ActionScript 3.0 :: Object Creation Within Defined Area Only

Jun 9, 2010

I have a .fla set up right now that places ball randomly around the screen. However I would like to be able to set the coordinates of the range for the objects(particles) placement to the boundaries of a shape. I am starting with a circle for the moment, but I can't figure out how to set the range of object placement to that of an MC. I was planning on somehow calculating this out but I am stumped. Is there a better way for me to draw a shape, and somehow use a mask in as3 to define where the particles can no be placed?

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We create Objects in flex by declaring type Object. for example

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and we create properties directly with dot operator without creating any class

[Code].....

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ActionScript 2.0 :: [Ask] Object Moving In Limited Area Or Masked Area

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I have Particle animation like this this PHP Code:

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But i want that Object moving in limited area or masked area. I add masked area like this PHP Code:

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ActionScript 3.0 :: Any Event After Object Creation?

Jun 10, 2010

I have a class which work with data and I want to do something after its constructorfunction is finished.If a class is a MovieClip, I can do this:

Code:
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ActionScript 3.0 :: Skip The Creation Of A Data Object?

May 11, 2009

I'm in the early stages of writing a rather complex app that grabs data from a database (via PHP bridge) and builds out content from it.This app is going to be a very visual timeline of sorts, with different entries of many types (images, audio, video, text, etc). Each entry type has some common properties (ID, location, date, etc), and some unique (imageURL for images, audioURL for audio, etc).When creating these objects dynamically, should I:

A) First read the data from the database, assign that data to a new object that contains *just* the data, and then pass that data object to the constructor of the visual representation of that object when instantiating the specific object of that type? Or,

B) Skip the creation of a data object, and instead pass the data property by property to the specific object class.

For instance (very roughly),

A)Code:
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I won't be creating the visual representation of the object immediately, so I feel like I have no choice but to map the data to a data object first....but is there another way? Should I try to merge the two, so that an ImageEntry object can be created as the data is received, but then a separate call to that object would be required to actually create the visual representation of it when needed?In the past -- which apps quite a bit simpler -- I've simply mapped all the data during the XML parsing to dynamic objects that act only as containers for the data, which is then passed to a different object to create the visual representation of it...

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ActionScript 2.0 :: Eval Methods - Dynamic Object Name Creation

Mar 9, 2009

I'm having problems with my usual eval methods of creating objects to read off dynamic values programmatically using concatenation. I've found the set command doesn't seem to work with objects that are dynamic....

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Running this produces the output of...
Code:
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How to do this - basically I'm trying to load data, then use that to create dynamic objects and values within it, then I'm trying to work with those values by again using loops to read off the dynamic values during runtime. Obviously if these were "fixed" variables, then it would be easy, problem is that its impossible to use the new Object() command with dynamic names!

Previously I've used this:
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ActionScript 2.0 :: Dynamic Creation Of Movieclip Class, Not Object?

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Is there another way to work with movieclip classes than attaching them from the library?For instance say that I have a textbox class that extends the movieclip class. Puts it on the scene and then I'm free to work with it from the class as I want.But inside this class I check if I need a scrollbar. If I do, then start a "sub-class" and create a scrollbar. I can have a movieclip in the library and attach it and have a new class on it. But what I want to do is write something like this

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I'm trying to have JavaScript call a function from my ActionScript.

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I am using flex builder 3.2, Action Script 3 and develop for Flash Player 10 and am quite new to it. when I call a method of a self defined class, I get the 1061 error (not defined). But the class and the method exist and are public, so what the hell am I doing wrong? Flash Builder is even offering me this method in the auto-completion, so at least the builder knows it... I have already tried cleaning the project (as this is the common source of strange errors when working with java/eclipse),

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When creating custom-objects, is there any way to set it's pathing? The problem is that it seems without a defined targetPath the object's callbacks are ignored.Here's an example:

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is there any way to set the targetpath? They all seem like read-only to me. One way to fix it perhaps is to place an object on the stage and use the as2 field to define it's class, but I prefer coding everything .If i make a movieclip using createEmptyMovieClip, it'll work (trace(this) shows say _level0.some_mc) ), but I want my custom classes..

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I have camera input app in flash (AS3) and I draw some graphics over it. I want to take the image snapshot of the stage visible area but only the video an graphics I draw over video. I want to exclude controls from the image snapshot. My display object layout is in following relation:

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Jul 11, 2009

Can I detect the color of a pixel or an area in a Display Object?

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ActionScript 3.0 :: Object Travel At A Constant Speed Across The Stage Area From Left To Right?

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and theres probably a simple solution but i dont know. I have an object travel at a constant speed across the stage area from left to right, How do i stop it at the Right side of the stage??

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I have a random motion script that I need to remove when the object in random motion hovers over a specific area in the background. I need the object to just keep moving in the direction it was going in and not randomly switch directions or bounce.This is my script for the random motion which is on the object:[code]

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ActionScript 3.0 :: Click&drag On The L - No Object The Transparent Area Of The L Receives Mouse Events?

Aug 25, 2009

I have objects that the user can click&drag. They're PNGs, mainly rectangular, no problem till here.But I then had to put an L-shaped object (a PNG with a lot of transparency), so i've made a movieclip with an shape with the same L shape than the png, and use it as its hitArea:

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i have a drop down menu am working on and each button tab (although they are not button instances !) when clicked opens up the "drop down" section which you can mouse over to choose another specific button etc - if you mouse out of that drop down area then it pulls back up to the original tab state ..  what do i change to the code below to decrease the area that you mouse out of to make the drop down area pull back .....at the moment it at least two inches on the screen below and to the right of boundaries of the drop down box before it pulls up - i want to it pull up as the mouse leaves the boundary box .... hope this makes sense .... there is some part of the actionscipt below that controls this but can work out which bit and how to change it !!! (am guessing the x mouse and y mouse bits - but how to change it ???)

[Code]...

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Actionscript 3 :: Get BitmapData From A DisplayObject Included Transparent Area, And Effect Area

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I have this function:

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I would like to first add the xml to my flash. Fine I can do this.But I have a number of buttons, where when I click say CW1, i get the information from the XML file with a node of CW1. I have all the xml set up fine.As I have about eight different postcode types.

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Nov 29, 2009

I'm programming a game for my Advanced Higher Computing class, and am doing a whack a mole style game. I am trying to program for the bit where when you click the moving movie clip, then the score is increased by 1.

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