing (which is actually weird). for some reason I went and create a new lp2

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now surprisingly it was giving correct values as expected and I went back and changed the code as

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now it is expected to have all the lp, lp2 and lp3 variables to be same but weiredly lp two is giving wrong value and lp2 and lp3 were giving correct. I am suspecting using the variable lp has something to do. I am not sure about that but above proves it so right now I am using lp2.

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ActionScript 3.0 :: Condition - If The Variable Change Condition Don't Change

Sep 12, 2009

I have a BD return by PHP without problem : I have "all_good" and "no_good" If the variable change my condition don't change ..... why

[Code]....

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I have to create an animation involving a big fast zoom with a little rotation and animating it on the timeline just doesn't cut it.I start with state 1 (see attached file state11.jpg) where there is an animation and then I want a fast smooth zoom until I reach State 2 (see attached file state2.jpg). In the first state the "map" occupies the entire screen, but when it reaches state 2 the map is inside a mask and the other elements will start appearing.how to create this zoom smoothly with actionscript? I am really lost here and I know somethings about actionscript but I just cannot do this and my timing is today...

Attachments:
state2.jpg
(149.0 K)
state11.jpg
(121.2 K)

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I was reading the 'Isometric Transformations' tutorial by Danko Kozar and I have a few questions. I understand what all the code does, but not how it does it. First of all, how does the following code work:

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If they get a question wrong in my quiz ( weakest link) the money clip goes to zero and it goes onto the next question. If they get it right the money clip advances and they go onto the next question. I want to include each time that it should only go onto the next question if all questions have been asked. SO i want an extra if clause in both sections, saying if current question is more than 11 go to '#game over"The questions are saved in the frame of the quiz

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[code].....

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Here is my script:
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[code].....

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