Actionscript 3.0 :: Use A Var To Hold TargetPath?
Mar 3, 2010
I have a long path that i'd like to use as part of an array, so rather than inserting the full path over and over again, I'd like to create a variable that I can use in its place. Unfortunately this doesn't seem to work for me and i'm beginning to wonder if its possible.
ActionScript Code:
Code: Select allvar path:targetPath= "buttons_mc.platforms_mc"
path.MCName.gotoAndPlay(2);
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Oct 13, 2009
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Jun 29, 2004
When creating custom-objects, is there any way to set it's pathing? The problem is that it seems without a defined targetPath the object's callbacks are ignored.
[Code]...
So, is there any way to set the targetpath? They all seem like read-only to me. One way to fix it perhaps is to place an object on the stage and use the as2 field to define it's class, but I prefer coding everything If i make a movieclip using createEmptyMovieClip, it'll work (trace(this) shows say _level0.some_mc) ), but I want my custom classes..
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Oct 9, 2005
I need to be able to change a movieClips targetpath from say _root to _root.mc1.
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Jan 25, 2010
I have the following script:
set ("positieMC", "homeMC");
_level0.contentMC[positieMC].homeBTN.onRelease = function() {
gotohome();[code]....
and I want these targetpath rewritten with the new variable of positieMC everytime I click the button. But somehow this doesn't work. I have the idea that theze targetpath are not rewritten when I click the button.
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May 5, 2010
I am trying to dynamically add to the targetpath of objects that I pass into a function. I am not sure if this can be done but the following code kinda explains best what I am trying to do.
Code: Select allvar mc1:MovieClip = new MC();
var mc2:MovieClip = new MC();
var arr:Array = new Array(mc1, mc2);
[Code]....
So mc1 and mc2 are both created by objects that are instantiated from library. It contains nested children "mc2.mc3.textField". How I might be able to dynamically refer to the path of a MovieClip
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Jun 29, 2004
When creating custom-objects, is there any way to set it's pathing? The problem is that it seems without a defined targetPath the object's callbacks are ignored.Here's an example:
class someClass extends MovieClip {
public function someClas() {
this.onEnterFrame = function() {[code]....
is there any way to set the targetpath? They all seem like read-only to me. One way to fix it perhaps is to place an object on the stage and use the as2 field to define it's class, but I prefer coding everything .If i make a movieclip using createEmptyMovieClip, it'll work (trace(this) shows say _level0.some_mc) ), but I want my custom classes..
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May 28, 2009
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For example I have a
PHP Code:
stage.addEventListener(KeyboardEvent.KEY_DOWN, keyDownHandler, false, 0, true);
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PHP Code:
private function keyDownHandler(event:KeyboardEvent):void {
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I also do have a
PHP Code:
stage.addEventListener(Event.ENTER_FRAME, enterFrameHandler);
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Code:
seat1MC.onRelease = function(){
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[Code]...
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Code:
<?xml version="1.0" encoding="utf-8"?>
<gallery>
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[Code]....
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[Code].....
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[Code]...
Im sure Im probably going about it in a bizarre way, Im just trying to do it in a way which makes sense to me. So far its working fine for single clicks, so I click the button and the "upwards" function is called which moves the movieclip upwards by 10. The problem Im having is getting it to move continously when the button is clicked and held. Ive read a few possible suggestions relating to loops and setinterval but I just cant seem to make sense of them in a way that applies to what I want to do. Apologies if this is really simple but Ive literally been teaching myself actionscript for all of about 5 hours in total so far and I just cant seem to get past this hurdle.
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I have an array that's pulling movieclips from my libraray using Linkage IDs. How do I change this so that it's pulling the images from an xml file instead in order to reduce file size?[code]...
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Code:
_root.onenterFrame = function(){
on(press){ //No clue
[code]....
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Mar 1, 2009
I need to dynamically create 7 movieclips (or sprites, doesn't matter to me) to hold 7 loaded images.
Here's the snippet of what I have:
Code: Select allfunction loadImages(e:Event):void
{
//create XML and image loader
var X:XML = new XML(e.target.data)
[Code].....
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