ActionScript 2.0 :: Flash8 Button Animation Glitch Involving AS
Apr 22, 2009
Edit: I'm Using CS4. I'm new to AS, but do have background in programming language. I can read and understand. So here is my problem. I'm working on TemplateMonster #16330. So I just want to add another page to the gallery section, and 3 is the default. Basically, button "3" has two version with slightly different code.
[Code]..
View 2 Replies
Similar Posts:
Jun 16, 2006
im trying to do is have a button that shows an animation (created by a duplicateMovieClip function) with onRollOver and stops the animation with onRollOut. It works when i roll over and it stops when i roll out, but then it continues in a loop up to the point where i rolled out (instead of cutting off completely as i would like). Id be extremely grateful if you could tell me where im going wrong.
View 2 Replies
May 7, 2009
this post references the files listed at:i've implemented a dynamic text box that calls a txt file into it. it uses a scroller that i found a tutorial on:i've got everything working splendidly - everything EXCEPT the scrolling bar... as you can see, it scrolls up and down just fine, but doesn't control the text.i've pretty much exhausted my search through the actionscript to locate the problem and i can't find it.
View 1 Replies
Jun 19, 2009
I have to create an animation involving a big fast zoom with a little rotation and animating it on the timeline just doesn't cut it.I start with state 1 (see attached file state11.jpg) where there is an animation and then I want a fast smooth zoom until I reach State 2 (see attached file state2.jpg). In the first state the "map" occupies the entire screen, but when it reaches state 2 the map is inside a mask and the other elements will start appearing.how to create this zoom smoothly with actionscript? I am really lost here and I know somethings about actionscript but I just cannot do this and my timing is today...
Attachments:
state2.jpg
(149.0 K)
state11.jpg
(121.2 K)
View 2 Replies
Dec 17, 2009
How would i make a button to start an animation, and only do it once?(Also, make the button change when finished? like a cellar closed, then opened :/) (AS2)
View 2 Replies
Mar 16, 2011
Having a problem with a little animation involving balloons floating in and then floating out again when a condition is met. There are two ways they can float in or out: from left to right, or completely randomly. I actually like it as coming in (left to right) and going out (random) but it's essentially up to the user.
Since I moved my Array sort code into the function that basically deals with telling the balloons to float off though, I've been having problems. Sometimes one or a couple of the balloons will not float off and I'm kind of boggled as to why. Because it works fine IF the Array sort part is outside this function, I'm wondering whether, when the for loop at the bottom starts running, the Array is still being sorted and that's why some balloons get left behind.
[Code]....
View 0 Replies
Jun 21, 2011
designer by trade & having difficulty getting my head around scripting. For most of what I'm doing, I'm managing to get by modifying snippetts that I've found online. However, one spot where I'm now stuck is making a pause button work for streaming mp3 files. I should qualify that adding the pause button was an after thought that I now realise is essential to the project working properly. The mp3 needs to start playing as soon as it starts downloading which is working fine. The mp3 needs to stop when the user goes to the next or the previous page, which is also working fine. But when the pause button is clicked first time, nothing happens. When it's clicked a second time, another instance of the mp3 starts playing. The pause and stop buttons work on this second instance, but not the first. I'm sure there's something really straight forward that I'm missing here, but I need a hand to find it. Following is the script as it now stands.
[Code]...
View 1 Replies
Apr 11, 2011
In the attached file I created swf that loads thumbnails from an xml file while animating, for the most part it seems to work fine however when I let the animation loop through enough times the file eventual gitches and I no longer see the file load the xml images. If
Code: Select allimport fl.transitions.Tween;
stop();
trace("the current frame label is at dimention");
var XMLLoader:URLLoader = new URLLoader();
var thumb_loader:Loader = new Loader();[code]....
I also get an error message complaining about the function "deleateprevthumb" whenever I remove the child "thumb_loader".
Code: Select allArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller.
View 1 Replies
Mar 13, 2009
I am trying to make an animation in which different layers (=images) come into the stage, then stay in place and other layers move in and stay as well. I have done 2 of the layers so far, converted them into movie clips, tweened them etc. When I run the cursor along the timeline, I see the desired result on the stage, ie everything comes in at the right time and stays in place. However, when I export it to view the film, only the first layer comes in, moves into place and stays there, and then nothing happens, ie the second layer never comes in.
I've tried everything I can think of, moving the layers around etc, and have deleted and redone the whole thing many times in an attempt to fix this, but I simply don't know what is wrong.
View 4 Replies
Mar 23, 2009
When my website loads I would like some objects to come up from the bottom of the screen, no matter what size the screen is.Does anyone know how to do this?
View 1 Replies
Oct 23, 2009
I have an animation script for particles that was created in Flash 6. I'm trying to recreate it in my flash document that is setup as Flash 8. I couldn't get the animation to play and then I figured out that if I go back to this original Flash 6 document and change it to Flash 8, it won't play in that document either. I'm really new to Flash and scripting in general. Is there a solution that preferably involves changing the Flash 6 particles effect document so that I can recreate it in my Flash 8 document and have it animate?
