ActionScript 3.0 :: Create An Instance Name That Includes A Variable?

Feb 18, 2009

How do I create an instance name that includes a variable?

In AS2 I could use:

i = 0;
_this['btn'+i].name = 'btn'+i;

How would i do that in AS3?

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Ok, I've been at this for 2 days now, and really need some assistance. It seems like it should be so simple!

The part that doesn't work [code]...

Then that button in the root should be able to take the value that is in the variable "critter_pressed_new" and use that as the instance name, to make that particular mc go away.

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Simple question: I'm trying to use a variable to call on different instance names:

[Code]...

The code in red is the issue in question. In this example, I'm trying to add a child called "pic_2", with the number two called from the variable "picCaller"

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Basically I am having errors when trying to use a variable to set my instance name.

Here is the code:

ActionScript Code:
var i:Number = 1;
["button"+i].transform.colorTransform=myColorTransform; //doesn't work
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'i' will always carry the button number.

I've tried all the methods I can think of so I am hoping that one of you can give me a hand, if I can figure this out I can probably save a few hundred lines of code in an app I have just started on.

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How do I get the name of an instance and use it as a variable?

Something like:

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I'm trying to use a variable to call on different instance names:

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The code in red is the issue in question.  In this example, I'm trying to add a child called "pic_2", with the number two called from the variable "picCaller"

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I have a static shopping centre floorplan with movieclips for each unit. There is also a list of the stores fed in from an XML page. When they rollover either the unit on the floorplan or the storename in the list, a little information panel appears for each store. All that's fine.

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I though I could use something like

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I am trying to create a game in Flash. There are 43 spaces of irregular shape in the game and I already know the X and Y location. I defined them as a class which extends movie clip, I put them on the main timeline to start and I gave them all an instance name. I want to initialize them when I am starting a new game. I defined methods to set and get the properties, those methods work when I use the instance name, but many of the spaces share the same properties. The instance names are all I+some numberm I1, I2, I3. When I try to use a variable name such as space_Id = ("I" + i) to reference the instance name I get an error "Call to a possibly of undefined method. I tried the old actionscript 2 solution of putting an eval function eval (space_id) in front of the method but that didn't work either. It resulted in the same error plus a warning. I1.My_Method (); // works but it would require 20 or so blocks of almost identical code

var space_Id:String = "I1";
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_root.space_Id.My_Method (); doesn't work

[code]....

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Basically, I'm trying to loop through my sub menu buttons to see if they're on a certain frame. My question deals with an if statement inside a for loop:

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Is it possible to replace the instance name (subMenu1) with a variable? I tried just replacing it but that didn't work. I also tried adding plus signs around it and that didn't work either.

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