ActionScript 2.0 :: Pathing Of Objects - Without A Defined TargetPath The Object's Callbacks Are Ignored?
Jun 29, 2004
When creating custom-objects, is there any way to set it's pathing? The problem is that it seems without a defined targetPath the object's callbacks are ignored.Here's an example:
class someClass extends MovieClip {
public function someClas() {
this.onEnterFrame = function() {[code]....
is there any way to set the targetpath? They all seem like read-only to me. One way to fix it perhaps is to place an object on the stage and use the as2 field to define it's class, but I prefer coding everything .If i make a movieclip using createEmptyMovieClip, it'll work (trace(this) shows say _level0.some_mc) ), but I want my custom classes..
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Jun 29, 2004
When creating custom-objects, is there any way to set it's pathing? The problem is that it seems without a defined targetPath the object's callbacks are ignored.
[Code]...
So, is there any way to set the targetpath? They all seem like read-only to me. One way to fix it perhaps is to place an object on the stage and use the as2 field to define it's class, but I prefer coding everything If i make a movieclip using createEmptyMovieClip, it'll work (trace(this) shows say _level0.some_mc) ), but I want my custom classes..
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May 5, 2010
I am trying to dynamically add to the targetpath of objects that I pass into a function. I am not sure if this can be done but the following code kinda explains best what I am trying to do.
Code: Select allvar mc1:MovieClip = new MC();
var mc2:MovieClip = new MC();
var arr:Array = new Array(mc1, mc2);
[Code]....
So mc1 and mc2 are both created by objects that are instantiated from library. It contains nested children "mc2.mc3.textField". How I might be able to dynamically refer to the path of a MovieClip
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Mar 3, 2012
I want to make a little game. What I need is to add event listeners to all of Tank objects inside the Battlefield instance. I just can seem to figure out how.
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Mar 3, 2010
I have a long path that i'd like to use as part of an array, so rather than inserting the full path over and over again, I'd like to create a variable that I can use in its place. Unfortunately this doesn't seem to work for me and i'm beginning to wonder if its possible.
ActionScript Code:
Code: Select allvar path:targetPath= "buttons_mc.platforms_mc"
path.MCName.gotoAndPlay(2);
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Jun 9, 2010
I have a .fla set up right now that places ball randomly around the screen. However I would like to be able to set the coordinates of the range for the objects(particles) placement to the boundaries of a shape. I am starting with a circle for the moment, but I can't figure out how to set the range of object placement to that of an MC. I was planning on somehow calculating this out but I am stumped. Is there a better way for me to draw a shape, and somehow use a mask in as3 to define where the particles can no be placed?
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Oct 9, 2005
I need to be able to change a movieClips targetpath from say _root to _root.mc1.
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Sep 4, 2010
I'm trying to have JavaScript call a function from my ActionScript.
ActionScript:
import flash.external.ExternalInterface;
ExternalInterface.addCallback( "playSong", playSong );
function playSong():void {
var _sound:Sound = new Sound();
var _request = new URLRequest("music.mp3");
_sound.load(_request);
_sound.play();
}
JavaScript:
swfobject.embedSWF('[URL]', 'musicplayercontrol1', '1', '1', '9', null, null, {
allowScriptAccess: 'always', wmode: 'transparent' }, { }, function( e ) {
document.getElementById('musicplayercontrol1').playSong();
});
I keep getting a function not defined from firebug. I tried having the song play as soon as the swf load, and that works for sure.
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Feb 9, 2010
I am using flex builder 3.2, Action Script 3 and develop for Flash Player 10 and am quite new to it. when I call a method of a self defined class, I get the 1061 error (not defined). But the class and the method exist and are public, so what the hell am I doing wrong? Flash Builder is even offering me this method in the auto-completion, so at least the builder knows it... I have already tried cleaning the project (as this is the common source of strange errors when working with java/eclipse),
edit: solved... The problem was that a package had the same name as the variable I used for the class. Very strange error message, thumbs down for this .
