ActionScript 3.0 :: Asynchronous Image Loading?

Mar 11, 2011

As my first Flash project of any consequence, I've created a simple banner animation that (basically) loops over a few different images, panning and fading in/out by setting the x,y coordinates, setChildIndex, and alpha. This was easy enough to code with an ENTER_FRAME event handler and a few state variables.Here are the most relevant snippets:

// Main
// XXX - Putting addEventListener() first would
//  make some sense, but I would still have

[code].....

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[Code]...

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[Code]....

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[code]....

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[Code]....

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[Code].....

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[Code]....

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