Flash :: ActionScript 3 Handle Asynchronous Callbacks?

Jul 11, 2011

I have a piece of code in my game which looks a lot like this: MultiplayerAPI.createGameRoom(function(){ successFunction(new Object()); }); Basically, the createGameRoom is performed and, upon success, the function I passed is run. However I've been running into some strange bugs recently and I'm wondering, is the instance of "new Object();" the same each time the callback function is run? It needs to be a different, fresh instance of Object each time, but I'm having some garbage collection issues which make me think it's passing the same object each time that event callback is fired,

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[Code]....

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ActionScript 2.0 :: Getting Menu Results Without Callbacks?

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Basically, I have a function that when called will display a menu of options that the user can click on. The menu is dynamically generated from the script and each menu item has it's onPress handler setup to call a dynamically generated function that which has access to the index of the menu item (or any other data I choose to pass it).What I would like to happen is that when a menu item is clicked on, the value is somehow passed back to the function (which built the menu), so that it can return it to it's caller. I've got everything but this last bit functioning.The approach I've tried is to give the onPress handler access to a field in the class which holds the menu building function. Then when it's clicked on, it can set the field to it's value. Meanwhile, a while loop in the menu function is waiting for the field to change, and will then return the new field value as it's result.

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ActionScript 2.0 :: Get Menu Results Without Callbacks?

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I have a function that when called will display a menu of options that the user can click on. The menu is dynamically generated from the script and each menu item has it's onPress handler setup to call a dynamically generated function that which has access to the index of the menu item (or any other data I choose to pass it).

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