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Jan 25, 2010
I have the following script:
set ("positieMC", "homeMC");
_level0.contentMC[positieMC].homeBTN.onRelease = function() {
gotohome();[code]....
and I want these targetpath rewritten with the new variable of positieMC everytime I click the button. But somehow this doesn't work. I have the idea that theze targetpath are not rewritten when I click the button.
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Apr 15, 2012
So let's say I have the following code:
public function first(text:String):String {
_text = text;
dispatchEvent(event);
//after handler has finished transforming text.
return _text;
[Code]...
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Jan 23, 2011
Basically, I have a function that when called will display a menu of options that the user can click on. The menu is dynamically generated from the script and each menu item has it's onPress handler setup to call a dynamically generated function that which has access to the index of the menu item (or any other data I choose to pass it).What I would like to happen is that when a menu item is clicked on, the value is somehow passed back to the function (which built the menu), so that it can return it to it's caller. I've got everything but this last bit functioning.The approach I've tried is to give the onPress handler access to a field in the class which holds the menu building function. Then when it's clicked on, it can set the field to it's value. Meanwhile, a while loop in the menu function is waiting for the field to change, and will then return the new field value as it's result.
However, this doesn't work and the reason is obvious. Any sort of busy waiting while loop locks up the flash player. Therefore, it ceases to handle events and so the user cannot click on the menu item (or do anything else for that matter).What would be ideal is some sort of sleepAndHandleEvents function I could call from the while loop, but from what documentation I've searched, I can't find something like that. I've googled around, but so far I haven't found anything.The reason I want the menu selection returned from the function (rather than the usual method of using callbacks) is that it's called from some procedural code. I know I'm going a little bit against the paradigm of flash (which is mostly event oriented), but some things are just procedural in nature and I don't want to split my code into a million little pieces and turn it inside out.
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Jan 29, 2011
I have a function that when called will display a menu of options that the user can click on. The menu is dynamically generated from the script and each menu item has it's onPress handler setup to call a dynamically generated function that which has access to the index of the menu item (or any other data I choose to pass it).
What I would like to happen is that when a menu item is clicked on, the value is somehow passed back to the function (which built the menu), so that it can return it to it's caller. I've got everything but this last bit functioning.
The approach I've tried is to give the onPress handler access to a field in the class which holds the menu building function. Then when it's clicked on, it can set the field to it's value. Meanwhile, a while loop in the menu function is waiting for the field to change, and will then return the new field value as it's result.
However, this doesn't work and the reason is obvious. Any sort of busy waiting while loop locks up the flash player. Therefore, it ceases to handle events and so the user cannot click on the menu item (or do anything else for that matter).
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Jul 28, 2003
how to do callbacks on the same timeline (animation comes in and holds until next button is pressed, then leaves)But I am trying to figure how to do it with external MC's.I have been trying for quite sometime and I cannot get it to work. So I just erased all of my awful coding.
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Jul 11, 2011
I have a piece of code in my game which looks a lot like this: MultiplayerAPI.createGameRoom(function(){ successFunction(new Object()); }); Basically, the createGameRoom is performed and, upon success, the function I passed is run. However I've been running into some strange bugs recently and I'm wondering, is the instance of "new Object();" the same each time the callback function is run? It needs to be a different, fresh instance of Object each time, but I'm having some garbage collection issues which make me think it's passing the same object each time that event callback is fired,
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Sep 15, 2009
Especially in the case where there's multiple swfs (wrapper & content), and then lots of child classes within the content swf, how do you handle pathing changes between testing locally versus deploying live?I've used a few different methods ('DEBUGGING' Boolean with path variables changing depending on true/false; config.xml file loaded with pathing defined within), but all seem the have weaknesses that make it a real pain to workwith/around....especially when you're using the same swf in multiple places and the pathing is all relative to the HTML page that embeds it. :/
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Mar 4, 2010
I have an SWF file embedded in a larger html page.There's a fair bit of communication between javascript and actionscript so I'm using both ExternalInterface.call and ExternalInterface.addCallback in the actionscript code.Communication is all fine, except for one (common) situation on IE.If the user clicks within the SWF file and then resizes the browser window, calls from javascript to actionscript fail to work.Actionscript can still call up to javascript, but no return.If the user clicks inside the SWF, then somewhere else on the page, then resizes the window, nothing breaks.[code]All of those attributes are the callback function names.This happens with both IE7 and IE8, but FF is fine.