View 1 Replies
Feb 11, 2010
I started out with Swish, then I moved on to Flash8. I have quickly realized that it's a lot more difficult to achieve animation. Probably due to my lack of education with actionscript 2.0 and Flash8. Are there simple shortcuts to being able to do something as simple as making a photo spin around and explode? I haven't explored Flash8 much, but it doesn't seem as easy as Swish was. Of course, Swish seems obsolete compared to more advanced flash programs.
View 2 Replies
Jun 2, 2010
I seem to have lots of problems with the buttons I create in Flash. They tend to function just fine as buttons, but don't animate with the different effects and sounds I have applied to them properly and/or consistently.My most recent button dilemma involves the "Hit" stage. I have created my "Hit" shape (a simple shape that encompasses the size of the actual button), but when I click these buttons in "test scene" mode, only the very edges of the button activate the "over" and 'hit" stages. If I place my mouse over the center of the button - or anywhere else other than the very outer edge of the button - there's no animation, but the button carries out its function.Yesterday, the "Down" and "Hit" zones were working just fine on the entire button.... however, the button's animation would flicker rapidly on the "Down" stage. No smooth animation.
View 3 Replies
Mar 28, 2010
I've got a flash animation attached which I added a layer to and follow the post at [URL] to try and make it go to a url when the layer is clicked.
You can see the animation at [URL] but when it is clicked on, instead of going to the site I specify [URL] it goes to [URL]
I'm nearly at the end of my tether here - have tried it in flash cs3 trial with a number of tutorials online,. and I also just bought Koolmoves, tried it as well but it does exactly the same this. I've set Flash 8 export and network access in publish options
View 3 Replies
Feb 19, 2008
Basically I want to have something pop-up, and stay up on when the mouse moves to a side of the swf, but it re-animates the pop-up motion when the mouse is moved even after it is on one side. Here is the script I wrote for it: (left_motion is the mc that has the animation.)
onMouseMove = function() {
if (_xmouse <= 300) {
left_motion.gotoAndPlay("up");
trace("mouse is on the left");
[code].....
So what I'm wondering is, how do I have the pop-up animation happen only when the mouse has changed from the right to the left, and vice versa (sides determined by the x position of the mouse).
View 3 Replies
Jul 12, 2010
I'm having a problem with an if/elseif statement involving a 2 tilelists. I have 2 tilelists with two radio buttons. what's supposed to happen is when the original is selected then only one of the tilelists is visible and makes a image in all three movie clips when one is selected. when the other radio button is chosen then the both tilelists are visible and usable. the second tilelist changes the image on one of the movie clips independently. here is the code.
[Code]...
View 1 Replies
Jan 28, 2010
My project is about a header.swf that calls a nav.swf (with a menu and other stuff) and also inits a slideshow through a Slideshow class.This is in header.swf:[code]I renamed the XmlParser class to "XmlParser2.as" (as well as other references to it) and then...it worked...what the hell was going on here?
obs: I tried that also: I commented all the code inside the "initSlideShow" function, keeping the XmlParser instantiation, and the nav.swf didn't show as well.
obs2 : i didn't had XmlParser.as imported cause it was in the root directory. ( i explicitely imported it and tried to compile but same thing happened)
obs3: nav.swf uses the XmlParser.as to load two menus, however I don't believe it has anything to do it since it's a file that is already compiled, at the point I try to load it into header.swf, right?
View 2 Replies
Oct 8, 2010
I have a recursive call which includes an asyn operation (file copy) .. I want to find out when the recursive call finishes (along with all asyn operations).
private function copyInto(directoryToCopy:File, locationCopyingTo:File):void
{
var directory:Array = directoryToCopy.getDirectoryListing();
[Code]....
View 2 Replies
May 5, 2011
've been trying to make a code in actionscript that will set a function to true if an object is moved to a specific part of the screen. The confusing thing is making the rule apply to when it's between a specific four coordinates (in this case, 165 and231 as the X coordinates, and 295 and 330 as the y coordinates; "honey" is the instance name of the symbol).I was given this code:
bool IsBetweenInclusive(int value, int lower, int upper)
{
return value >= lower
[code]....
View 2 Replies
Dec 6, 2011
ok lets say you create a button that when held down play an animation of 20 frames if realsed it goes to frame one and stops if held down it plays out this animation. for the topic lets say you have a fire animation and you want the fire to apear and if the user hold its down the animation reaches the end of the time line and loops back and plays the last 5 frames of the animation and as soon as it is let go it goes to and stops at frame one. Well i know how to make a button that when held down plays out an animation. And i know how to say when released goes to and stops at frame one. What i dont know how to do is to loop the fire at the last 5 or 6 frames so the user can hold it down all day long and play out that animation.
