ActionScript 2.0 :: Pathing Of Objects - Set The Targetpath?

Jun 29, 2004

When creating custom-objects, is there any way to set it's pathing? The problem is that it seems without a defined targetPath the object's callbacks are ignored.

[Code]...

So, is there any way to set the targetpath? They all seem like read-only to me. One way to fix it perhaps is to place an object on the stage and use the as2 field to define it's class, but I prefer coding everything If i make a movieclip using createEmptyMovieClip, it'll work (trace(this) shows say _level0.some_mc) ), but I want my custom classes..

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ActionScript 2.0 :: Pathing Of Objects - Without A Defined TargetPath The Object's Callbacks Are Ignored?

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When creating custom-objects, is there any way to set it's pathing? The problem is that it seems without a defined targetPath the object's callbacks are ignored.Here's an example:

class someClass extends MovieClip {
public function someClas() {
this.onEnterFrame = function() {[code]....

is there any way to set the targetpath? They all seem like read-only to me. One way to fix it perhaps is to place an object on the stage and use the as2 field to define it's class, but I prefer coding everything .If i make a movieclip using createEmptyMovieClip, it'll work (trace(this) shows say _level0.some_mc) ), but I want my custom classes..

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I am trying to dynamically add to the targetpath of objects that I pass into a function. I am not sure if this can be done but the following code kinda explains best what I am trying to do.

Code: Select allvar mc1:MovieClip = new MC();
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[Code]....

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ActionScript Code:
Code: Select allvar path:targetPath= "buttons_mc.platforms_mc"
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