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Jun 26, 2009
Is there a way to query an embedded flash element to determine the available methods that can be executed on it via JavaScript?
Edit:
It appears that in IE it's as simple as
for ( i in flashNode ) {
alert(i);
}
After much clicking, they will be some of the very last members enumerated.
Still not able to determine this in Firefox though.
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Jan 13, 2005
I have a self file loading images via xml. This is working perfectly. When I load this swf into another file it stops working. I cannot figure out what path to change. This is the what it looks like:
[Code]...
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Jan 13, 2005
I have a sef file loading images via xml. This is working perfectly. When I load this swf into another file it stops working. I cannot figure out what path to change.This is the what it looks like:
// LOAD XML PAGE
loadXML("GoXML", "xml/badges.xml", loadpics);
function loadpics() {[code]....
And it doesnt work once I have loaded it into a target clip called "badges.pos"
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Aug 26, 2009
I have code that uses multiple button functions within different movie clips, here is a sample of the code in the last frame of the last movie clip:
[Code]....
The path, as I think of it is, Scene1.Content.ContentNewsNetwork. However I am getting errors saying that: 1120: Access of undefined property Content. and 1120: Access of undefined property topmenu. The buttons are contanted in Scene1->topmenu (instance name)-> then each button, is its own button.
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Mar 7, 2012
Flash stores .sol file in a location like this: C:Documents and Settings[user]Application DataMacromediaFlash Player#SharedObjects[random_name]localhost folders [user] and [random_name] are dynamic and change from user to user. My question is how can I make it so I can get to localhost without knowing what [user] and [random_name] are? I'm trying to make it so other users of the swf can use it without having to know how to get to their own localhost folder.
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Oct 29, 2010
I am encountering a problem in my app only when it is run in flash player 10.1.85.3. Some earlier player versions I have tried are working fine.From what I can tell it seems related to the following:
Quote:
from here: h[url].....
When searching for objects (not strings) in Dictionary objects using the 'in' operator, if the object is not found in the Dictionary object, it will be searched for in the delegate objects. With 10.1, the toString operator will be called on the Object if not found in the Dictionary. This can cause problems with Proxy objects who need to define the callProperty function or it will generate a RTE. ...what it means "it will be searched for in the delegate objects"?
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Nov 11, 2008
Inside the attached .rar Two seperate objects are made, object A and object B, but they share the same variable (only works with arrays) even though they aren't linked in any way. Any changes made to A is reflected in B, and vise versa.
How would I go about fixing this issue? (SIMPLY, aka I don't want to write a class or whatever, I just want to know if I am doing something wrong, like not writing new or something)
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Jan 20, 2009
Need assistance with "dynamic" pathing I encountered a problem in my flash file. What I want to do is, use a For-Loop to set the size for up to 10 different Movie clips at the same time?[code]...
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Jul 31, 2011
I'm learning to use Object-pooling. I'm trying to see how to get objects from the start of the pool and shift all the objects at position i to i-1. I've had a look at Adobe's help file on the subject [URL] but there I'm confused.
[Code]...
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Feb 10, 2009
I have been trying to find out what other objects are within an object (AS3 )and am unable to get it going.With AS2, I was abl to simply run "for in" loop to get all the information.
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Feb 1, 2010
I want create game. In game will player. And this player must go on blue boxes(so, player can go to left, right and jump). How i can do it?:)Also attached picture and files.
code:
package code{
import flash.events.Event;
[code].....
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Aug 12, 2011
Can I put one object under two objects?
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Oct 19, 2010
I'm making a scrolling list of objects, and I want each to have an over state. Normally I'd make a separate frame for each over state, highlighting the respective object.This list, however, has over 50 objects. That means I'd need over 100 different frames to shuffle through on this one movie clip. Is there a better way? I tried using a plain white movieclip at 50% alpha and attempted addChild-ing it on top of the target but that didn't work out
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