Actionscript 3.0 :: Dynamically Add To The Targetpath Of Objects That Pass Into A Function?
May 5, 2010
I am trying to dynamically add to the targetpath of objects that I pass into a function. I am not sure if this can be done but the following code kinda explains best what I am trying to do.
Code: Select allvar mc1:MovieClip = new MC();
var mc2:MovieClip = new MC();
var arr:Array = new Array(mc1, mc2);
[Code]....
So mc1 and mc2 are both created by objects that are instantiated from library. It contains nested children "mc2.mc3.textField". How I might be able to dynamically refer to the path of a MovieClip
When creating custom-objects, is there any way to set it's pathing? The problem is that it seems without a defined targetPath the object's callbacks are ignored.
[Code]...
So, is there any way to set the targetpath? They all seem like read-only to me. One way to fix it perhaps is to place an object on the stage and use the as2 field to define it's class, but I prefer coding everything If i make a movieclip using createEmptyMovieClip, it'll work (trace(this) shows say _level0.some_mc) ), but I want my custom classes..
When creating custom-objects, is there any way to set it's pathing? The problem is that it seems without a defined targetPath the object's callbacks are ignored.Here's an example:
class someClass extends MovieClip { public function someClas() { this.onEnterFrame = function() {[code]....
is there any way to set the targetpath? They all seem like read-only to me. One way to fix it perhaps is to place an object on the stage and use the as2 field to define it's class, but I prefer coding everything .If i make a movieclip using createEmptyMovieClip, it'll work (trace(this) shows say _level0.some_mc) ), but I want my custom classes..
on rollOver i want to dynamically pass a movieclips name to a function which controls that the movieclip should goto its frame named "over", but i cant get the adressing to work. if i trace the variable "name" in the example it gives me the moviename correctly. so i guess my syntax is wrong. the function doesnt work with the path variable either. i know this might be a stupid question. dont mind me, i'm a noob.
I'd like to be able to dynamically access objects from with in a function. In javascript I might say something like window[objectName] and assign it to a temp var or call a method from it. How can I do this in AS3?
Use case:I have a currentReport var that holds the name of the currently active report. When a new report is called I want to unload the current report then load the new one and finally set the currentReport var to the new value.
I have a long path that i'd like to use as part of an array, so rather than inserting the full path over and over again, I'd like to create a variable that I can use in its place. Unfortunately this doesn't seem to work for me and i'm beginning to wonder if its possible.
and I want these targetpath rewritten with the new variable of positieMC everytime I click the button. But somehow this doesn't work. I have the idea that theze targetpath are not rewritten when I click the button.
I'm having some trouble passing parameters with a function that is itself being passed as a parameter.In my application code I'm instancing that class five times:they are buttons in a menu.In that class, I've got an onRelease handler that does a number of things when a button is released, one of which is to invoke a function that is defined in the application level of the code.My problem is that I don't know how to send the function parameters.In my StandardButton class I have:
class StandardButton extends MovieClip { /* define properties */[code]..........
The function is successfully being "sent" to the StandardButton class, but without any parameters.How can I send parameters to the class instance with the way I've got this architected.
I want to a framework to pass objects between Java and AS3 using sockets. It should be something with good performance (not XML, JSON). I have looked into AMF but all of the tutorials are very complex and not about what I need. I have used java to java serialization but I can't find any tutorial about Java to AS3.
I was wondering about which is the best method to use when passing variables to a class. So if I were making a complex class which required many variables to be passed/set to function [code]...
To date have used method #1, but I guess I lean toward method #2 although my inexpierience has me majorly doubting that and was wondering if anyone else had any views on this?
The documentation on parameters for application.onConnect() is below. It can take a Client "object" but is ambiguous about the optional parameters (strings vs objects). I'm guessing just strings?
I have a user value object with a few pieces of info in it that I pass around client side and would like the server to add it to its list of users (usersSO). I'm guessing I'll have to send it up in pieces and recreate it somehow on the server?
ParametersclientObjA Client object. This object contains information about the client that is connecting to the application.p1 ..., pNOptional parameters passed to the application.onConnect() handler from the client-side NetConnection.connect()
Is it possible to pass constructor arguments to instance objects which I place on the stage? Are the instantiations of instance objects centralized somewhere as with .NET WinForms so I can just edit the xxx = new CustomRecangle() constructor?
public class CustomRectangle extends MovieClip { public function CustomRectangle(width:int, height:int) { this.width = width; this.height = height; } }
How can I make a border in a part of the screen that when objects inside hit it they cannot pass it. for example like flash games have with bubbles that cannot pass the screen border and they just travel in the screen's space.Is it possible to make this with box2d. I haven't worked with this framework.
What i'm trying to do is creating an array of objects, little squares that are positioned in a grid with coordinates and when i click on the coordinates i need to select only the elements which fit with the value. So, what i'm trying to do now is to pass a value to each element of the array but it doesn't work:
I have a Tree, which has an itemRenderer. On the itemRenderer, driven by the XML conditions, objects are created dynamically and added as a children to nodes. These new objects shall trigger an event handler ( some click events mostly ). How do I pass the event handler to the tree and later to the dynamically created new objects inside itemRendere?
i'm new of AS3.i've a function in which i create some var like:var str_Foto_tn:String="";then i make a parse of a xml and i put a node value into my var.then i've another function that make a MC and addChild that MC on stage.. the name of that MC is my str_Foto_tn.But he can't see the var... how i can do?
I am a middle school teacher and a newbie in Flash Actionscript. I am trying to create a countdown timer for use in my class during tests. The start and pause functions work as required, but not the pause button. When I click on the pause button, the timer is reset to 0:00:00.[code]