How do I create a variable which can hold multiple movie clips? I have 4 movie clips called: char, ceil, plat, and wall. I want to put them into one variable called gameLevel. Something like: var gameLevel: char, ceil, plat, wall; <<but this doesn't work. So instead of calling each of the movie clips separately I can just use gameLevel (if I want to, for example, move all the objects to the left 5 pixels.)
I am trying to pass a variable to a method in one of my Classes so I can use it to create the correct movieClip (image).
My Class code looks like this: package { import flash.display.MovieClip; import flash.display.Sprite; public class SlideShow extends MovieClip{ public function SlideShow() { [Code] ....
I am getting the following error: SlideShow.as, Line 30 1046: Type was not found or was not a compile-time constant: Background.
I have created a function that creates a pop-up text box: I have named instanceName as a String but sadly it doesn't work. The only way I can get it to work is to name the instance within the function. Is there any way of creating a variable for the instance name? [code]...
I am writing a code where I am trying to create a sprite variable in one class, and create several new instances of that sprite variable in another that all need to be on the stage at the same time. For example I created a variable like this, var ball:Sprite = new Sprite(), then drew the sprite in the same class that that variable was created in, then using encapsulation (i.e. _myNewInstance:AddNewInstance = new AddNewInstance(ball)) I am trying to reference that variable and create several new instances of it in the "AddNewInstanceClass" through for loops.
I have a movie clip that I am turning into a button that when it is clicked it updates a text field with the string that is associated with the movie clip.
Do I have to create an Object on that movieClip and assign a var with the string?
Hey i am making a quiz which is going to have 20 questions and i have about 40 question in the questions array. make a variable which will hold the 20 random question so
for eg
var arrQuestion:Array = [ 40 questions in here separated by commas] var randQuestions:int = arrQuestion.length-1;
but that just sets randQuestions to the arrQuestion's length now how do i set the variable randQuestion with 20 questions that are randomly picked from arrQuestion.
I've got a symbol on stage and a button. The button rotates the symbol CCW half a degree. Code: on(release){ mySymbol._rotation -= 0.5;} I wanna add an on (press and hold) action on button so that the symbol will be rotated continuously when the button is on hold.. I can't make this work for over a week now.
I want to create a class that is interactive and can hold an image. I want it to be lighter then the Sprite class, so I was thinking about extending the bitMap class. If I extend the BitMap class. put a bitMap data in that class and at it to the stage. would it appear ?
I've been asked by a client to create a flash rolodex.Basically it will look and act like the rolodex object to hold peoples information. He's seen the pageFlip application which i'm sure your all familiar with and wants it to look like that.
As we know whent here is no such variable of null value assignment to a variable or instance flash throws this kind of Error.In one of my Application i need to get more flashVariables, They may or maynot come as FLASHVARS. But when i miss any variable flash thows this error as an alert box. is there any simple solution to avoid this kind of issue
when i use try,Catch statement the issue will not come, But i don't like to write Bunch of try,catch statement for all this kind of variables.
I'm currently working on an advanced preloader and i'm creating loads of different variables etc. based on the percentage loaded. I need the variables to be named Number + percentage, so in the end I will have Number1, Number2, Number3, Number4 etc. How can I create variable names using my percentage variable? Can't seem to find anything that answers my question.
I've been playing around with custom classes. My objective was to create a custom class (Testing) that would create a box when an instance of the class is created. I've tried three different approaches, however only (3) seems to be showing up. I'm just curious why (1) or (2) doesn't work?
Also is there a better approach than (3)? Since at the moment it's been created on _root. I hope the box can only be accessible through the instance. Since I'd like to incorporate the whole idea of public, private, encapsulation, etc.
Ok, I've been at this for 2 days now, and really need some assistance. It seems like it should be so simple!
The part that doesn't work [code]...
Then that button in the root should be able to take the value that is in the variable "critter_pressed_new" and use that as the instance name, to make that particular mc go away.
Simple question: I'm trying to use a variable to call on different instance names:
[Code]...
The code in red is the issue in question. In this example, I'm trying to add a child called "pic_2", with the number two called from the variable "picCaller"
I have multiple inputs which I would like to limit the input on. Not limit to number of characters but limit to the actual input box. The problem is the limit script is not reading the variable I am sending to the function and is returning as undefined.
ActionScript Code: function Limit(SetText){ oKey = new Object(); var __text0:String = "";
I am trying to create an animation that will cycle through letters (each of which have an instance name) by using a loop. I have a variable which it outputting the numbers i need if just used in a tract but i want to add it to the end of the instance name so that each instance scales one after the other. Any way of delaying each one by a few few seconds (or milliseconds if I remember the acrionscript unit of time correctly).
Basically I am having errors when trying to use a variable to set my instance name.
Here is the code:
ActionScript Code: var i:Number = 1; ["button"+i].transform.colorTransform=myColorTransform; //doesn't work button2.transform.colorTransform=myColorTransform;//works
'i' will always carry the button number.
I've tried all the methods I can think of so I am hoping that one of you can give me a hand, if I can figure this out I can probably save a few hundred lines of code in an app I have just started on.
I'm trying to use a variable to call on different instance names:
var picCaller:uint=2; material_mc.addChild(pic_""+picCaller+"");
The code in red is the issue in question. In this example, I'm trying to add a child called "pic_2", with the number two called from the variable "picCaller"
I have a static shopping centre floorplan with movieclips for each unit. There is also a list of the stores fed in from an XML page. When they rollover either the unit on the floorplan or the storename in the list, a little information panel appears for each store. All that's fine.
The problem is I want the corresponding unit to highlight when the text is rolled over and vice versa, but just can't seem to get it to work!!! You would think that would be the easy part. I have a variable - currentunit - which I pass from the onRollover. This is the same as the corresponding instance name of the floorplan unit.
I am trying to create a game in Flash. There are 43 spaces of irregular shape in the game and I already know the X and Y location. I defined them as a class which extends movie clip, I put them on the main timeline to start and I gave them all an instance name. I want to initialize them when I am starting a new game. I defined methods to set and get the properties, those methods work when I use the instance name, but many of the spaces share the same properties. The instance names are all I+some numberm I1, I2, I3. When I try to use a variable name such as space_Id = ("I" + i) to reference the instance name I get an error "Call to a possibly of undefined method. I tried the old actionscript 2 solution of putting an eval function eval (space_id) in front of the method but that didn't work either. It resulted in the same error plus a warning. I1.My_Method (); // works but it would require 20 or so blocks of almost identical code
var space_Id:String = "I1"; space_Id.My_Method (); // doesn't work _root.space_Id.My_Method (); doesn't work
Basically, I'm trying to loop through my sub menu buttons to see if they're on a certain frame. My question deals with an if statement inside a for loop:
if (MovieClip(root).subMenu1.currentFrame == "16") { MovieClip(root).subMenu1.gotoAndStop("out"); }
Is it possible to replace the instance name (subMenu1) with a variable? I tried just replacing it but that didn't work. I also tried adding plus signs around it and that didn't work either.
Im trying to create an animation that will cycle through letters (each of which have an instance name) by using a loop. I have a variable which it outputting the numbers i need if just used in a tract but i want to add it to the end of the instance name so that each instance scales one after the other. delaying each one by a few few seconds (or milliseconds if i remember the acrionscript unit of time correctly).