Flash - Garbage Collector Can Run During Or Between 2 Statements?

Aug 30, 2010

Here's my question. Suppose I've written some AS3 code like:
statementOne;
statementTwo;
Is there any possibility that the garbage collector will run during or between my two statements, or does it only run after my "user" code has finished and returned control up to flash? We have an A-Star codeblock that's sometimes slow, and I'd like to eliminate the GC as a potential culprit. The codeblock is obviously more complex than my example above, but it doesn't involve any events or other asynchronous stuff.

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I am creating a bunch of movieclips when I first start the flash movie.I then put them into an array and use functions to add and remove them by selecting a random index in the array.When they are removed are they marked for garbage collection?Or can I just keep creating them.Might be hard to understand so code is below


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fully removing objects from memory, but I still think I'm not getting it. I've written a test script that looks the following:The stage has is of class MemTest

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[Code]....

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