ActionScript 3.0 :: Checking Against Multiple Asynchronous Conditions?

Feb 1, 2010

If I have one parent class that instantiates 5-10 different child classes, each of which need to load multiple assets etc, how can I check within that parent class to make sure all of the 5-10 children are loaded & ready to go before telling the program to continue?

The tricky part is that the exact number of those 5-10 classes that are instantiated is determined at runtime, so I can never be certain which I should be waiting on and which not to be waiting on. And just to be clear, these are different modules of sorts, not multiple instances of the same exact class.

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