View 1 Replies
May 6, 2011
I have created a movie clip called mc_Border comprising of a rectangular border and an empty movie clip called mc_SpriteContainer.I am trying to dynamically add a sprite to mc_SpriteContainer.Everything works fine until I drag the mc_Border.mc_Border behaves as it should but the sprite remains in position when mc_Border is dragged.I know this can be solved by adding a line to move the mc_SpriteContainer, but I thought that as it has been added to a MovieClip, its position should remain relative to the movie clip.Just wondering if I'm missing something. Below is the code that I am using to add the MC and the Sprite to the stage.[code]
View 0 Replies
Sep 10, 2009
I am am not a developer but have bought a template which I am modifying to suit my needs. I have made most of the modifications but and stuck on how to change the animation for the image gallery. When I move from one picture to the next the animation effect is something like a bubble burst. This is too flamboyant for me. I would like to change it to something more sleek but have no clue where to start.
View 1 Replies
Jun 15, 2009
I'm developing a card game where I have a button (dealButton) which deals the cards. The action can be triggered by a clicking the button or pressing the spacebar on the keyboard.
Problem is, if I press the spacebar repeatedly the action is triggered multiple times. Is there a way to disable the button when I press the spacebar so that it triggeres the action once only, then gets enabled again later, to deal a new hand?
View 2 Replies
Mar 11, 2009
Using the Radio button component and I have 10 groups of buttons. Each group has a group name of g1, g2, etc for each yes/no button. I want to determine which button was clicked. When I run the code below I only get the first one and then each other button clicked I don't get a trace statement back.
var rbListener:Object = new Object();
rbListener.click = function(evt_obj:Object) {
trace("The selected radio button group name is "+evt_obj.target.groupName);
};
for (rb=1; rb<=10; rb++) {
_root["g"+rb].addEventListener("click",rbListener);
}
View 2 Replies
May 17, 2009
I am writing an application for my students which plays music when buttons are pressed.I made the buttons myself and they have 4 states in 4 colors.The rollover and mousedown states work okay but I would like the button to hold its 'hit' or "mousedown" color while the sound plays, and then return to its normal state. This way, while the sound plays, the student will see its connection to the button label (rather than a screen full of buttons in the same state/color)
View 2 Replies
Sep 4, 2009
im creatung a sort of virtual tv in flash 8, and ive come across a problem-0 I'll try to put this as simply as possible- picture a black square on frames 1-5, and a white square on frames 6-10. I need to be able to push a button, and if its on frame 1, to go to from 6, and if its on frame 6-10, to go to frame 1 (and stop) If possible id like to put the script on the button (not the frame)
View 2 Replies
Nov 6, 2009
I have 2 buttons on the root of the flash, i want use those buttons to control the frames of a movie clip, how can it be done?
View 2 Replies
Feb 10, 2012
I have a button on which an effect will play (_root.loc.gotoAndPlay part) but i only want this to happen once (the first time you roll or dragover the button)So i thought i'd do this by making a variable on the root (the lettlook variable, which by default is "no") and then on the rollover, dragover first play the loc movieclip and then set the variable to "yes" (so it'll never trigger again after the first time)so this is the script i made
Code:
on (rollOver, dragOver) {
if (_root.lettlook == "no") {
_root.loc.gotoAndPlay(2);
[code]....
Problem is, of course, that it doesn't work. It doesn't play the loc movieclip and it doesn't change the lettlook variable to yes.
View 2 Replies
May 17, 2010
I am creating a set of buttons at runtime and I want each of them to have a different function.Roughly speaking I am doing something along the following lines
for(var i=0; i<howManyButtons; i++){
var sname = ["myButton"+i];
this.createEmptyMovieClip(sname, this.getNextHighestDepth());
and then I go ahead and draw the buttons using lineTo etc etc.My problem comes when I want to assign a different function to each of the buttons, still within the "for" loop, for example
this[sname].onRelease = function (){
gotoAndStop(i+2);
varText = theText[i];}
}
This doesn't work as the button function is still looking to see what "i" is when it is released, rather than having an absolute value for either of the parameters. How do I make each function unique and yet fixed?
View 1 Replies
Jul 8, 2009
I'm trying to create a scrolling timeline using a very (horizontally) long image and a scroll thumb that can be dragged right and left. When I first open the .swf file, the position of the image is correct (the far left side is on the stage). But once I click on the thumb and release it, even if I don't drag it, the image jumps as if it was dragged and suddenly I'm looking at another part of the timeline. When I drag the thumb all the way to the left, it can't go any farther left to the beginning and it's just stuck at where it jumped, but I can drag the thumb more to the right and see more of the timeline perfectly fine. Also, when I scroll all the way to the right, the timeline goes past its end and then there's blank white space. There's obviously some space missing at the beginning that should make up for that blank space at the end.
why it jumps like that and why I can't drag it back to the beginning of the timeline. In fact, I used this exact same code for another project and the timeline worked perfectly fine. All I did was use a different image for this one. I'm completely stumped on this.
Here's the actionscript I'm using:
Quote:
stop();
var thumbLeft = thumb._x;
var thumbRight = Stage.width - thumb._width;
var thumbDistance = thumbRight - thumbLeft;
[code]...
View 2 Replies