Flex :: 4 - Download Files - Make The Save Asynchronous From The Dialog
Jan 15, 2012
I want to download a file in flex. Here is my desired flow User clicks "view" Code goes to backend and get the file as an array of bytes bytes sent from java to flex via a callback flex then opens dialog and user decides where to save the file Unfortunately the last part is not on a user event but on the callback from the server. When I call new FileReference().save(...) it tells me this. An alternative could be
User clicks "view" Flex shows user the dialog and user chooses where to save file Flex goes to backend requesting bytes of file bytes sent to flex and data is saved. For this approach I am unsure how I can make the save asynchronous from the dialog. I want the user to save a file but the data but come from an array of bytes from the backend
Can we Bypass the save dialog box of FileRefernce.save()? If not, then Is there any workaround to save a file from web application in Flex without asking user where to save file?
Im still new in Flex and currently working on capturing a flash game into a flv video file. Im using FileReference.save() to write the captured file in the user's system. It is working as of now but not the way I want it to be.Is there a way to bypass or automate the save dialog box when invoking the save() api of fileReference?
I will have a list of links to PDF documents in my Flex web app.What I want to do is that upon clicking some button, open SAVE AS dialog for some pdf from the URL list and download it to disk.What I want to avoid is viewing PDF in browser.ALL I know is that flash.net.FileReference will take raw data but no links.
How do we save file locally in Flash (ActionScript 3) without displaying dialog. I know we can use the following code to save file locally but it prompts Save dialog. I don't want this dialog while saving file locally.
Is there a way to get rid of the save dialog box in filereference.save()?I want to specify the filename and location rather then letting the user do it.
At my college, they have CS4 (master suite) and at home I've got CS5 (design premium). I can save files in CS5 as CS4 so they can be read at college (by Flash) but I have to do it via the "save as" every time I save. After a couple of times, it get rather irritating. Is it possible for me to save in the usual way (as if it was a CS5 document) without the save as dialog every time I save my work?
how do i make flash save to my .txt files, i'd like this in asp, php annoys me. Okay just use the example: my variable i want send is a impute box (instance box1, var box2). So... if you could just attach it (fla, txt and asp files)
I want to download files from the server side to client side without prompting a window to the user to download when any updates happen at server side.Right now I am using urlstream class but first file is downloading completely rest of the files contents downloading partially.
editCode sample taken from other post. Warning: it's a huuuge chunk o'code.
I just created a xml editor in Flex that works perfectly, but i'm having trouble with save option. In fact he's saving quite well, the problem is that it is displaying a dialog box for saving the document, and i want to save and replace the file automatically when i click the save button without displaying the dialog box.
NOTE: I am using the FileReference class to use the method Save(), i read somewhere on the internet that FileStream class can be used for this, but i don't know how...
If the computer has internet conexion, the app has to check when open if the data xml file has changed in a web server, if so, has to download the new data.xml file and substitute the old one.
Since it is posible that the app runs when the computer is turn on at a certain time and there may be nobody to use the dialog box.
I know how to save images from flash using JPGEncoder/PNGEncoder using FileReference.save();But I don't want the dialogbox displayed.I want this: Clicking a button will save the image to a predefined location without user confirmation.
I'm trying to use save() method in the FIleReference class to save the mp3 file. Do you know is there anyway to save the file without the saving-dialog box?
I'm trying to make a flash game have save files using shared objects and I'd like to keep all the data in one file with several children.
The three things I'd like to do are:Check whether the file exists (create a new file if it doesn't), then check whether to child named with text in an imput box exists, and if it doesn't create a new file (using the text in an imput box), and then set the value of that node to 0.
Then later I'd like to change that node to another number (the easy part).I'd also like there to be a way to disable the shared objects (incase the user doesn't allow shared objects).I've tried to do this myself using a few tutorials, but I could get it to work.I couldn't use the text in the input box to name the child,and I couldn't check the size of the child node to see whether it existed or not.
I generate a HTML page with VB.Net which stores several pinks to files. These links are formatted with JavaScript looking like the Windows-Explorer with folders and files. The problem: There are only download links for the files, not for Folders. A folder can contain Subfolders ,a List of Files or a combination of both. So if I want to download a folder, I have to click manually on every file-link. I have not the possibility to insert PHP or another Server-side language. my question now is: Is there a client side way to Download them by click on a Folder? I prefer Javascript but If it isn't possible Flash will be ok also.
I know that there is no implementation of File Save Dialog in JavaScript as of now, but it can be done with Flash. I am looking for a lib or source code in Flash that could do it for me so that I can call it via JavaScript. JavaScript knows the data and filename, I just want to open a file save dialog.
I'm writing a app with Flex/air,and i need a function that downloading files to the default dir without a pop-up window.i tried to use ftp instead of http but found it's not supported by air.how can i solve this problem?
How do I trigger a save dialog for a static file in Flash? The file in question can be local or remote, if that's easier. In this case the file is a static image.
how varied and convoluted the solutions are for a problem which initially seems very straightforward.
I've had success with JPEGEncoder (along with ByteArray, BitmapData etc.) but it's extremely slow and obviously not file type agnostic.
How can save data into a XML file without user prompt dialog in Action Script 3?
I'm writing an simple application (with adobe flash) that runs on client PC and save user state data in XML file in same directory of app. When i use FileReference it shows a user dialog for saving file. Is there any class to save just XML data directly into XML file?
I think writing just XML (text plane) data couldn't make any security problems?
How can I save some text information in local hard-disk with out the server support. I know shared object, but i dont use this. I need to save all these function in anther external file as text.
Is there any way to do that in AS3.0.
I don't prefer Flex, am working in Action Script 3.0 & Flash IDE
EDIT:
My swf is saved in a local machine. So no server interaction or browser interaction. the swf is running a local folder and read txt files from local folder, and save once press the save button.
I'm trying to set up flash's FileReference class to download files from a publicly accessible web directory to a specific location on my hard drive, without having to use the browse dialogue that is automatically triggered using the download() method. Anyone know how to predefine a location for the downloaded file so I don't have to trigger the dialogue? [URL].
The goal is to download a jpg from server using Loader or URLLoader and save it directly to to a file in the userDirectory.As far as i know, I cannot do this using fileReference without opening a dialogue box.So here is what I got:
var imageLoader:Loader = new Loader(); imageLoader:Loader.contentLoaderInfo.addEventListener(Event.COMPLETE, onLoaded); function onLoaded(e:Event):void {
Is there anyway to download a file with the URLLoader and then save it to the disk without using filereference or anything that uses a dialog? This is what I have but isn't working:
As I understand the save() method in fileReference only works with flashplayer 10. But is it possible in flashplayer 9 to get a "save as" dialog box when I on a btn target a .jpg file on my server?